Commit Graph

1291 Commits

Author SHA1 Message Date
Glitchfinder
06c9ea7068 Minecraft handles block drop chances internally.
Fixes #1678
2013-12-08 12:49:43 -08:00
riking
3b1bb3e08a Minor changes to Tree Feller - use a HashSet, move comment
LinkedHashSet doesn't actually do anything for us - we were never using the consistent ordering it promises, and openjdk-7 doesn't even provide that consistent ordering. Better to just not use it.
2013-12-06 23:55:26 -08:00
t00thpick1
2d577e92f1 AntiTheft option for Disarm Ability 2013-12-01 19:08:22 -05:00
GJ
24c1dec046 Fix missing import & broken build.
That's what I get for editing through Github's web UI...
2013-11-25 09:32:16 -05:00
GJ
6c478a26c4 Fix issue with custom axes not working with Tree Feller.
Most custom materials don't properly report their max durability, so we need to use our repairable manager to handle them instead.
2013-11-25 09:29:41 -05:00
t00thpick1
de3b2b8024 Damage should probably actually be fatal I would think. 2013-11-23 12:34:14 -05:00
t00thpick1
c0dee19cb0 Missed a refactor :P Also, javadoc event 2013-11-22 12:48:53 -05:00
t00thpick1
870987bba7 SecondaryAbility's API additions 2013-11-22 12:32:23 -05:00
TfT_02
445f805bb8 Set the treasure drop after using .clone()
Fixes #1603
2013-11-12 12:49:16 +01:00
t00thpick1
df77b9d0ed Parenthesis 2013-11-10 13:56:15 -05:00
t00thpick1
29f2525b58 Tend toward the smaller values, and configurable maximum for horse jump strength 2013-11-10 13:54:45 -05:00
GJ
d1d6b80676 Allow repair of items without a recipe. 2013-11-08 10:52:43 -05:00
riking
e5acf6d936 Also clone fishing treasures, use alternate Wool method
The alternate wool method is testing, the treasure clone is there to stay ;)
2013-11-06 21:34:16 -08:00
riking
bca0ca6766 Fix Shake poisoning the treasure cache with Wither skeletons
The returned ItemStack is modified for both Sheep and Skeletons, so a copy should be returned.
2013-11-06 21:03:13 -08:00
GJ
f20fa571f1 Update changelog. 2013-11-06 11:56:50 -05:00
GJ
cf56ca35eb Tweaked durability handling slightly.
Now routes everything through one function to handle enchants and max
durability. Use max durability from RepairableManager by default to
account for mod tools.
2013-11-06 08:45:20 -05:00
TfT_02
c31f5b5782 Account for Unbreaking enchantment when using abilities 2013-11-05 14:51:54 +01:00
GJ
af98c8eb59 Best way to handle minimum quantities.
Check repair function first, assuming the item isn't null, otherwise
check the config. If not found, check config.
2013-11-04 11:01:14 -05:00
TfT_02
3a10b2d83c Make sure we're not setting a bite chance > 1.0
Fixes #1592
2013-11-04 10:32:05 +01:00
Glitchfinder
af578870c7 Defaulted quantities should be defaulted everywhere.
Fixes #1581
2013-11-03 09:40:04 -08:00
TfT_02
1fea786669 Added bypass permission for finding Fishing traps 2013-11-02 19:25:02 +01:00
GJ
71141a0f8d Minimum quantity should default to 2.
Fixes #1581
2013-11-01 08:22:14 -04:00
TfT_02
bded936af5 Cleanup our imports 2013-10-31 22:30:05 +01:00
GJ
caaac232d7 Cleanup CombatUtils.
Opting to stick with the if-else rather than the switch statement,
because I think it's slightly easier to read.
2013-10-31 15:03:06 -04:00
GJ
a9d51dad34 Clean up Smelting checks.
Now uses recipes to check if an item is the result of smelting.
2013-10-31 14:29:06 -04:00
GJ
88296da0af Removed MCPC+ workaround.
