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	Was in a second location as well.
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		| @@ -103,7 +103,7 @@ public class AxesManager extends SkillManager { | ||||
|         int durabilityDamage = 1 + (getSkillLevel() / Axes.impactIncreaseLevel); | ||||
|  | ||||
|         for (ItemStack armor : target.getEquipment().getArmorContents()) { | ||||
|             if (ItemUtils.isArmor(armor)) { | ||||
|             if (armor != null && ItemUtils.isArmor(armor)) { | ||||
|                 if (SkillUtils.activationSuccessful(SecondaryAbility.ARMOR_IMPACT, getPlayer(), Axes.impactChance, activationChance)) { | ||||
|                     SkillUtils.handleDurabilityChange(armor, durabilityDamage, Axes.impactMaxDurabilityModifier); | ||||
|                 } | ||||
|   | ||||
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