mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 05:06:45 +01:00
Health and damage are now doubles, not ints.
This commit is contained in:
parent
4dc9c97978
commit
d07b67b5bf
@ -7,7 +7,7 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
* Called when mcMMO applies damage from an entity due to special abilities.
|
||||
*/
|
||||
public class FakeEntityDamageByEntityEvent extends EntityDamageByEntityEvent {
|
||||
public FakeEntityDamageByEntityEvent(Entity damager, Entity damagee, DamageCause cause, int damage) {
|
||||
public FakeEntityDamageByEntityEvent(Entity damager, Entity damagee, DamageCause cause, double damage) {
|
||||
super(damager, damagee, cause, damage);
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ import org.bukkit.event.entity.EntityDamageEvent;
|
||||
* Called when mcMMO applies damage due to special abilities.
|
||||
*/
|
||||
public class FakeEntityDamageEvent extends EntityDamageEvent {
|
||||
public FakeEntityDamageEvent(Entity damagee, DamageCause cause, int damage) {
|
||||
public FakeEntityDamageEvent(Entity damagee, DamageCause cause, double damage) {
|
||||
super(damagee, cause, damage);
|
||||
}
|
||||
}
|
||||
|
@ -124,7 +124,7 @@ public class EntityListener implements Listener {
|
||||
return;
|
||||
}
|
||||
|
||||
int damage = event.getDamage();
|
||||
double damage = event.getDamage();
|
||||
|
||||
if (damage <= 0) {
|
||||
return;
|
||||
@ -184,7 +184,7 @@ public class EntityListener implements Listener {
|
||||
return;
|
||||
}
|
||||
|
||||
int damage = event.getDamage();
|
||||
double damage = event.getDamage();
|
||||
|
||||
if (damage <= 0) {
|
||||
return;
|
||||
|
@ -11,7 +11,7 @@ public class AwardCombatXpTask extends BukkitRunnable {
|
||||
private double baseXp;
|
||||
private SkillType skillType;
|
||||
private LivingEntity target;
|
||||
private int baseHealth;
|
||||
private double baseHealth;
|
||||
|
||||
public AwardCombatXpTask(McMMOPlayer mcMMOPlayer, SkillType skillType, double baseXp, LivingEntity target) {
|
||||
this.mcMMOPlayer = mcMMOPlayer;
|
||||
@ -23,8 +23,8 @@ public class AwardCombatXpTask extends BukkitRunnable {
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
int health = target.getHealth();
|
||||
int damage = baseHealth - health;
|
||||
double health = target.getHealth();
|
||||
double damage = baseHealth - health;
|
||||
|
||||
// May avoid negative xp, we don't know what other plugins do with the entity health
|
||||
if (damage <= 0) {
|
||||
|
@ -25,11 +25,11 @@ public final class Acrobatics {
|
||||
|
||||
private Acrobatics() {};
|
||||
|
||||
protected static int calculateModifiedDodgeDamage(int damage, int damageModifier) {
|
||||
protected static double calculateModifiedDodgeDamage(double damage, int damageModifier) {
|
||||
return Math.max(damage / damageModifier, 1);
|
||||
}
|
||||
|
||||
protected static int calculateModifiedRollDamage(int damage, int damageThreshold) {
|
||||
protected static double calculateModifiedRollDamage(double damage, int damageThreshold) {
|
||||
return Math.max(damage - damageThreshold, 0);
|
||||
}
|
||||
}
|
||||
|
@ -44,8 +44,8 @@ public class AcrobaticsManager extends SkillManager {
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage if the ability was successful, the original event damage otherwise
|
||||
*/
|
||||
public int dodgeCheck(int damage) {
|
||||
int modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
|
||||
public double dodgeCheck(double damage) {
|
||||
double modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
|
||||
Player player = getPlayer();
|
||||
|
||||
if (!isFatal(modifiedDamage) && SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Acrobatics.dodgeMaxChance, Acrobatics.dodgeMaxBonusLevel)) {
|
||||
@ -57,7 +57,7 @@ public class AcrobaticsManager extends SkillManager {
|
||||
|
||||
// Why do we check respawn cooldown here?