This has been fixed by MCPC+ starting with build 112.

Addresses #1549
2013-10-31 13:28:54 -04:00
GJ
de3c4f8fd7 Smelting now works with custom ores.
Also fixed exploit where smelting XP could be awarded for some
non-smeltable materials.
2013-10-31 13:25:06 -04:00
GJ
41da32cd1b Added options to disable various sound effects.
Fixes #1577
2013-10-31 09:03:29 -04:00
GJ
4889769522 Workaround MCPC+ shortcomings for now.
Fixes #1549
2013-10-30 15:33:37 -04:00
GJ
97b9214d6e Wrap these inside McMMOPlayer for easier access. 2013-10-29 11:02:57 -04:00
GJ
3be443c63c Cleanup some XP functions, remove unused scoreboard values, minor refactoring. 2013-10-29 09:49:41 -04:00
GJ
9b3ae5c729 These belong in their managers, not in McMMOPlayer 2013-10-28 16:14:52 -04:00
GJ
c79f8043ad Use proper functions where they exist, and move functions to better locations. 2013-10-28 15:12:24 -04:00
TfT_02
f55039ac6b Earn XP when using Shake
Adds #1564
2013-10-28 17:38:03 +01:00
TfT_02
be792a1052 Fix exploitPrevention() and add Javadocs 2013-10-28 15:39:47 +01:00
GJ
c612036db3 Don't try to find a treasure if there aren't any.
Fixes #1572
2013-10-28 08:52:55 -04:00
GJ
ad4ee6f402 Cleanup exploit prevention method. 2013-10-28 08:17:06 -04:00
TfT_02
49a5bd2ba6 We can move this check to exploitPrevention() 2013-10-26 00:50:31 +02:00
TfT_02
7b3fb46a9a Improved AFK Acrobatics prevention mechanism 2013-10-25 22:02:39 +02:00
riking
c6ca65f5c9 Create a utility method in SkillUtils to easily check ability cooldowns 2013-10-25 09:49:02 -07:00
TfT_02
89dabaeb43 Hook location cleanup 2013-10-24 23:14:23 +02:00
TfT_02
c2e100b1e3 Use hook location in Master Angler 2013-10-24 21:19:24 +02:00
GJ
9f33c6cef1 Use addUnsafeEnchantment instead of addEnchantment
Since the enchantment was already present on the item, there's no need to check if it's valid. This also avoids any errors that may occur when trying to repair an item with non-standard enchants.

Fixes #1561
2013-10-22 09:57:13 -04:00
TfT_02
d410251595 Changed kraken default behavior
It will no longer broadcast chat messages globally by default, as well as strike lightning on it's target. Instead it will spawn explosion effects.
2013-10-20 17:04:50 +02:00
GJ
b8c1f868f5 Event updates 2013-10-18 08:54:06 -04:00
riking
b4f4de4628 Get all logs in Tree Feller, and optimize performance
Tree Feller has been shown, both anecdotally and with timings, to put a strain on the server, and therefore is worthy of the effort of optimization.
Prior to this change, on jungle trees, Tree Feller would take around 20-40 milliseconds to process a Jungle Tree after the JIT kicked in, and around 15-25 milliseconds for a normal tree.

Additionally, logs would be left up in the air for jungle trees.

After this change, Tree Feller takes 2-5 milliseconds on normal trees, and 10-15 milliseconds on jungle trees, and no logs are left up in the air.
2013-10-16 00:59:11 +02:00
GJ
468fbdab56 SkillUtils cleanup, EventUtils creation
Move some functions in SkillUtils to more relevant locations.

Begin work on utility class to handle all event calls.
2013-10-15 13:03:33 -04:00
riking
476f426590 Remove RepairableManagerFactory until we actually need it
Let's hold off on the factory pattern until we actually offer choices.
