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Bleed only tells you that you've started bleeding if you aren't already bleeding.
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@ -52,6 +52,15 @@ public class SwordsManager extends SkillManager {
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public void ruptureCheck(LivingEntity target) {
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if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_RUPTURE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (target instanceof Player) {
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Player defender = (Player) target;
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if (UserManager.getPlayer(defender).useChatNotifications()) {
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if(!BleedTimerTask.isBleeding(defender))
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Started");
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}
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}
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if (getSkillLevel() >= AdvancedConfig.getInstance().getMaxBonusLevel(SubSkillType.SWORDS_RUPTURE)) {
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BleedTimerTask.add(target, getBleedTicks(), RankUtils.getRank(getPlayer(), SubSkillType.SWORDS_RUPTURE));
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}
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@ -62,14 +71,6 @@ public class SwordsManager extends SkillManager {
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if (mcMMOPlayer.useChatNotifications()) {
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding");
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}
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if (target instanceof Player) {
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Player defender = (Player) target;
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if (UserManager.getPlayer(defender).useChatNotifications()) {
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Started");
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}
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}
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}
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}
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