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Was in a second location as well.
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@ -103,7 +103,7 @@ public class AxesManager extends SkillManager {
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int durabilityDamage = 1 + (getSkillLevel() / Axes.impactIncreaseLevel);
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for (ItemStack armor : target.getEquipment().getArmorContents()) {
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if (ItemUtils.isArmor(armor)) {
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if (armor != null && ItemUtils.isArmor(armor)) {
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if (SkillUtils.activationSuccessful(SecondaryAbility.ARMOR_IMPACT, getPlayer(), Axes.impactChance, activationChance)) {
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SkillUtils.handleDurabilityChange(armor, durabilityDamage, Axes.impactMaxDurabilityModifier);
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}
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