nossr50
f2c32f07da
Removing leftover debug code
...
nossr50 did an oopsie
2019-01-31 14:14:15 -08:00
nossr50
bff72486d0
Fixed a bug where static chance skills uses incorrect calculations for success
...
Cleaned up some leftover code from the old skill unlock system
2019-01-31 14:07:03 -08:00
nossr50
039542f125
Iron Arm Style no longer checks for Iron Grip levels for its own unlock checks
2019-01-31 11:27:14 -08:00
nossr50
cef9fad49f
Fixing unarmed not picking up items properly
2019-01-29 16:13:04 -08:00
nossr50
370af987d6
Fixes #3737
2019-01-28 19:35:54 -08:00
nossr50
a22636b2d9
Flux Mining will now be a passive and not an item
2019-01-28 17:48:26 -08:00
nossr50
399a1529f4
Pummel now calculates correctly
2019-01-28 13:14:15 -08:00
nossr50
3734300e59
Fixing an error with shake and RNG calculations
2019-01-28 04:15:34 -08:00
nossr50
fc7b4a6790
Buffed Iron Arm, adding ranks to Iron Arm, Iron Grip, Arrow Deflect, and Disarm
2019-01-28 03:55:30 -08:00
nossr50
f89b7ccc9f
better debug stick
2019-01-27 23:12:04 -08:00
nossr50
4f832edada
Fixing the fishing AFK detection
2019-01-27 21:55:00 -08:00
nossr50
85a04c71f4
tweaking anti-afk
2019-01-27 21:13:42 -08:00
nossr50
c7ed3ee2a0
Magic Hunter requires treasure hunter and has ranks now
2019-01-27 20:56:16 -08:00
nossr50
7e34e87bc0
Magic Hunter stats now check for treasure hunter
2019-01-27 20:36:55 -08:00
nossr50
b2b623505d
Removing traps from fishing command
2019-01-27 20:27:48 -08:00
nossr50
e969598f58
Fixing a lot of bugs involving calculating the success of skills
2019-01-27 19:36:16 -08:00
nossr50
5f39a7cb80
Fixing a bug where Lucky perk wasn't adding to success
2019-01-27 18:53:10 -08:00
nossr50
d81c3d06c5
XP Gains now report sources, added some config options regarding XP bars
...
Fixed some issues with Roll
Fixes https://github.com/mcMMO-Dev/mcMMO/issues/3732
2019-01-27 18:11:51 -08:00
nossr50
6592562c56
Check the target fishing location
2019-01-26 14:41:17 -08:00
nossr50
9aae4825cc
Fixing XP gain in fishing
2019-01-26 14:34:28 -08:00
nossr50
22c5280d4e
AFK Fishing protection
2019-01-26 14:25:01 -08:00
nossr50
1df4f74f8c
Counter Attack now makes use of a rank system
2019-01-26 12:54:38 -08:00
nossr50
d4d5d9bac1
Gore, Pummel, and Call of The Wild now use the rank system
2019-01-26 12:50:35 -08:00
nossr50
baf1796b08
Taming's Beast Lore now uses a rank system
2019-01-26 11:21:42 -08:00
nossr50
105a81aede
Axes' Critical Strikes now uses the rank system
2019-01-26 10:55:16 -08:00
nossr50
9ff8692625
Added Dodge, Arrow Retrieval to rank system
2019-01-26 10:52:22 -08:00
nossr50
d84d487435
Debug stick tells you about placestore & treasure data when hitting blocks
2019-01-26 08:14:06 -08:00
nossr50
f1fc095876
Removed the Kraken
2019-01-25 14:00:18 -08:00
nossr50
3a367d71fa
Fishing traps are stupid.
2019-01-25 13:46:26 -08:00
nossr50
f4cab35a46
Fix SkillShot display
2019-01-25 12:49:16 -08:00
nossr50
1d6a142b12
Rewrote the RNG system to be more unified
2019-01-24 20:45:26 -08:00
nossr50
4031674626
Send bleed messages to the correct player
2019-01-23 16:18:21 -08:00
nossr50
71a3eb6a93
Fixed a lot of problems with the bleed task code...