2013-10-14 20:48:35 +02:00
TfT_02
67e9d9c535 Fishing TNT traps should not destroy blocks 2013-10-12 03:30:10 +02:00
TfT_02
ed8197bd50 Remove level based bonus from Master Angler
Let's try this another way, instead of removing this passive ability all togheter I think it would be nice to keep the boat/biome catch rate boost. The level based boost was out of hand and counter-intuitive as it made leveling easier on high skill levels.
2013-10-12 02:41:13 +02:00
TfT_02
82f8c4ce36 Fishing Treasure Hunter overhaul 2013-10-12 02:41:13 +02:00
TfT_02
b1cf7d0348 Fire FakeBlockBreakEvent when using Hylian Luck
Fixes #1528
2013-10-11 23:47:42 +02:00
TfT_02
1d96ed72dc Move Acrobatics XP settings to experience.yml 2013-10-11 15:18:57 +02:00
TfT_02
ec378d046f Reformat advanced.yml making the keys consistent 2013-10-11 15:18:56 +02:00
GJ
a25dc24c6c No reason to have this many functions... 2013-10-11 15:18:56 +02:00
TfT_02
68eb51a3d0 Removed Shake_UnlockLevel config option
because it is no longer needed.
2013-10-11 15:18:56 +02:00
TfT_02
2eda3a9c83 Add extra tiers! Every ability now has 8 tiers 2013-10-11 15:18:55 +02:00
GJ
0c83bf2a80 Improve our drop handling. 2013-10-09 11:44:45 -04:00
GJ
6eaec5ffab We don't need this anymore. 2013-10-09 10:27:06 -04:00
GJ
8a2c5fb051 Check 0 first. 2013-10-09 10:26:51 -04:00
GJ
81140824e4 Backup and replace updated treasures.yml file. 2013-10-07 13:09:46 -04:00
GJ
d5545de81f Backup & replace the repair config files that have been updated. 2013-10-07 13:04:36 -04:00
GJ
3927427b5b Refactor all our repairable stuff into a special package. 2013-10-07 10:23:04 -04:00
GJ
fb4777e7f0 Added XP boost to Acrobatics when wearing Boots of Feather Falling.
Adds #1098
2013-10-07 09:53:32 -04:00
t00thpick1
ce3bc07aa8 Reasonably sure this needs to be this way 2013-10-06 17:46:45 -04:00
TfT_02
e8b886fcc6 This check somehow got removed 2013-10-05 01:18:51 +02:00
GJ
3365da7f8d MCPC+ checks, notify server owners that they're missing out. 2013-10-04 09:50:49 -04:00
GJ
5541c15753 Try/catch was stupid. 2013-10-02 09:07:30 -04:00
GJ
f87110749e ACTUALLY fix the NPE here. 2013-10-02 09:03:09 -04:00
GJ
a0ef0d5708 Check vanilla's maxDurability here as well, just to be safe.
Fixes #1504
2013-10-02 08:56:48 -04:00
TfT_02
763cff6898 Fixed a bug where Repair wasn't asking for confirmation 2013-09-28 19:46:47 +02:00
riking
fa34d06341 Clear child skill FamilyTree on reload 2013-09-27 15:46:19 -07:00
TfT_02
1ca53da0e2 Also try to count recipe ingredients regardless of repairMaterial
when the normal counting and the config value result in 0

Fixes #1484
2013-09-27 13:42:50 +02:00
TfT_02
57dfa00541 Fixed a NPE when an invalid repair material was entered
#1484
2013-09-27 10:46:54 +02:00
GJ
7f290504ad Set random jump strength for horses as well. 2013-09-26 10:43:45 -04:00
GJ
a63f745c73 Add custom mobs automatically as they're killed. 2013-09-26 15:06:36 +02:00
GJ
792ecd6aad Rework armor.yml to take item names instead of IDs in advance of 1.7 changes.
