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Buffed Iron Arm, adding ranks to Iron Arm, Iron Grip, Arrow Deflect, and Disarm
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@ -22,6 +22,11 @@ Version 2.1.2
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(Skills) Fixed a bug where Magic Hunter would work without treasure hunter
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(Skills) As long are you are empty handed mcMMO will no longer put items into your hands
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(Skills) Improved the styling on /smelting
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(Skills) Iron Arm Style can now reach a bonus damage of 10 (up from 8)
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(Skills) Iron Arm Style now uses a rank system
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(Skills) Iron Grip now uses a rank system
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(Skills) Disarm now uses a rank system
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(Skills) Arrow Deflect now uses a rank system
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(Style) Locked skills now are styled differently in the skill command display
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(Style) Added @ symbol styling for hover tooltips to the locale
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(Style) Added the skill names in the skill commands display to the locale so it can now be edited and styled
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@ -34,6 +39,7 @@ Version 2.1.2
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(Config) Added an option for Party XP gains to not update XP bars
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(Config) Added an option for Passive XP gains to not update XP bars (smelting/brewing)
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(Config) Added warnings if mcMMO finds a MaxBonusLevel of 0 for any skill that incorporates RNG
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(Config) Removed config options for Iron Arm
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Version 2.1.1
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= Fixed an issue where excavation wasn't using the correct permission node
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@ -610,22 +610,6 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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reason.add("Skills.Unarmed.IronGrip.MaxBonusLevel should be at least 1!");
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}
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if (getIronArmMinBonus() < 0) {
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reason.add("Skills.Unarmed.IronArmStyle.BonusMin should be at least 0!");
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}
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if (getIronArmMaxBonus() < 0) {
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reason.add("Skills.Unarmed.IronArmStyle.BonusMax should be at least 0!");
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}
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if (getIronArmMaxBonus() < getIronArmMinBonus()) {
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reason.add("Skills.Unarmed.IronArmStyle.BonusMax should be greater than or equal to Skills.Unarmed.IronArm.BonusMin!");
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}
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if (getIronArmIncreaseLevel() < 1) {
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reason.add("Skills.Unarmed.IronArmStyle.IncreaseLevel should be at least 1!");
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}
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/* WOODCUTTING */
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/*if (getLeafBlowUnlockLevel() < 0) {
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@ -1023,17 +1007,6 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public double getMaxHorseJumpStrength() { return config.getDouble("Skills.Taming.CallOfTheWild.MaxHorseJumpStrength", 2.0D); }
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/* UNARMED */
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public double getIronArmMinBonus() { return config.getDouble("Skills.Unarmed.IronArmStyle.BonusMin", 3.0D); }
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public double getIronArmMaxBonus() { return config.getDouble("Skills.Unarmed.IronArmStyle.BonusMax", 8.0D); }
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public int getIronArmIncreaseLevel() {
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int increaseLevel = config.getInt("Skills.Unarmed.IronArmStyle.IncreaseLevel", 5);
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if(mcMMO.isRetroModeEnabled())
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return increaseLevel * 10;
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return increaseLevel;
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}
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public boolean getDisarmProtected() { return config.getBoolean("Skills.Unarmed.Disarm.AntiTheft", false); }
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@ -86,12 +86,12 @@ public enum SubSkillType {
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TAMING_THICK_FUR(1),
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/* Unarmed */
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UNARMED_ARROW_DEFLECT,
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UNARMED_ARROW_DEFLECT(1),
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UNARMED_BERSERK(1),
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UNARMED_BLOCK_CRACKER,
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UNARMED_DISARM,
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UNARMED_IRON_ARM_STYLE,
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UNARMED_IRON_GRIP,
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UNARMED_DISARM(1),
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UNARMED_IRON_ARM_STYLE(5),
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UNARMED_IRON_GRIP(1),
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/* Woodcutting */
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/* WOODCUTTING_BARK_SURGEON(3),*/
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@ -1,16 +1,11 @@
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package com.gmail.nossr50.skills.unarmed;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import org.bukkit.entity.Item;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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public class Unarmed {
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public static double ironArmMinBonusDamage = AdvancedConfig.getInstance().getIronArmMinBonus();
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public static double ironArmMaxBonusDamage = AdvancedConfig.getInstance().getIronArmMaxBonus();
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public static int ironArmIncreaseLevel = AdvancedConfig.getInstance().getIronArmIncreaseLevel();
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public static boolean blockCrackerSmoothBrick = Config.getInstance().getUnarmedBlockCrackerSmoothbrickToCracked();
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public static double berserkDamageModifier = 1.5;
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@ -16,6 +16,7 @@ import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import org.bukkit.Material;
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import org.bukkit.block.BlockState;
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@ -35,6 +36,9 @@ public class UnarmedManager extends SkillManager {
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}
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public boolean canUseIronArm() {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_IRON_GRIP))
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return false;
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE);
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}
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@ -43,16 +47,25 @@ public class UnarmedManager extends SkillManager {
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}
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public boolean canDisarm(LivingEntity target) {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_DISARM))
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return false;
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return target instanceof Player && ((Player) target).getInventory().getItemInMainHand().getType() != Material.AIR && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_DISARM);
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}
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public boolean canDeflect() {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_ARROW_DEFLECT))
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return false;
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Player player = getPlayer();
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return ItemUtils.isUnarmed(player.getInventory().getItemInMainHand()) && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_ARROW_DEFLECT);
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}
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public boolean canUseBlockCracker() {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_BLOCK_CRACKER))
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return false;
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_BLOCK_CRACKER);
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}
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@ -130,12 +143,11 @@ public class UnarmedManager extends SkillManager {
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return 0;
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}
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//linear check no cap
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return getIronArmDamage();
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}
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public double getIronArmDamage() {
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return Math.min(Unarmed.ironArmMinBonusDamage + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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return RankUtils.getRank(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE) * 2;
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}
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/**
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@ -541,9 +541,7 @@ Skills:
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# BonusMin: Minimum bonus damage for unarmed
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# BonusMax: Maximum bonus damage for unarmed
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# IncreaseLevel: Bonus damage increases every increase level
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BonusMin: 3.0
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BonusMax: 8.0
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IncreaseLevel: 5
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IncreaseLevel: 10
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#
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# Settings for Woodcutting
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###
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@ -399,6 +399,35 @@ Unarmed:
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Rank_1: 10
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RetroMode:
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Rank_1: 100
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ArrowDeflect:
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Standard:
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Rank_1: 20
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RetroMode:
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Rank_1: 200
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Disarm:
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Standard:
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Rank_1: 25
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RetroMode:
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Rank_1: 250
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IronGrip:
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Standard:
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Rank_1: 60
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RetroMode:
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Rank_1: 600
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IronArmStyle:
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Standard:
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Rank_1: 2
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Rank_2: 25
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Rank_3: 50
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Rank_4: 75
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Rank_5: 100
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RetroMode:
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Rank_1: 20
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Rank_2: 250
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Rank_3: 500
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Rank_4: 750
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Rank_5: 1000
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Woodcutting:
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Splinter:
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Standard:
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