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Cleaner way to avoid salvaging chainmail.
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@ -356,7 +356,7 @@ public class PlayerListener implements Listener {
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}
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}
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/* SALVAGE CHECKS */
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else if (blockID == Repair.salvageAnvilId && Permissions.salvage(player) && Repair.isSalvageable(heldItem) && !ItemUtils.isChainmailArmor(heldItem)) {
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else if (blockID == Repair.salvageAnvilId && Permissions.salvage(player) && Repair.isSalvageable(heldItem)) {
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RepairManager repairManager = mcMMOPlayer.getRepairManager();
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event.setCancelled(true);
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@ -33,7 +33,7 @@ public class Repair {
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return true;
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}
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if (Config.getInstance().getSalvageArmor() && ItemUtils.isMinecraftArmor(item)) {
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if (Config.getInstance().getSalvageArmor() && !ItemUtils.isChainmailArmor(item) && ItemUtils.isMinecraftArmor(item)) {
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return true;
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}
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