|
||||
if (System.currentTimeMillis() >= mcMMOPlayer.getRespawnATS() + Misc.PLAYER_RESPAWN_COOLDOWN_SECONDS) {
|
||||
applyXpGain(damage * Acrobatics.dodgeXpModifier);
|
||||
applyXpGain((float) (damage * Acrobatics.dodgeXpModifier));
|
||||
}
|
||||
|
||||
return modifiedDamage;
|
||||
@ -72,23 +72,23 @@ public class AcrobaticsManager extends SkillManager {
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage if the ability was successful, the original event damage otherwise
|
||||
*/
|
||||
public int rollCheck(int damage) {
|
||||
public double rollCheck(double damage) {
|
||||
Player player = getPlayer();
|
||||
|
||||
if (player.isSneaking() && Permissions.gracefulRoll(player)) {
|
||||
return gracefulRollCheck(damage);
|
||||
}
|
||||
|
||||
int modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.rollThreshold);
|
||||
double modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.rollThreshold);
|
||||
|
||||
if (!isFatal(modifiedDamage) && isSuccessfulRoll(Acrobatics.rollMaxChance, Acrobatics.rollMaxBonusLevel)) {
|
||||
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
|
||||
applyXpGain(damage * Acrobatics.rollXpModifier);
|
||||
applyXpGain((float) (damage * Acrobatics.rollXpModifier));
|
||||
|
||||
return modifiedDamage;
|
||||
}
|
||||
else if (!isFatal(damage)) {
|
||||
applyXpGain(damage * Acrobatics.fallXpModifier);
|
||||
applyXpGain((float) (damage * Acrobatics.fallXpModifier));
|
||||
}
|
||||
|
||||
return damage;
|
||||
@ -100,17 +100,17 @@ public class AcrobaticsManager extends SkillManager {
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage if the ability was successful, the original event damage otherwise
|
||||
*/
|
||||
private int gracefulRollCheck(int damage) {
|
||||
int modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.gracefulRollThreshold);
|
||||
private double gracefulRollCheck(double damage) {
|
||||
double modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.gracefulRollThreshold);
|
||||
|
||||
if (!isFatal(modifiedDamage) && isSuccessfulRoll(Acrobatics.gracefulRollMaxChance, Acrobatics.gracefulRollMaxBonusLevel)) {
|
||||
getPlayer().sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
|
||||
applyXpGain(damage * Acrobatics.rollXpModifier);
|
||||
applyXpGain((float) (damage * Acrobatics.rollXpModifier));
|
||||
|
||||
return modifiedDamage;
|
||||
}
|
||||
else if (!isFatal(damage)) {
|
||||
applyXpGain(damage * Acrobatics.fallXpModifier);
|
||||
applyXpGain((float) (damage * Acrobatics.fallXpModifier));
|
||||
}
|
||||
|
||||
return damage;
|
||||
@ -120,7 +120,7 @@ public class AcrobaticsManager extends SkillManager {
|
||||
return (maxChance / maxLevel) * Math.min(getSkillLevel(), maxLevel) > Misc.getRandom().nextInt(activationChance);
|
||||
}
|
||||
|
||||
private boolean isFatal(int damage) {
|
||||
private boolean isFatal(double damage) {
|
||||
return getPlayer().getHealth() - damage < 1;
|
||||
}
|
||||
}
|
||||
|
@ -68,7 +68,7 @@ public class ArcheryManager extends SkillManager {
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage if the ability was successful, the original event damage otherwise
|
||||
*/
|
||||
public int dazeCheck(Player defender, int damage) {
|
||||
public double dazeCheck(Player defender, double damage) {
|
||||
if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Archery.dazeMaxBonus, Archery.dazeMaxBonusLevel)) {
|
||||
Location dazedLocation = defender.getLocation();
|
||||
dazedLocation.setPitch(90 - Misc.getRandom().nextInt(181));
|
||||
@ -96,9 +96,9 @@ public class ArcheryManager extends SkillManager {
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage
|
||||
*/
|
||||
public int skillShotCheck(int damage) {
|
||||
public double skillShotCheck(double damage) {
|
||||
double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
|
||||
int archeryBonus = (int) (damage * damageBonusPercent);
|
||||
double archeryBonus = damage * damageBonusPercent;
|
||||
|
||||
return damage + archeryBonus;
|
||||
}
|
||||
|
@ -55,8 +55,8 @@ public class AxesManager extends SkillManager {
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage
|
||||
*/
|
||||
public int axeMasteryCheck(int damage) {
|
||||
int axeBonus = Math.min(getSkillLevel() / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
|
||||
public double axeMasteryCheck(double damage) {