** YOU WILL NEED TO REDO YOUR armor.yml FILE **
2013-09-26 14:58:30 +02:00
dddeeefff
1254ab232a Add randomized Horse appearance to Call Of The Wild 2013-09-23 22:29:02 +02:00
dddeeefff
b49e56c857 Added missing COTW message when there are too many Horses nearby 2013-09-23 22:29:01 +02:00
TfT_02
6a3a564bd4 Use cooldownExpired here as well. 2013-09-22 23:28:09 +02:00
TfT_02
3828f78480 Fixed respawn cooldown checks
Thanks @Riking for pointing this out!
2013-09-22 23:28:08 +02:00
TfT_02
ce7a7a31a7 A bit of cleaning up 2013-09-20 00:15:22 +02:00
TfT_02
834e26b44e Minor improvements 2013-09-19 21:47:12 +02:00
GJ
566a381e95 Remove debug message, use recipe method for salvage. 2013-09-19 15:17:19 -04:00
GJ
5d7d779a49 Changed format of repair.vanilla.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT** 2013-09-19 11:02:47 -04:00
GJ
59a35b170c Oh yeah, that's why. 2013-09-18 15:42:54 -04:00
GJ
14eb473355 Why we were making this so complicated, I'll never know. 2013-09-18 14:55:17 -04:00
GJ
9be9908a22 Remove unused imports. 2013-09-18 09:39:54 -04:00
GJ
1ec55c2d7e Remove the last bits of Spout from our code. 2013-09-16 12:05:39 -04:00
TfT_02
7bac0e2ca5 Dropped SpoutPlugin support
Because SpoutPlugin is not being updated to 1.6.x and mcMMO 1.4.07 does
not support any CB version below 1.6.x SpoutPlugin support is no longer
needed.
https://blog.spout.org/minecraft-1-6-and-the-legacy-finale/
2013-09-16 16:48:42 +02:00
GJ
f6e60bebcc Fix dropping sideways logs and leaf blocks.
Fixes #1460
2013-09-15 15:09:48 -04:00
GJ
4eba33a1c6 Use doubles in config.yml where appropriate. Change item IDs to item names
in light of upcoming Minecraft changes that will remove access to item
IDs.
2013-09-13 09:52:52 -04:00
GJ
800a452d62 Remove use of deprecated function. 2013-09-13 09:11:34 -04:00
GJ
de42063171 Fixed a bug where Kraken messages couldn't be disabled.
Fixes #1174
2013-09-12 15:53:43 -04:00
GJ
25e4700ef9 Changed various values to double in advanced.yml for the sake of consistency. 2013-09-12 14:18:13 -04:00
GJ
58c7dcb705 Fix issues with double damage, double death messages, and other damage oddities.
Fixes #1450
2013-09-12 11:52:34 -04:00
GJ
44626c36a9 Nerfed Archery damage to eliminate constant one-hit kills 2013-09-11 11:43:06 -04:00
TfT_02
cfd5bfe2c4 Deal skillShot bonus damage properly 2013-09-11 17:08:59 +02:00
TfT_02
93fe2ff504 Cleanup our imports 2013-09-10 15:28:11 +02:00
GJ
71ab678945 Fix bug where mcMMO damage wasn't awarding XP.
Fixes #1400
2013-09-09 12:00:37 -04:00
GJ
d2bbbb0fe7 More deprecation fixes. 2013-09-05 16:36:02 -04:00
GJ
fd8d9b02a9 Begin trying to remove newly-deprecated "magic numbers" 2013-09-05 14:55:08 -04:00
GJ
7eec53d621 Added Horses to Taming. 2013-08-30 14:25:46 -04:00
GJ
7523afffb5 Updated permissions for more control over Call of the Wild. 2013-08-30 13:50:34 -04:00
TfT_02
9c54f8fd11 Fix Javadocs issues 2013-08-23 20:14:13 +02:00
GJ
6bfc1b84de Let's do this the right way. 2013-08-23 20:14:13 +02:00
TfT_02
59f545d5ce Fixed FakeEntityDamageByEntityEvent not getting fired 2013-08-23 20:14:13 +02:00
TfT_02
964b2636fb Move experience related settings from config.yml to experience.yml 2013-08-23 19:37:44 +02:00
GJ
c31ffa5ab4 Remove unused import. 2013-08-22 13:51:01 -04:00
TfT_02
51bf989418 Counter Attack now only activates when the player is blocking
Closes #1018
2013-08-20 23:23:49 +02:00
GJ
07dd460d78 Validate in a seperate function. 2013-08-20 15:51:12 -04:00
GJ
62146480db Hardcoding this is a bad idea. 2013-08-19 15:12:08 -04:00
T00thpick1
ce80636141 Min value for IronArm configurable 2013-08-18 02:38:57 -04:00
TfT_02
560c3860b4 Fixed bug which allowed players to bypass fishing's exploit prevention
Fixes #1319
2013-08-17 10:11:46 +02:00
TfT_02
36f1a2d78a Changed the way Repair hands out XP
Closes #373
2013-08-15 20:50:19 +02:00
TfT_02
90fcf35c34 Javadocs cleanup 2013-08-10 20:10:45 +02:00
TfT_02
ead1398132 Super Breaker & Giga Driller now use more durability
A configurable amount is added to the vanilla durability loss.

Use `Abilities.Tools.Durability_Loss` to disable (set to 0) or set it
to -1 for no durability loss while using abilities. Closes #1363
2013-08-09 22:21:45 +02:00
TfT_02
7683dfc436 Move validation to proper location 2013-08-06 21:27:16 +02:00
T00thpick1
c85bd8ab70 One more last try 2013-08-04 11:56:37 -04:00
T00thpick1
3f6bce0fc6 One last try 2013-08-04 11:51:34 -04:00
T00thpick1
e566b20e2b This might be important 2013-08-04 11:38:52 -04:00
T00thpick1
f37a7d759a Hack around nms bug 2013-08-04 11:34:04 -04:00
T00thpick1
d1341b0be0 Would help if I actualized the value... Fix dupe bug for realz 2013-08-04 11:05:53 -04:00
T00thpick1
4ea3d690db Fix Dupe bug...... why was this overlooked? 2013-08-03 11:37:29 -04:00
GJ
15e0570a8c Else if > if 2013-07-29 08:45:30 -04:00
GJ
09e77c8c94 Move break event to the initial check. 2013-07-29 08:29:10 -04:00
GJ
78f2e0a064 Check the range in a seperate function 2013-07-24 14:13:58 -04:00
TfT_02
df2defe969 Added extra settings for Call of the Wild
* Requested in issue #910
* Adds a setting to configure the range check
* Adds a setting to summon multiple pets with one summon
2013-07-24 20:01:26 +02:00
TfT_02
bf2e527e72 Fixed NPE with Beast Lore
Fixes #1289
2013-07-22 11:35:48 +02:00
GJ
d07b67b5bf Health and damage are now doubles, not ints. 2013-07-11 12:43:36 -04:00
TfT_02
de46277bea Realized that it wasn't only happening in the Nether 2013-06-24 17:10:39 +02:00
TfT_02
6d7d811814 Fixed bug with Ice Fishing in the Nether
Fixes  #1218
2013-06-24 16:25:49 +02:00
GJ
050be563bf Less magic numbers. 2013-06-12 19:26:09 -04:00
GJ
965dbda101 Clean up some stuff with our DATS. 2013-06-12 19:20:05 -04:00
GJ
3a78e1b487 More code duplication removal. 2013-06-12 15:56:42 -04:00
TfT_02
da25b02e0a Only set the item in hand null if it's actually a fishing rod 2013-06-07 15:46:53 -04:00
GJ
b0eb4b93a8 Cleaner way to avoid salvaging chainmail. 2013-05-28 12:59:10 -04:00
GJ
54f135aebd We're checking this twice and shouldn't be. 2013-05-28 12:53:12 -04:00
GJ
10e369f9c5 Increased auto-fishing detection. 2013-05-28 12:42:39 -04:00
TfT_02
2414ddf485 Fix broken Tree Feller
Fixes #1139
2013-05-25 14:45:24 +02:00
GJ
5e00636761 And a little more... 2013-05-22 22:30:09 -04:00
GJ
0b6372a6ea Don't run these calculations twice. Also, pretty sure one of these was
bugged.