2019-01-23 16:01:30 -08:00
nossr50
c51be84b50
Serrated now uses Rupture rank to calculate its bleed effect's properties
...
Gore now actually uses Rupture rank 1 in its calculations
2019-01-23 15:29:31 -08:00
nossr50
3e5c4bc617
Fixing several issues related to Bleed/Rupture
...
Rupture now keeps track of who applied the damage and attributes it correctly in events
Rupture's bleed timer task no longer caps at the low value of 10 ticks internally
Ruptures bleed check code has had some minor refactoring
2019-01-23 15:22:16 -08:00
nossr50
92de75e002
Bleed only tells you that you've started bleeding if you aren't already bleeding.
2019-01-23 12:39:51 -08:00
nossr50
c6e1edee91
Rupture will now check your rank before activating
2019-01-23 12:34:21 -08:00
nossr50
11c8374f6c
Bleed doesn't suck anymore.
2019-01-21 15:15:10 -08:00
nossr50
97670f14d1
Treasure Hunter (Exc.) is now Archaelogy, retro mode now scales up treasure drop level requirements by 10, the default file has been edited to reflect this change, I recommend regenerating your treasures.yml by deleting it for now
2019-01-21 04:54:48 -08:00
nossr50
fb8213d87c
Swords Counter-Attacks no longer require blocking
2019-01-21 04:39:22 -08:00
nossr50
6ad9c8e664
Readying a Tool now has a sound
2019-01-20 00:46:33 -08:00
nossr50
b8a146f8bd
Fixed a sync problem where XP bars were 1-step behind
2019-01-19 20:30:19 -08:00
t00thpick1
eb1f097d18
Fix chorus blocks ignoring blockstore.
2019-01-19 17:02:24 -05:00
nossr50
126e1c5942
All skills should be on the new rank system now
2019-01-17 08:46:10 -08:00
nossr50
a59907fcec
Shake sends custom damagecause
2019-01-16 11:07:11 -08:00
nossr50
52355b2757
Fixing error in Farmer's Diet
2019-01-15 05:39:25 -08:00
nossr50
13a3e9a790
Adding ranks to Fisherman/Farmer's Diet and Green Thumb
2019-01-15 05:35:41 -08:00
nossr50
4a30fcc2de
2.1.0 is probably playable now, but not unfinished
2019-01-15 02:43:44 -08:00
nossr50
95d60e646d
Diminishing returns now has an optional minimum gains setting
2019-01-14 22:11:58 -08:00
nossr50
ee04bebcd9
All skills now use the ActionBar
2019-01-14 00:56:07 -08:00
nossr50
1769df98dc
Archery now uses the ActionBar
2019-01-14 00:54:42 -08:00
nossr50
ca2eebf022
Axes now use the ActionBar
2019-01-14 00:52:25 -08:00
nossr50
4101f16580
Fishing now uses the ActionBar
2019-01-14 00:50:13 -08:00
nossr50
655a31d556
Herbalism now uses the ActionBar
2019-01-13 23:23:48 -08:00
nossr50
e1576e8d1c
Repair now used the ActionBar
2019-01-13 23:16:24 -08:00
nossr50
2605235f2a
Salvage now uses the ActionBar
2019-01-13 22:56:48 -08:00
nossr50
6bba647250
Woodcutting now uses the ActionBar
2019-01-13 22:47:27 -08:00
nossr50
79ae49a6d1
Unarmed now uses the ActionBar
2019-01-13 22:45:16 -08:00
nossr50
f007114753
Swords now use the ActionBar
2019-01-13 22:42:55 -08:00
nossr50
dad3e76c7c
Taming now uses Action Bar
2019-01-13 22:32:35 -08:00
nossr50
6f77bb206d
Refactoring + adding a new skillranks config (not functional yet)
2019-01-12 23:54:53 -08:00
nossr50
d3c47935d4
Some refactoring
2019-01-12 19:56:54 -08:00
nossr50
85fd0a79bc
Sounds volume and pitch are now configurable in the new sounds.yml file
2019-01-12 19:08:54 -08:00
nossr50
b572c0aea9
Fixing some issues with scoreboards, it's getting late so I'll take a better look at them in the morning.