|
||||
double axeBonus = Math.min(getSkillLevel() / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
|
||||
|
||||
return damage + axeBonus;
|
||||
}
|
||||
@ -68,17 +68,17 @@ public class AxesManager extends SkillManager {
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage if the ability was successful, the original event damage otherwise
|
||||
*/
|
||||
public int criticalHitCheck(LivingEntity target, int damage) {
|
||||
public double criticalHitCheck(LivingEntity target, double damage) {
|
||||
if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Axes.criticalHitMaxChance, Axes.criticalHitMaxBonusLevel)) {
|
||||
getPlayer().sendMessage(LocaleLoader.getString("Axes.Combat.CriticalHit"));
|
||||
|
||||
if (target instanceof Player) {
|
||||
((Player) target).sendMessage(LocaleLoader.getString("Axes.Combat.CritStruck"));
|
||||
|
||||
return (int) (damage * Axes.criticalHitPVPModifier);
|
||||
return damage * Axes.criticalHitPVPModifier;
|
||||
}
|
||||
|
||||
return (int) (damage * Axes.criticalHitPVEModifier);
|
||||
return damage * Axes.criticalHitPVEModifier;
|
||||
}
|
||||
|
||||
return damage;
|
||||
@ -111,7 +111,7 @@ public class AxesManager extends SkillManager {
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage if the ability was successful, the original event damage otherwise
|
||||
*/
|
||||
public int greaterImpactCheck(LivingEntity target, int damage) {
|
||||
public double greaterImpactCheck(LivingEntity target, double damage) {
|
||||
if (Axes.greaterImpactChance > Misc.getRandom().nextInt(getActivationChance())) {
|
||||
Player player = getPlayer();
|
||||
|
||||
@ -142,7 +142,7 @@ public class AxesManager extends SkillManager {
|
||||
* @param target The {@link LivingEntity} being affected by the ability
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
*/
|
||||
public void skullSplitterCheck(LivingEntity target, int damage) {
|
||||
public void skullSplitterCheck(LivingEntity target, double damage) {
|
||||
CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Axes.skullSplitterModifier, skill);
|
||||
}
|
||||
}
|
||||
|
@ -175,8 +175,8 @@ public class MiningManager extends SkillManager {
|
||||
return (float) (radius + getBlastRadiusModifier());
|
||||
}
|
||||
|
||||
public int processDemolitionsExpertise(int damage) {
|
||||
return (int) (damage * ((100.0D - getBlastDamageModifier()) / 100.0D));
|
||||
public double processDemolitionsExpertise(double damage) {
|
||||
return damage * ((100.0D - getBlastDamageModifier()) / 100.0D);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -66,7 +66,7 @@ public class SwordsManager extends SkillManager {
|
||||
}
|
||||
}
|
||||
|
||||
public void counterAttackChecks(LivingEntity attacker, int damage) {
|
||||
public void counterAttackChecks(LivingEntity attacker, double damage) {
|
||||
if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Swords.counterAttackMaxChance, Swords.counterAttackMaxBonusLevel)) {
|
||||
CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier);
|
||||
|
||||
@ -78,7 +78,7 @@ public class SwordsManager extends SkillManager {
|
||||
}
|
||||
}
|
||||
|
||||
public void serratedStrikes(LivingEntity target, int damage) {
|
||||
public void serratedStrikes(LivingEntity target, double damage) {
|
||||
CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Swords.serratedStrikesModifier, skill);
|
||||
BleedTimerTask.add(target, Swords.serratedStrikesBleedTicks);
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ public class Taming {
|
||||
return pet.isTamed() && owner instanceof Player && pet instanceof Wolf;
|
||||
}
|
||||
|
||||
public static int processThickFur(Wolf wolf, int damage) {
|
||||
public static double processThickFur(Wolf wolf, double damage) {
|
||||
wolf.playEffect(EntityEffect.WOLF_SHAKE);
|
||||
return damage / thickFurModifier;
|
||||
}
|
||||
@ -49,7 +49,7 @@ public class Taming {
|
||||
wolf.setFireTicks(0);
|
||||
}
|
||||
|
||||
public static int processShockProof(Wolf wolf, int damage) {
|
||||
public static double processShockProof(Wolf wolf, double damage) {
|
||||
wolf.playEffect(EntityEffect.WOLF_SHAKE);
|
||||
return damage / shockProofModifier;
|
||||
}
|
||||
@ -59,12 +59,12 @@ public class Taming {
|
||||
*
|
||||
* @param event The event to modify
|
||||
*/
|
||||