2013-05-21 11:41:39 -04:00
GJ
0c52b3016c We've got these functions, might as well use them. 2013-05-21 10:02:09 -04:00
GJ
87df536a1f Only check for kraken if you're actually fishing. 2013-05-21 09:14:54 -04:00
T00thpick1
6dbf2e0d95 FishingTreasureEvent, FishingShakeEvent and MagicHunterEvent 2013-05-20 17:27:59 -04:00
TfT_02
2d66b8ed12 Cleanup - fixing various formatting issues 2013-05-18 22:41:42 +02:00
TfT_02
483f348403 Fixed bug with Blast Mining where the Ability refreshed message was being send too early 2013-05-18 22:27:17 +02:00
TfT_02
7f1ef61657 Get rid of the SuccessModifier
There's no need for this modifier, because the user can define the
exact chance for Rolls and Gracefull Rolls in the config file. This
means that the ratio between the two is already configurable.
2013-05-18 14:12:07 +02:00
GJ
a7861fc54b Move all miscellaneous Spout code to a single location. 2013-05-16 10:51:18 -04:00
T00thpick1
48aafa9834 Unused import 2013-05-15 14:27:31 -04:00
T00thpick1
78f53f294a Debris should drop normal drops 2013-05-15 13:02:21 -04:00
GJ
d8ddd27d71 Calculate bonus XP based on initial arrow location, rather than final
shooter location.
2013-05-15 08:35:12 -04:00
GJ
2e79c8d770 Properly track infinite arrows. 2013-05-14 22:45:09 -04:00
GJ
f910c76248 Conventions. 2013-05-14 12:46:45 -04:00
GJ
975cbf0bf8 The cache should be here, not in the manager. 2013-05-14 12:46:04 -04:00
GJ
501f5de55a Fixing everything you guys broke while I was gone... 2013-05-14 11:28:50 -04:00
Paul J Thordarson
c5e6704530 Magic Hunter fix and optimization
There was a small bug in magic hunter, where it tried to apply an
enchantment level between 1 and the Enchantment.getMaxLevel(), however
it didn't take into account Enchantment.getStartLevel(), so when it
tried to apply an enchantment level below the start level, an
IllegalArgumentException was being thrown and the magic hunter event
wasn't happening.

Also, it's potentially inefficient to recalculate which enchantments
are possible for each ItemStack every time, so I added a HashMap to
cache the possibleEnchantments for each material type, then check this
cache instead of just looping to regenerate the list each time.
2013-05-13 20:22:08 -04:00
NuclearW
2b414526e5 Unleash the Quacken! 2013-05-09 11:04:34 -04:00
NuclearW
c0b7eb526a Change Squid variables to Creature. 2013-05-09 11:00:28 -04:00
GJ
33610c8997 Whoops. 2013-05-03 16:15:34 -04:00
GJ
8e0a1f4f70 Summon the kraken at will! 2013-05-03 16:14:03 -04:00
GJ
b07cf6bdde It's now possible to run away from the Kraken. 2013-05-03 15:49:29 -04:00
GJ
4f9b7b2609 Because you might be legitimately fishing at 5 seconds. 2013-05-03 07:51:59 -04:00
GJ
09abab1b5d Kraken sounds can now be set to either player-only or global (default). 2013-05-03 07:51:58 -04:00
GJ
499713c8e7 Because autoclicking to shake is OK. 2013-05-03 07:51:57 -04:00
GJ
cb953a1619 Disable global chat spam from the kraken by setting the server message
to an empty string in the config.
