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FishingTreasureEvent, FishingShakeEvent and MagicHunterEvent
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6dbf2e0d95
@ -0,0 +1,45 @@
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package com.gmail.nossr50.events.skills.fishing;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.skills.McMMOPlayerSkillEvent;
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public class McMMOPlayerFishingTreasureEvent extends McMMOPlayerSkillEvent implements Cancellable {
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private boolean cancelled = false;
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private ItemStack treasure;
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private int xp;
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public McMMOPlayerFishingTreasureEvent(Player player, ItemStack treasure, int xp) {
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super(player, SkillType.FISHING);
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this.treasure = treasure;
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this.xp = xp;
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}
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public ItemStack getTreasure() {
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return treasure;
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}
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public void setTreasure(ItemStack item) {
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this.treasure = item;
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}
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public boolean isCancelled() {
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return cancelled;
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}
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public void setCancelled(boolean newValue) {
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this.cancelled = newValue;
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}
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public int getXp() {
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return xp;
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}
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public void setXp(int xp) {
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this.xp = xp;
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}
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}
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@ -0,0 +1,22 @@
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package com.gmail.nossr50.events.skills.fishing;
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import java.util.Map;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class McMMOPlayerMagicHunterEvent extends McMMOPlayerFishingTreasureEvent {
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private Map<Enchantment, Integer> enchants;
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public McMMOPlayerMagicHunterEvent(Player player, ItemStack treasure, int xp, Map<Enchantment, Integer> enchants) {
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super(player, treasure, xp);
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this.enchants = enchants;
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}
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public Map<Enchantment, Integer> getEnchantments() {
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return enchants;
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}
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}
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@ -0,0 +1,36 @@
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package com.gmail.nossr50.events.skills.fishing;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.skills.McMMOPlayerSkillEvent;
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public class McMMOPlayerShakeEvent extends McMMOPlayerSkillEvent implements Cancellable {
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private boolean cancelled = false;
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private ItemStack drop;
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public McMMOPlayerShakeEvent(Player player, ItemStack drop) {
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super(player, SkillType.FISHING);
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this.drop = drop;
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}
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public boolean isCancelled() {
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return cancelled;
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}
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public void setCancelled(boolean newValue) {
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this.cancelled = newValue;
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}
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public ItemStack getDrop() {
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return drop;
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}
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public void setDrop(ItemStack drop) {
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this.drop = drop;
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}
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}
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@ -2,7 +2,9 @@ package com.gmail.nossr50.skills.fishing;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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@ -37,6 +39,9 @@ import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
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import com.gmail.nossr50.events.fake.FakePlayerFishEvent;
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import com.gmail.nossr50.events.skills.fishing.McMMOPlayerFishingTreasureEvent;
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import com.gmail.nossr50.events.skills.fishing.McMMOPlayerMagicHunterEvent;
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import com.gmail.nossr50.events.skills.fishing.McMMOPlayerShakeEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.runnables.skills.KrakenAttackTask;
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import com.gmail.nossr50.skills.SkillManager;
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@ -269,13 +274,43 @@ public class FishingManager extends SkillManager {
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treasureXp = treasure.getXp();
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ItemStack treasureDrop = treasure.getDrop().clone(); // Not cloning is bad, m'kay?
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if (Permissions.magicHunter(player) && ItemUtils.isEnchantable(treasureDrop) && handleMagicHunter(treasureDrop)) {
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player.sendMessage(LocaleLoader.getString("Fishing.MagicFound"));
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McMMOPlayerFishingTreasureEvent event;
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Map<Enchantment, Integer> enchants = new HashMap<Enchantment, Integer>();
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if (Permissions.magicHunter(player) && ItemUtils.isEnchantable(treasureDrop)) {
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enchants = handleMagicHunter(treasureDrop);
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event = new McMMOPlayerMagicHunterEvent(player, treasureDrop, treasureXp, enchants);
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}
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else {
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event = new McMMOPlayerFishingTreasureEvent(player, treasureDrop, treasureXp);
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}
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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treasureDrop = event.getTreasure();
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treasureXp = event.getXp();
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if (event.isCancelled()) {
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treasureDrop = null;
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treasureXp = 0;
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}
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// Drop the original catch at the feet of the player and set the treasure as the real catch
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Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());
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fishingCatch.setItemStack(treasureDrop);
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if (treasureDrop != null) {
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boolean enchanted = false;
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if (!enchants.isEmpty()) {
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treasureDrop.addUnsafeEnchantments(enchants);
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enchanted = true;
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}
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if (enchanted) {
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player.sendMessage(LocaleLoader.getString("Fishing.MagicFound"));
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}
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Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());
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fishingCatch.setItemStack(treasureDrop);
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}
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}
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applyXpGain(Config.getInstance().getFishingBaseXP() + treasureXp);
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@ -351,6 +386,14 @@ public class FishingManager extends SkillManager {
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break;
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}
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McMMOPlayerShakeEvent event = new McMMOPlayerShakeEvent(getPlayer(), drop);
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drop = event.getDrop();
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if (event.isCancelled() || drop == null) {
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return;
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}
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Misc.dropItem(target.getLocation(), drop);
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CombatUtils.dealDamage(target, Math.max(target.getMaxHealth() / 4, 1)); // Make it so you can shake a mob no more than 4 times.
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}
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@ -399,7 +442,7 @@ public class FishingManager extends SkillManager {
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* @param treasureDrop The {@link ItemStack} to enchant
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* @return true if the item has been enchanted
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*/
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private boolean handleMagicHunter(ItemStack treasureDrop) {
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private Map<Enchantment, Integer> handleMagicHunter(ItemStack treasureDrop) {
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Player player = getPlayer();
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int activationChance = this.activationChance;
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@ -407,8 +450,10 @@ public class FishingManager extends SkillManager {
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activationChance *= Fishing.STORM_MODIFIER;
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}
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Map<Enchantment, Integer> enchants = new HashMap<Enchantment, Integer>();
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if (Misc.getRandom().nextInt(activationChance) > getLootTier() * AdvancedConfig.getInstance().getFishingMagicMultiplier()) {
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return false;
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return enchants;
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}
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List<Enchantment> possibleEnchantments = getPossibleEnchantments(treasureDrop);
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@ -416,7 +461,6 @@ public class FishingManager extends SkillManager {
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// This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
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Collections.shuffle(possibleEnchantments, Misc.getRandom());
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boolean enchanted = false;
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int specificChance = 1;
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for (Enchantment possibleEnchantment : possibleEnchantments) {
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@ -424,13 +468,12 @@ public class FishingManager extends SkillManager {
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continue;
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}
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treasureDrop.addEnchantment(possibleEnchantment, Math.max(Misc.getRandom().nextInt(possibleEnchantment.getMaxLevel()) + 1, possibleEnchantment.getStartLevel()));
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enchants.put(possibleEnchantment, Math.max(Misc.getRandom().nextInt(possibleEnchantment.getMaxLevel()) + 1, possibleEnchantment.getStartLevel()));
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specificChance++;
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enchanted = true;
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}
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return enchanted;
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return enchants;
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}
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private List<Enchantment> getPossibleEnchantments(ItemStack treasureDrop) {
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