2019-01-11 10:27:11 -08:00
nossr50
d141a28747
Most things that print to your chat will now print to action bar
2019-01-11 07:11:17 -08:00
nossr50
362d036b16
4 days of work and I'm still not done ;_;
2019-01-08 19:52:52 -08:00
nossr50
01a7aa4d12
Reworked the relationship between SubSkill and Locale keys
2019-01-04 07:58:39 -08:00
nossr50
54cf356b71
converting more SubSkills to be JSON friendly
...
AxeMaster & SkillShot
2019-01-03 04:32:46 -08:00
nossr50
4669e3e54d
Starting to convert existing subskills to be JSON friendly
...
So far only a few have been converted
2019-01-03 03:42:11 -08:00
nossr50
bec088c969
Some work on milestones is done
2018-12-31 10:10:00 -08:00
nossr50
0d260a74c9
Refactoring to make my life easier
2018-12-29 05:24:55 -08:00
nossr50
a316bb7bd2
Not much work was done today because of testing & research
...
The real work begins soon
2018-12-28 06:29:08 -08:00
nossr50
3831ca6b0f
Burn it with fire
2018-12-27 03:04:55 -08:00
nossr50
93d10c0739
Starting work on converting skills to use the new 100-scale system
2018-12-26 23:59:43 -08:00
t00thpick1
203d3749ee
Fix herbalism XP again
2018-10-14 21:27:55 -04:00
t00thpick1
1fcecbd3e7
Replant only the fully grown plants.
2018-10-13 17:09:08 -04:00
t00thpick1
5663b71387
Some of these should not have been blockdata, also this should check age of crops.
2018-10-09 21:52:23 -04:00
t00thpick1
e2edbaad34
Update herbalism permissions for new block names. Should fix replanting crops.
2018-09-14 22:44:21 -04:00
t00thpick1
184b98bbdc
BREAKING CHANGE - Fix typo in secondary skill enum...... Fixes #2891
2018-09-14 22:36:47 -04:00
t00thpick1
7cc604dbdb
Update potions.yml to reflect 1.13 potions and material names.
2018-09-14 20:50:28 -04:00
Devon Palma
2f2a80e1ce
Various Fixes ( #3537 )
...
* Updated ItemUtils, added isBlock check to smelt functions
+ added a check in ItemUtils.isSmeltable() and ItemUtils.isSmelted() to make sure the Item type was a block to prevent an error occuring mentioned in https://github.com/mcMMO-Dev/mcMMO/issues/3536
* Fixed Green Thumb replant issue
see https://github.com/mcMMO-Dev/mcMMO/issues/3535
HerbalismManager
= fixed names of netherwart
= fixed handleBlockState, and slightly altered it
StringUtils
= fixed name of netherwart
* Fixes to herbalism skill
Herbalism
= fixed material name for grass in green terra block conversion
= fixed material name for grass in shroom thumb block conversion
EntityListener
= fixed material name for melon in food level change
experience config
= updated name for melon and sugar cane
* Minor Name Updates
experience config
= removed Stone|*
= added Stone, Granite, Adesite, Diorite
MaterialTypes
= updated material reference for wood
* Small fishing change
PlayerListener
= made it so COD, TROPICAL_FISH, and PUFFERFISH are no longer overwritten, so players can now catch these
2018-08-05 10:15:12 -04:00
R4zorax
a39a77f89e
Fix fishing in 1.13 ( #3528 )
...
* Fix fishing to use Material instead of BlockData (that was AIR)
2018-08-02 20:27:15 -04:00
Shane Robertson
63378ae4c1
Updated herbalism (crop replaced by ageable) ( #3523 )
...