public static int sharpenedClaws(int damage) {
|
||||
public static double sharpenedClaws(double damage) {
|
||||
return damage + Taming.sharpenedClawsBonusDamage;
|
||||
}
|
||||
|
||||
public static void processHolyHound(Wolf wolf, int damage) {
|
||||
int modifiedHealth = Math.min(wolf.getHealth() + damage, wolf.getMaxHealth());
|
||||
public static void processHolyHound(Wolf wolf, double damage) {
|
||||
double modifiedHealth = Math.min(wolf.getHealth() + damage, wolf.getMaxHealth());
|
||||
|
||||
wolf.setHealth(modifiedHealth);
|
||||
wolf.playEffect(EntityEffect.WOLF_HEARTS);
|
||||
|
@ -84,14 +84,14 @@ public class TamingManager extends SkillManager {
|
||||
* @param wolf The wolf using the ability
|
||||
* @param damage The damage being absorbed by the wolf
|
||||
*/
|
||||
public void fastFoodService(Wolf wolf, int damage) {
|
||||
public void fastFoodService(Wolf wolf, double damage) {
|
||||
if (Taming.fastFoodServiceActivationChance > Misc.getRandom().nextInt(getActivationChance())) {
|
||||
|
||||
int health = wolf.getHealth();
|
||||
int maxHealth = wolf.getMaxHealth();
|
||||
double health = wolf.getHealth();
|
||||
double maxHealth = wolf.getMaxHealth();
|
||||
|
||||
if (health < maxHealth) {
|
||||
int newHealth = health + damage;
|
||||
double newHealth = health + damage;
|
||||
wolf.setHealth(Math.min(newHealth, maxHealth));
|
||||
}
|
||||
}
|
||||
@ -102,7 +102,7 @@ public class TamingManager extends SkillManager {
|
||||
*
|
||||
* @param event The event to modify
|
||||
*/
|
||||
public int gore(LivingEntity target, int damage) {
|
||||
public double gore(LivingEntity target, double damage) {
|
||||
if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Taming.goreMaxChance, Taming.goreMaxBonusLevel)) {
|
||||
BleedTimerTask.add(target, Taming.goreBleedTicks);
|
||||
|
||||
@ -150,7 +150,7 @@ public class TamingManager extends SkillManager {
|
||||
player.sendMessage(message);
|
||||
}
|
||||
|
||||
public void processEnvironmentallyAware(Wolf wolf, int damage) {
|
||||
public void processEnvironmentallyAware(Wolf wolf, double damage) {
|
||||
if (damage > wolf.getHealth()) {
|
||||
return;
|
||||
}
|
||||
|
@ -95,8 +95,8 @@ public class UnarmedManager extends SkillManager {
|
||||
return false;
|
||||
}
|
||||
|
||||
public int berserkDamage(int damage) {
|
||||
return (int) (damage * Unarmed.berserkDamageModifier);
|
||||
public double berserkDamage(double damage) {
|
||||
return damage * Unarmed.berserkDamageModifier;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -105,7 +105,7 @@ public class UnarmedManager extends SkillManager {
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage
|
||||
*/
|
||||
public int ironArmCheck(int damage) {
|
||||
public double ironArmCheck(double damage) {
|
||||
int unarmedBonus = Math.min(3 + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
|
||||
|
||||
return damage + unarmedBonus;
|
||||
|
@ -103,10 +103,10 @@ public class WoodcuttingManager extends SkillManager {
|
||||
if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getItemInHand())) {
|
||||
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
|
||||
|
||||
int health = player.getHealth();
|
||||
double health = player.getHealth();
|
||||
|
||||
if (health > 1) {
|
||||
CombatUtils.dealDamage(player, Misc.getRandom().nextInt(health - 1));
|
||||
CombatUtils.dealDamage(player, Misc.getRandom().nextInt((int) (health - 1)));
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -95,7 +95,7 @@ public final class ChimaeraWing {
|
||||
player.sendMessage(LocaleLoader.getString("Item.ChimaeraWing.Fail"));
|
||||
player.updateInventory();
|
||||
player.setVelocity(new Vector(0, 0.5D, 0));
|
||||
CombatUtils.dealDamage(player, Misc.getRandom().nextInt(player.getHealth() - 10));
|
||||
CombatUtils.dealDamage(player, Misc.getRandom().nextInt((int) (player.getHealth() - 10)));
|
||||
mcMMOPlayer.actualizeLastTeleport();
|
||||
return;
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ public final class MobHealthbarUtils {
|
||||
* @param target the targetted entity
|
||||
* @param damage damage done by the attack triggering this
|
||||
*/
|
||||
public static void handleMobHealthbars(Player player, LivingEntity target, int damage) {
|
||||
public static void handleMobHealthbars(Player player, LivingEntity target, double damage) {
