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Minor changes to Tree Feller - use a HashSet, move comment
LinkedHashSet doesn't actually do anything for us - we were never using the consistent ordering it promises, and openjdk-7 doesn't even provide that consistent ordering. Better to just not use it.
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@ -163,7 +163,7 @@ public final class Woodcutting {
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* once the JIT has optimized the function (use the ability about 4 times
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* before taking measurements).
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*/
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protected static void processTree(BlockState blockState, LinkedHashSet<BlockState> treeFellerBlocks) {
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protected static void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
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List<BlockState> futureCenterBlocks = new ArrayList<BlockState>();
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// Check the block up and take different behavior (smaller search) if it's a log
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@ -239,11 +239,11 @@ public final class Woodcutting {
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return false;
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}
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// Without this check Tree Feller propagates through leaves until the threshold is hit
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if (treeFellerBlocks.size() > treeFellerThreshold) {
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treeFellerReachedThreshold = true;
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}
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// Without this check Tree Feller propagates through leaves until the threshold is hit
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if (BlockUtils.isLog(blockState)) {
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treeFellerBlocks.add(blockState);
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futureCenterBlocks.add(blockState);
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@ -1,6 +1,6 @@
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package com.gmail.nossr50.skills.woodcutting;
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import java.util.LinkedHashSet;
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import java.util.HashSet;
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import java.util.Set;
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import org.bukkit.Material;
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@ -73,7 +73,7 @@ public class WoodcuttingManager extends SkillManager {
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*/
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public void processTreeFeller(BlockState blockState) {
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Player player = getPlayer();
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LinkedHashSet<BlockState> treeFellerBlocks = new LinkedHashSet<BlockState>();
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Set<BlockState> treeFellerBlocks = new HashSet<BlockState>();
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Woodcutting.treeFellerReachedThreshold = false;
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