2013-05-03 07:51:56 -04:00
TfT_02
3ab4938f3d Also need to locale these two strings
Closes #1019
2013-05-02 21:08:20 +02:00
TfT_02
f6e9fd9f3a Add more localisation 2013-05-02 21:02:12 +02:00
GJ
8dab75f3cb Can't use brackets in YAML. 2013-05-02 08:48:17 -04:00
GJ
0574de4a29 Configure the Kraken! 2013-05-02 07:56:29 -04:00
GJ
5c4c3cf59c The Kraken hates boats. 2013-05-01 22:50:12 -04:00
GJ
e7c749ee3a Added boosts to Fishing chance depending on conditions. Also, the
kraken, now with 100% more sound!
2013-05-01 21:57:42 -04:00
GJ
5c026be0cd Don't need those. 2013-05-01 21:19:29 -04:00
GJ
c465546871 Unleash the Kraken! 2013-05-01 21:17:59 -04:00
GJ
3322677d32 Added "Ice Fishing" ability to Fishing 2013-05-01 10:18:19 -04:00
GJ
b55ce30b2d Clean up our main class a bit more. Still not perfect, but it's getting
there.
2013-04-30 15:07:29 -04:00
GJ
339a54b0ac Replace SkillMonitorTask with 3 unique timers instead. This should greatly
optimize our tool and ability cooldown tracking and hopefully reduce
server load.
2013-04-29 15:33:55 -04:00
TfT_02
68a7b540c5 Ask a confirmation when a player tries to repair an enchanted item 2013-04-25 23:29:49 +02:00
GJ
98dc7b853a Protect our managers. 2013-04-25 09:16:42 -04:00
TfT_02
17a0382283 Changed experience storage from integers to floats
This will make sure no experience is lost when the server has high
skill modifiers configured, or when low amounts of experience are being
shared.
2013-04-25 07:42:38 -04:00
GJ
e99599c377 Fixed Smelting returning ink sacs instead of Lapis when double-dropping.
Fixes #986
2013-04-24 07:08:24 -04:00
TfT_02
e831f0561a Changed Call of the Wild, newly summoned pet's will have a custom name
Closes #972
2013-04-18 23:04:27 +02:00
GJ
42a30b4521 Fixed Fishing treasures always having the same enchants. 2013-04-17 07:47:43 -04:00
GJ
07ba7a8d9e Nerf fishing again... AGAIN 2013-04-16 23:48:36 -04:00
GJ
5dc40f3c03 Nerf fishing... again. 2013-04-12 17:48:04 -04:00
GJ
875091a1ce Added ability to configure drops from Shake in treasures.yml 2013-04-11 21:40:09 -04:00
GJ
fbee4f1b37 Remove debug messages. 2013-04-10 19:41:55 -04:00
GJ
26542f3d6e Because otherwise you can't fish at low levels. 2013-04-10 19:32:26 -04:00
GJ
14630fe956 Nerfin' it. 2013-04-10 18:44:11 -04:00
GJ
365abaaa8f Reverse the order to avoid NPE 2013-04-10 14:04:46 -04:00
GJ
f4681a282c Better handling of picking up items with unarmed. 2013-04-10 13:20:44 -04:00
GJ
4f87cb6446 Added "Master Angler" ability to Fishing.
This ability increases the chance that a fish will bite the line while
fishing.
2013-04-09 20:53:54 -04:00
GJ
158b3c43f8 Fixed wolves from Call of the Wild only having 8 health. 2013-04-05 16:17:59 -04:00
GJ
d4c8cc28a1 Use new hasConflictingEnchant method. 2013-04-04 22:26:48 -04:00
GJ
ce08405c00 Use new NetherWartState values. 2013-04-04 22:24:02 -04:00
GJ
0f023f627c Metadata > Hashmap 2013-04-02 08:41:51 -04:00
GJ
24153c2fb1 Dumb ternary statement was dumb. 2013-03-28 07:45:35 -04:00
TfT_02
94b560ba01 Don't activate abilities when a player is in creative mode. 2013-03-25 23:15:09 +01:00
Glitchfinder
9f55c25775 Actually adding Nether Quartz to Mining for double drops. 2013-03-21 16:05:34 -07:00
TfT_02
9730cdb880 Normalize line endings 2013-03-21 20:46:23 +01:00