Minimum quantity should default to 2.

Fixes #1581
This commit is contained in:
GJ 2013-11-01 08:22:04 -04:00
parent bded936af5
commit 71141a0f8d
2 changed files with 2 additions and 2 deletions

View File

@ -132,7 +132,7 @@ public class RepairConfig extends ConfigLoader {
}
// Minimum Quantity
int minimumQuantity = (itemMaterial != null && repairMaterial != null ? Repair.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), repairMaterial, repairMetadata) : config.getInt("Repairables." + key + ".MinimumQuantity"));
int minimumQuantity = (itemMaterial != null && repairMaterial != null ? Repair.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), repairMaterial, repairMetadata) : config.getInt("Repairables." + key + ".MinimumQuantity", 2));
if (minimumQuantity <= 0 && itemMaterial != null) {
minimumQuantity = Repair.getRepairAndSalvageQuantities(new ItemStack(itemMaterial));

View File

@ -160,7 +160,7 @@ public final class MobHealthbarUtils {
* @param livingEntity The {@link LivingEntity} of the livingEntity to check
* @return true if the livingEntity is a boss, false otherwise
*/
public static boolean isBoss(LivingEntity livingEntity) {
private static boolean isBoss(LivingEntity livingEntity) {
switch (livingEntity.getType()) {
case ENDER_DRAGON:
case WITHER: