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acrobatics
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Health and damage are now doubles, not ints.
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2013-07-11 12:43:36 -04:00 |
archery
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Health and damage are now doubles, not ints.
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2013-07-11 12:43:36 -04:00 |
axes
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Health and damage are now doubles, not ints.
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2013-07-11 12:43:36 -04:00 |
child
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We've got these functions, might as well use them.
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2013-05-21 10:02:09 -04:00 |
excavation
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Squashed commit of the following:
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2013-03-01 00:52:01 -05:00 |
fishing
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Move break event to the initial check.
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2013-07-29 08:29:10 -04:00 |
herbalism
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Protect our managers.
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2013-04-25 09:16:42 -04:00 |
mining
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Health and damage are now doubles, not ints.
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2013-07-11 12:43:36 -04:00 |
repair
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Cleaner way to avoid salvaging chainmail.
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2013-05-28 12:59:10 -04:00 |
smelting
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More code duplication removal.
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2013-06-12 15:56:42 -04:00 |
swords
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Health and damage are now doubles, not ints.
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2013-07-11 12:43:36 -04:00 |
taming
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Check the range in a seperate function
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2013-07-24 14:13:58 -04:00 |
unarmed
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Health and damage are now doubles, not ints.
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2013-07-11 12:43:36 -04:00 |
woodcutting
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Health and damage are now doubles, not ints.
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2013-07-11 12:43:36 -04:00 |
SkillManager.java
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Changed experience storage from integers to floats
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2013-04-25 07:42:38 -04:00 |