|
||||
if (!Permissions.mobHealthDisplay(player)) {
|
||||
return;
|
||||
}
|
||||
@ -91,10 +91,10 @@ public final class MobHealthbarUtils {
|
||||
}
|
||||
}
|
||||
|
||||
private static String createHealthDisplay(PlayerProfile profile, LivingEntity entity, int damage) {
|
||||
int maxHealth = entity.getMaxHealth();
|
||||
int currentHealth = Math.max(entity.getHealth() - damage, 0);
|
||||
double healthPercentage = (currentHealth / (double) maxHealth) * 100.0D;
|
||||
private static String createHealthDisplay(PlayerProfile profile, LivingEntity entity, double damage) {
|
||||
double maxHealth = entity.getMaxHealth();
|
||||
double currentHealth = Math.max(entity.getHealth() - damage, 0);
|
||||
double healthPercentage = (currentHealth / maxHealth) * 100.0D;
|
||||
|
||||
int fullDisplay = 0;
|
||||
ChatColor color = ChatColor.BLACK;
|
||||
@ -102,7 +102,7 @@ public final class MobHealthbarUtils {
|
||||
|
||||
switch (profile.getMobHealthbarType()) {
|
||||
case HEARTS:
|
||||
fullDisplay = Math.min(maxHealth / 2, 10);
|
||||
fullDisplay = Math.min((int) (maxHealth / 2), 10);
|
||||
color = ChatColor.DARK_RED;
|
||||
symbol = "❤";
|
||||
break;
|
||||
|
@ -46,7 +46,7 @@ import com.gmail.nossr50.util.player.UserManager;
|
||||
public final class CombatUtils {
|
||||
private CombatUtils() {}
|
||||
|
||||
private static void processSwordCombat(LivingEntity target, Player player, int damage) {
|
||||
private static void processSwordCombat(LivingEntity target, Player player, double damage) {
|
||||
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
|
||||
SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
|
||||
|
||||
@ -317,7 +317,7 @@ public final class CombatUtils {
|
||||
* @param target LivingEntity which to attempt to damage
|
||||
* @param dmg Amount of damage to attempt to do
|
||||
*/
|
||||
public static void dealDamage(LivingEntity target, int dmg) {
|
||||
public static void dealDamage(LivingEntity target, double dmg) {
|
||||
dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
|
||||
}
|
||||
|
||||
@ -328,7 +328,7 @@ public final class CombatUtils {
|
||||
* @param dmg Amount of damage to attempt to do
|
||||
* @param cause DamageCause to pass to damage event
|
||||
*/
|
||||
private static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
|
||||
private static void dealDamage(LivingEntity target, double dmg, DamageCause cause) {
|
||||
if (Config.getInstance().getEventCallbackEnabled()) {
|
||||
EntityDamageEvent ede = new FakeEntityDamageEvent(target, cause, dmg);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(ede);
|
||||
@ -351,7 +351,7 @@ public final class CombatUtils {
|
||||
* @param dmg Amount of damage to attempt to do
|
||||
* @param attacker Player to pass to event as damager
|
||||
*/
|
||||
private static void dealDamage(LivingEntity target, int dmg, Player attacker) {
|
||||
private static void dealDamage(LivingEntity target, double dmg, Player attacker) {
|
||||
if (Config.getInstance().getEventCallbackEnabled()) {
|
||||
EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(ede);
|
||||
@ -375,9 +375,9 @@ public final class CombatUtils {
|
||||
* @param damage The initial damage amount
|
||||
* @param type The type of skill being used
|
||||
*/
|
||||
public static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) {
|
||||
public static void applyAbilityAoE(Player attacker, LivingEntity target, double damage, SkillType type) {
|
||||
int numberOfTargets = Misc.getTier(attacker.getItemInHand()); // The higher the weapon tier, the more targets you hit
|
||||
int damageAmount = Math.max(damage, 1);
|
||||
double damageAmount = Math.max(damage, 1);
|
||||
|
||||
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
|
||||
if (numberOfTargets <= 0) {
|
||||
@ -565,7 +565,7 @@ public final class CombatUtils {
|
||||
* @param eventDamage The damage from the event the entity is involved in
|
||||
* @return true if the entity is invincible, false otherwise
|
||||
*/
|
||||
public static boolean isInvincible(LivingEntity entity, int eventDamage) {
|
||||
public static boolean isInvincible(LivingEntity entity, double eventDamage) {
|
||||
/*
|
||||
* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
|
||||
* So yeah, this is for that.
|
||||
|
Loading…
Reference in New Issue
Block a user