mcMMO/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java

193 lines
6.9 KiB
Java

package com.gmail.nossr50.skills.woodcutting;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Tree;
import com.gmail.nossr50.datatypes.mods.CustomBlock;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.AbilityType;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.woodcutting.Woodcutting.ExperienceGainMethod;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ModUtils;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class WoodcuttingManager extends SkillManager {
protected static boolean treeFellerReachedThreshold = false;
public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, SkillType.WOODCUTTING);
}
public boolean canUseLeafBlower(ItemStack heldItem) {
return getSkillLevel() >= Woodcutting.leafBlowerUnlockLevel && ItemUtils.isAxe(heldItem);
}
public boolean canUseTreeFeller(ItemStack heldItem) {
return mcMMOPlayer.getAbilityMode(AbilityType.TREE_FELLER) && Permissions.treeFeller(getPlayer()) && ItemUtils.isAxe(heldItem);
}
protected boolean canGetDoubleDrops() {
return Permissions.doubleDrops(getPlayer(), skill) && SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Woodcutting.doubleDropsMaxChance, Woodcutting.doubleDropsMaxLevel);
}
/**
* Begins Woodcutting
*
* @param blockState Block being broken
*/
public void woodcuttingBlockCheck(BlockState blockState) {
int xp = Woodcutting.getExperienceFromLog(blockState, ExperienceGainMethod.DEFAULT);
switch (blockState.getType()) {
case HUGE_MUSHROOM_1:
case HUGE_MUSHROOM_2:
break;
default:
if (canGetDoubleDrops()) {
Woodcutting.checkForDoubleDrop(blockState);
}
}
applyXpGain(xp);
}
/**
* Begins Tree Feller
*
* @param blockState Block being broken
*/
public void processTreeFeller(BlockState blockState) {
Player player = getPlayer();
List<BlockState> treeFellerBlocks = new ArrayList<BlockState>();
switch (blockState.getType()) {
case LOG:
case HUGE_MUSHROOM_1:
Woodcutting.processRegularTrees(blockState, treeFellerBlocks);
break;
case HUGE_MUSHROOM_2:
Woodcutting.processRedMushroomTrees(blockState, treeFellerBlocks);
break;
default:
if (ModUtils.isCustomLogBlock(blockState)) {
Woodcutting.processRegularTrees(blockState, treeFellerBlocks);
}
break;
}
// If the player is trying to break too many blocks
if (treeFellerReachedThreshold) {
treeFellerReachedThreshold = false;
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
return;
}
// If the tool can't sustain the durability loss
if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getItemInHand())) {
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
double health = player.getHealth();
if (health > 1) {
CombatUtils.dealDamage(player, Misc.getRandom().nextInt((int) (health - 1)));
}
return;
}
dropBlocks(treeFellerBlocks);
treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
}
/**
* Handles the dropping of blocks
*
* @param treeFellerBlocks List of blocks to be dropped
* @param player Player using the ability
*/
private void dropBlocks(List<BlockState> treeFellerBlocks) {
Player player = getPlayer();
int xp = 0;
for (BlockState blockState : treeFellerBlocks) {
if (!SkillUtils.blockBreakSimulate(blockState.getBlock(), player, true)) {
break; // TODO: Shouldn't we use continue instead?
}
Material material = blockState.getType();
if (material == Material.HUGE_MUSHROOM_1 || material == Material.HUGE_MUSHROOM_2) {
xp += Woodcutting.getExperienceFromLog(blockState, ExperienceGainMethod.TREE_FELLER);
for (ItemStack drop : blockState.getBlock().getDrops()) {
Misc.dropItem(blockState.getLocation(), drop);
}
}
else if (ModUtils.isCustomLogBlock(blockState)) {
if (canGetDoubleDrops()) {
Woodcutting.checkForDoubleDrop(blockState);
}
CustomBlock customBlock = ModUtils.getCustomBlock(blockState);
xp = customBlock.getXpGain();
int minimumDropAmount = customBlock.getMinimumDropAmount();
int maximumDropAmount = customBlock.getMaximumDropAmount();
Location location = blockState.getLocation();
ItemStack item = customBlock.getItemDrop();;
Misc.dropItems(location, item, minimumDropAmount);
if (minimumDropAmount < maximumDropAmount) {
Misc.randomDropItems(location, item, maximumDropAmount - minimumDropAmount);
}
}
else if (ModUtils.isCustomLeafBlock(blockState)) {
Misc.randomDropItem(blockState.getLocation(), ModUtils.getCustomBlock(blockState).getItemDrop(), 10);
}
else {
Tree tree = (Tree) blockState.getData();
switch (material) {
case LOG:
if (canGetDoubleDrops()) {
Woodcutting.checkForDoubleDrop(blockState);
}
xp += Woodcutting.getExperienceFromLog(blockState, ExperienceGainMethod.TREE_FELLER);
Misc.dropItem(blockState.getLocation(), new ItemStack(Material.LOG, 1, tree.getSpecies().getData()));
break;
case LEAVES:
Misc.randomDropItem(blockState.getLocation(), new ItemStack(Material.SAPLING, 1, tree.getSpecies().getData()), 10);
break;
default:
break;
}
}
blockState.setRawData((byte) 0x0);
blockState.setType(Material.AIR);
blockState.update(true);
}
applyXpGain(xp);
}
}