* [WIP] Replacing MaterialData with Blockdata
* Fixed most block based experience gain
* Removed debug prints
* Updated configs
* [WIP] Replacing MaterialData with Blockdata
* Fixed most block based experience gain & updated wooden_tools
* ACTAULLY removed debug prints
* [WIP] Replacing bukkit treespecies
This feature has been unofficially deprecated, (not yet fixed/marked in bukkit)
Also updated config.yml to match changes
* Updated configs
* [WIP] Replacing MaterialData with Blockdata
* [WIP] Replacing MaterialData with Blockdata
* Fixed most block based experience gain
* Fixed most block based experience gain & updated wooden_tools
* Removed debug prints
* ACTAULLY removed debug prints
* [WIP] Replacing bukkit treespecies
This feature has been unofficially deprecated, (not yet fixed/marked in bukkit)
Also updated config.yml to match changes
* Fixed greenterra
Replaced deprecated features
2018-07-31 21:35:45 -04:00
t00thpick1
fecf83c79c
Don't break on double drops for woodcutting.
2018-07-30 20:44:10 -04:00
Shane Robertson
4bda175328
Removed misc, print statements ( #3508 )
...
* ACTAULLY removed debug prints
2018-07-26 20:47:45 -04:00
Shane Robertson
ee324c77a9
Fixed errors with block-based skill experience ( #3506 )
...
* Updated configs
* [WIP] Replacing MaterialData with Blockdata
* Fixed most block based experience gain
* Fixed most block based experience gain & updated wooden_tools
* Removed debug prints
2018-07-26 19:53:29 -04:00
t00thpick1
b73eced36f
Remove sound adapter
2018-07-25 20:29:40 -04:00
t00thpick1
fbe26af2d7
Merge remote-tracking branch 'origin/master'
2018-07-23 22:14:44 -04:00
t00thpick1
0a1559511a
Quick and dirty 1.13 update. I.e. it now compiles for 1.13.
2018-07-23 22:13:57 -04:00
t00thpick1
cbff8482ce
Merge pull request #3427 from joblo2213/master
...
Add McMMOPlayerSalvageCheckEvent
2018-06-09 11:50:32 -04:00
joblo.2213
0035762a71
Add McMMOPlayerSalvageCheckEvent
2018-06-09 09:46:06 +02:00
Glitchfinder
c83d011faa
Don't convert raw salmon to raw fish when summoning ocelots.
...
Fixes #3366
2018-05-15 19:40:48 -07:00
Glitchfinder
c87b410823
Merge branch 'anvil_unbreakables' of github.com:GiovanH/mcMMO
2018-05-11 10:07:53 -07:00
Glitchfinder
e98d241452
Merge branch 'master' of github.com:ProgrammingAtDawn/mcMMO
2018-05-11 10:04:14 -07:00
GiovanH
421455224f
Codebase!
2018-05-10 04:54:35 +01:00
t00thpick1
2b159adefd
Merge pull request #3330 from hoorigan/ench-book-fixes
...
Enchanted book fixes
2018-04-28 20:04:06 -04:00
ezeiger92
feeb17d6f0
Scale fishing drop chance by lure rather than subtracting 1
...
Fixes mcMMO-Dev/mcMMO#3383
Added config option for lure enchantment modifier
Fixes lure enchantment having no effect on drops from offhand
2018-02-15 15:48:21 -08:00
ezeiger92
6d2003d577
Remove offhand fishing rod if not in main hand
...
Fixes mcMMO-Dev/mcMMO#3342
Fixed style error in last commit
2018-02-15 13:59:10 -08:00
ProgrammingAtDawn
d64399df49
Calculate experience gain before processing green thumb.
2018-01-24 20:53:59 +01:00
hoorigan
6d5ab0edda
FishingManager: force enchant on enchanted book
...
Added a small conditional to ensure that enchanted books get an enchantment.
2017-10-31 16:45:08 -04:00
t00thpick1
4c3f3ee4e2
Dont use named seeds in replanting. Fixes #3273
2017-08-31 23:47:28 -04:00
Erik
60aa32d003
Patches!
...
* Update bukkit version
* Default vanilla exp modifier for fishing is now 1
* Fixed beetroot permission for herbalism
2017-08-15 12:20:09 -07:00
Erik
b5f6b1d97f
Fix for 3250 - HashSet<Byte> to HashSet<Material> for getTargetBlock
2017-08-05 11:50:24 -07:00
t00thpick1
f1ac5739e4
[bugfix] Resolve issues with Herbalism exp.
...
