Rupture will now check your rank before activating

This commit is contained in:
nossr50 2019-01-23 12:34:21 -08:00
parent 6428c65720
commit c6e1edee91
2 changed files with 5 additions and 5 deletions

View File

@ -32,8 +32,8 @@ public class SwordsManager extends SkillManager {
return mcMMOPlayer.getToolPreparationMode(ToolType.SWORD) && Permissions.serratedStrikes(getPlayer());
}
public boolean canUseBleed() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SWORDS_RUPTURE);
public boolean canUseRupture() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SWORDS_RUPTURE) && RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.SWORDS_RUPTURE);
}
public boolean canUseCounterAttack(Entity target) {
@ -49,7 +49,7 @@ public class SwordsManager extends SkillManager {
*
* @param target The defending entity
*/
public void bleedCheck(LivingEntity target) {
public void ruptureCheck(LivingEntity target) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_RUPTURE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (getSkillLevel() >= AdvancedConfig.getInstance().getMaxBonusLevel(SubSkillType.SWORDS_RUPTURE)) {

View File

@ -54,8 +54,8 @@ public final class CombatUtils {
mcMMOPlayer.checkAbilityActivation(PrimarySkillType.SWORDS);
}
if (swordsManager.canUseBleed()) {
swordsManager.bleedCheck(target);
if (swordsManager.canUseRupture()) {
swordsManager.ruptureCheck(target);
}
if (swordsManager.canUseSerratedStrike()) {