Bleed only tells you that you've started bleeding if you aren't already bleeding.

This commit is contained in:
nossr50 2019-01-23 12:39:51 -08:00
parent c6e1edee91
commit 92de75e002

View File

@ -52,6 +52,15 @@ public class SwordsManager extends SkillManager {
public void ruptureCheck(LivingEntity target) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_RUPTURE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (target instanceof Player) {
Player defender = (Player) target;
if (UserManager.getPlayer(defender).useChatNotifications()) {
if(!BleedTimerTask.isBleeding(defender))
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Started");
}
}
if (getSkillLevel() >= AdvancedConfig.getInstance().getMaxBonusLevel(SubSkillType.SWORDS_RUPTURE)) {
BleedTimerTask.add(target, getBleedTicks(), RankUtils.getRank(getPlayer(), SubSkillType.SWORDS_RUPTURE));
}
@ -62,14 +71,6 @@ public class SwordsManager extends SkillManager {
if (mcMMOPlayer.useChatNotifications()) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding");
}
if (target instanceof Player) {
Player defender = (Player) target;
if (UserManager.getPlayer(defender).useChatNotifications()) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Started");
}
}
}
}