Due to flaws the previous changes to the configuration system combined with some bad lines in the experience.config that I mistakenly recommended, herbalism was not granting experience in most cases, as it was marking newly planted crops and such as player placed no exp granting blocks, rather than ignoring them as it should.
block types now are evaluated in 3 steps:
1: Explicit Name i.e. ("Crops|4", "Crops|0"), Which is the material name then data value
2: "friendly name" i.e. ("Crops_Ripe", "Crops_Ungrown"), Which is a typically data valueless name, some of which I make up in mcMMO, but most of which are just the Material name
3: Wildcard name i.e. ("Crops|*") Which is any block with that block value, regardless of data value
In order to be sure herbalism grants exp for you once again, make sure your configuration for herbalism looks similar to this:
https://github.com/mcMMO-Dev/mcMMO/blob/master/src/main/resources/experience.yml#L151
In terms of which blocks are listed there. Specifically, there should be no blocks marked "ungrown"
2017-08-01 01:33:02 -04:00
t00thpick1
24f8b2fbd5
More configuration for hylian luck
2017-06-10 14:16:31 -04:00
t00thpick1
ee02a19e9a
Add more configuration to shake treasures
2017-06-10 13:59:49 -04:00
t00thpick1
15436b44da
Update configurations and skill block checks to be more configurable.
2017-06-10 13:47:20 -04:00
t00thpick1
fda625b235
Merge pull request #3185 from nathanprocks/master
...
Add shaking from shulkers
2017-06-07 21:22:30 -04:00
Nathan Piercy
95167f44f1
Add shaking from shulkers
2017-06-04 16:34:48 +10:00
Luck
789b51fd05
Fix for removed methods in Bukkit 1.12
2017-05-14 16:36:31 +01:00
t00thpick1
a43ae4178a
Some cleanups to mob related XP code
2017-04-15 00:04:07 -04:00
kanesada2
2e7f56eeb5
fix shake for WITHER-SKELETON. avoid to use getSkeltonType()
2017-01-13 14:10:55 +09:00
t00thpick1
a2bcce9ab1
I believe this resolves berserk allowing you to take drops into your equipment slots.
2016-12-17 17:32:16 -05:00
Jake Ben-Tovim
5f9f3e8167
Fix 1.11 brewing, remove health bar from armor stands
...
This fixes brewing on the newest Spigot API builds. The Alchemy skill was completely broken due to a change in the Spigot BrewEvent constructor, which this fixes via the changes to FakeBrewEvent.java and AlchemyPotionBrewer.java. This also adds a check in EntityListener.java for armor stands, so that health bars aren't displayed for them. The health bars never really displayed properly (armor stand health acts differently from most entities), and it allowed players to punch invisible armor stands server admins may have been intentionally hiding to temporarily reveal them via a health bar, which is an issue.
2016-11-28 21:28:05 -05:00
t00thpick1
8901db4e18
Add Beetroot to herbalism skill
...
Merge pull request #2918 from isokissa3/master
His was better.
(cherry picked from commit 3ed0fdf330
)
2016-06-26 17:14:19 -04:00
t00thpick1
3bb920f22c
This is completely untested but it probably works. Maybe Fixes #2966
2016-06-23 21:22:40 -04:00
t00thpick1
315b713005
These should definently not be hard coded in the future... but allow rabbits and guardians to be shaken down
2016-06-19 17:41:18 -04:00
t00thpick1
70de0ba00b
Enable Beetroot I think
2016-06-19 17:33:43 -04:00
t00thpick1
4c4df60b81
Was in a second location as well.
2016-03-20 17:52:21 -05:00
t00thpick1
d1cf08c6ba
Null check. Fixes #2840 #2842
2016-03-20 12:47:27 -05:00
t00thpick1
e091a8eb55
Fix material validation errors.
2016-03-20 12:42:16 -05:00
t00thpick1
d579c9a2af
Merge pull request #2829 from DorCoMaNdO/master
...
Stop duplicate messages from abilities.
2016-03-17 19:38:55 -05:00
Dor
a711d3a3e3
Stop duplicate messages from abilities.
