Remove level based bonus from Master Angler

Let's try this another way, instead of removing this passive ability all togheter I think it would be nice to keep the boat/biome catch rate boost. The level based boost was out of hand and counter-intuitive as it made leveling easier on high skill levels.
This commit is contained in:
TfT_02 2013-10-10 19:12:25 +02:00
parent 82f8c4ce36
commit ed8197bd50
6 changed files with 40 additions and 7 deletions

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@ -52,6 +52,7 @@ Version 1.4.07-dev
! Changed default XP multiplier for repairing shears
! Changed "Shake" drops for Witches. They no longer drop water bottles, since they no longer drop them in Vanilla.
! Changed various values to double in advanced.yml for the sake of consistency.
! Nerfed Fishing "Master Angler" (removed skill level based bonus) and also made the modifiers configurable
! Nerfed Archery damage to eliminate constant one-hit kills.
! Changed the way Repair hands out XP, also added config options to control Repair XP
! Changed Swords "Counter Attack" ability from passive to active. Blocking is required to activate.

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@ -82,7 +82,7 @@ public class FishingCommand extends SkillCommand {
// MASTER ANGLER
if (canMasterAngler) {
double rawBiteChance = ((Math.max((skillValue / 200.0), 1.0)) / (isStorming ? 300 : 500));
double rawBiteChance = 1.0 / (isStorming ? 300 : 500);
Biome biome = player.getLocation().getBlock().getBiome();
if (biome == Biome.RIVER || biome == Biome.OCEAN) {
@ -169,7 +169,14 @@ public class FishingCommand extends SkillCommand {
}
if (canMasterAngler) {
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Chance", biteChance));
int unlockLevel = AdvancedConfig.getInstance().getMasterAnglerUnlockLevel();
if (skillValue < unlockLevel) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", LocaleLoader.getString("Fishing.Ability.Locked.2", unlockLevel)));
}
else {
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Chance", biteChance));
}
}
if (canShake) {

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@ -207,6 +207,18 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
reason.add("Skills.Fishing.IceFishing.UnlockLevel should be at least 1!");
}
if (getMasterAnglerUnlockLevel() < 1) {
reason.add("Skills.Fishing.MasterAngler.UnlockLevel should be at least 1!");
}
if (getMasterAnglerBoatModifier() < 1) {
reason.add("Skills.Fishing.MasterAngler.BoatModifier should be at least 1!");
}
if (getMasterAnglerBiomeModifier() < 1) {
reason.add("Skills.Fishing.MasterAngler.BiomeModifier should be at least 1!");
}
/* HERBALISM */
if (getFarmerDietRankChange() < 1) {
reason.add("Skills.Herbalism.FarmersDiet.RankChange should be at least 1!");
@ -655,6 +667,10 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
public int getIceFishingUnlockLevel() { return config.getInt("Skills.Fishing.IceFishing.UnlockLevel", 50); }
public int getMasterAnglerUnlockLevel() {return config.getInt("Skills.Fishing.MasterAngler.UnlockLevel", 125); }
public double getMasterAnglerBoatModifier() {return config.getDouble("Skills.Fishing.MasterAngler.BoatModifier", 2.0); }
public double getMasterAnglerBiomeModifier() {return config.getDouble("Skills.Fishing.MasterAngler.BiomeModifier", 2.0); }
/* HERBALISM */
public int getFarmerDietRankChange() { return config.getInt("Skills.Herbalism.FarmersDiet.RankChange", 200); }

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@ -80,7 +80,7 @@ public class FishingManager extends SkillManager {
}
public boolean canMasterAngler() {
return Permissions.masterAngler(getPlayer());
return getSkillLevel() >= AdvancedConfig.getInstance().getMasterAnglerUnlockLevel() && Permissions.masterAngler(getPlayer());
}
public boolean unleashTheKraken() {
@ -284,14 +284,14 @@ public class FishingManager extends SkillManager {
public void masterAngler(Fish hook) {
Player player = getPlayer();
Biome biome = player.getLocation().getBlock().getBiome();
double biteChance = Math.min(hook.getBiteChance() * Math.max((getSkillLevel() / 200.0), 1.0), 1.0);
double biteChance = hook.getBiteChance();
if (biome == Biome.RIVER || biome == Biome.OCEAN) {
biteChance = biteChance * 2.0;
biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier();
}
if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) {
biteChance = biteChance * 2.0;
biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
}
hook.setBiteChance(biteChance);

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@ -159,6 +159,14 @@ Skills:
IceFishing:
# UnlockLevel: Fishing level when the Ice Fishing ability unlocks
UnlockLevel: 50
MasterAngler:
# UnlockLevel: Fishing level when the Master Angler ability unlocks
# BoatMultiplier: Catch rate is multiplied by this modifier
# BiomeModifier: Catch rate is multiplied by this modifier
UnlockLevel: 125
BoatModifier: 2.0
BiomeModifier: 2.0
#
# Settings for Herbalism
###

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@ -103,6 +103,7 @@ Fishing.Ability.Chance=[[RED]]Bite Chance: [[YELLOW]]{0}
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (ICE FISHING)
Fishing.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (MASTER ANGLER)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/{1}
Fishing.Ability.TH.DropRate=[[RED]] Drop Rate: [[DARK_RED]]Trap: [[YELLOW]]{0} [[GRAY]]Common: [[YELLOW]]{1} [[GREEN]]Uncommon: [[YELLOW]]{2}\n[[BLUE]]Rare: [[YELLOW]]{3} [[LIGHT_PURPLE]]Epic: [[YELLOW]]{4} [[GOLD]]Legendary: [[YELLOW]]{5} [[AQUA]]Record: [[YELLOW]]{6}
Fishing.Ability.TH.MagicRate=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
@ -660,7 +661,7 @@ Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Exca
Guides.Fishing.Section.0=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish.
Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures.
Guides.Fishing.Section.2=[[DARK_AQUA]]How does Ice Fishing work?\n[[YELLOW]]This passive skill allows you to fish in ice lakes!\n[[YELLOW]]Cast your fishing rod in an ice lake and the ability will\n[[YELLOW]]create a small hole in the ice to fish in.
Guides.Fishing.Section.3=[[DARK_AQUA]]How does Master Angler work?\n[[YELLOW]]This passive skill increases the bite chance while fishing.\n[[YELLOW]]When you've unlocked this ability, fishing while in\n[[YELLOW]]a boat or an ocean biome will double the bite chance.
Guides.Fishing.Section.3=[[DARK_AQUA]]How does Master Angler work?\n[[YELLOW]]This passive skill increases the bite chance while fishing.\n[[YELLOW]]When you've unlocked this ability, fishing while in\n[[YELLOW]]a boat or when an ocean biome doubles the bite chance.
Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.
Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.
Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.