2016-03-18 02:18:40 +02:00
t00thpick1
fd3d60d112
Merge pull request #2828 from SidShakal/master
...
Moved center of block drops to block center. Fixes #2544 .
2016-03-17 11:16:24 -05:00
Sid Shakal
60bfabb097
Moved salvaged material spawn center to center of top face of anvil.
...
My fix for the central spawn points of various block-based item drops
moved them from the low corner of the block to the center of the block.
In the case of the salvaged materials, this moved the central spawn
point from the low corner of the top face of the anvil block to the
center of the block above the anvil block. This felt unnatural, so the
point has been moved to the center of the top face of the anvil block.
2016-03-17 02:06:19 -05:00
Sid Shakal
123a139e43
Moving the center of block drops to block center. Fixes #2544 .
2016-03-16 11:47:40 -05:00
t00thpick1
ec774b590b
Fix potions. Fixes #2813 , #2814
2016-03-16 00:39:36 -05:00
Dor
98511136ee
Fix Shroom Thumb not removing the item held.
2016-03-12 20:35:19 +02:00
Dor
40c61149cf
Treat grass paths as grass.
2016-03-12 08:12:27 +02:00
Dor
a557fc7d3c
Use getItemInMainHand()
...
Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
Tslat
bddca30668
Fix infinite GreenThumb & ShroomThumb usage bug
2016-03-05 20:39:16 +10:00
t00thpick1
f52d9feef8
Update Alchemy for 1.9 Configuration style has changed, but theoretically old version should still work I think.
2016-03-01 17:05:58 -05:00
t00thpick1
f77ae6ee15
Biome needs to be in the enum compatability as well.
2016-03-01 13:25:51 -05:00
t00thpick1
88b99a3835
I *think* this should be backwards compatible, I may be wrong and it could break both.
2016-03-01 13:08:11 -05:00
t00thpick1
8d16af8770
Why is my local compiler missing thigns the CI hits?
2016-03-01 12:42:26 -05:00
t00thpick1
fde9ba86a2
Actually update all sounds
2016-03-01 12:39:05 -05:00
t00thpick1
c9356f9ef5
Update for 1.9 Sound enum changes. Now only compatible with 1.9+
2016-03-01 12:21:00 -05:00
t00thpick1
420559efec
Append to existing lore when crafting Flux Pickaxes. Fixes #2557
2015-11-12 19:13:27 -05:00
t00thpick1
ac9447d439
This is actually not correct.
2015-11-04 16:31:30 -05:00
t00thpick1
a5bcc3ce58
Correctly identify tree species. Fixes #2667
2015-11-04 16:06:28 -05:00
t00thpick1
a020890244
Remove hardcoded nerf to treefeller. Fixes #2666
2015-11-04 15:53:38 -05:00
t00thpick1
50e727d591
Fix salvaging to return more than 1 item. Fixes #2627
2015-11-04 15:35:22 -05:00
t00thpick1
f84e98d836
Simulate block break for flux mining. Fixes #2668
2015-11-04 15:27:03 -05:00
t00thpick1
9b24dd306c
Actually use Hylian Treasure config values. Fixes #2688
2015-11-04 13:35:25 -05:00
t00thpick1
eff53d90ab
We need to preserve block data with our double drops for silk touch. Fixes #2625
2015-07-25 22:30:22 -04:00
t00thpick1
4fe41fe416
Check Item Type, not Material Type a second time. Fixes #2584
2015-06-11 21:15:40 -04:00
t00thpick1
4aeda6e9e8
Still not fully on track with the original event, but as we want them to see the potions we create, we can't be fully correct. However, correcting the behavior to decrement the ingredient after the event shouldn't harm anything. Fixes #2486
2015-03-18 16:23:07 -04:00
t00thpick1
4f1f10333f
Use notification settings for critical hits Fixes #2498
2015-03-18 16:09:15 -04:00
TfT_02
5670e6696a
Archery distance XP bonus cannot exceed indefinitely anymore
...
Fixes #2465
2015-02-21 09:42:22 +01:00
t00thpick1
30ebe318e0
Since apparently we magically can no longer compile without these.
2015-02-16 22:13:32 -05:00