Add more configuration to shake treasures

This commit is contained in:
t00thpick1 2017-06-10 13:59:49 -04:00
parent cb5d38c11f
commit ee02a19e9a
2 changed files with 19 additions and 177 deletions

View File

@ -36,33 +36,7 @@ public class TreasureConfig extends ConfigLoader {
public List<HylianTreasure> hylianFromFlowers = new ArrayList<HylianTreasure>();
public List<HylianTreasure> hylianFromPots = new ArrayList<HylianTreasure>();
public List<ShakeTreasure> shakeFromBlaze = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromCaveSpider = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromSpider = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromChicken = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromCow = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromCreeper = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromEnderman = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromGhast = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromHorse = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromIronGolem = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromMagmaCube = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromMushroomCow = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromPig = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromPigZombie = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromPlayer = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromSheep = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromShulker = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromSkeleton = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromSlime = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromSnowman = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromSquid = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromWitch = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromWitherSkeleton = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromZombie = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromRabbit = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromElderGuardian = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromGuardian = new ArrayList<ShakeTreasure>();
public HashMap<EntityType, List<ShakeTreasure>> shakeMap = new HashMap<EntityType, List<ShakeTreasure>>();
public HashMap<Rarity, List<FishingTreasure>> fishingRewards = new HashMap<Rarity, List<FishingTreasure>>();
public HashMap<Rarity, List<EnchantmentTreasure>> fishingEnchantments = new HashMap<Rarity, List<EnchantmentTreasure>>();
@ -174,7 +148,9 @@ public class TreasureConfig extends ConfigLoader {
material = Material.COAL;
} else if (materialName.contains("INVENTORY")) {
// Use magic material BED_BLOCK to know that we're grabbing something from the inventory and not a normal treasure
shakeFromPlayer.add(new ShakeTreasure(new ItemStack(Material.BED_BLOCK, 1, (byte) 0), 1, getInventoryStealDropChance(), getInventoryStealDropLevel()));
if (!shakeMap.containsKey(EntityType.PLAYER))
shakeMap.put(EntityType.PLAYER, new ArrayList<ShakeTreasure>());
shakeMap.get(EntityType.PLAYER).add(new ShakeTreasure(new ItemStack(Material.BED_BLOCK, 1, (byte) 0), 1, getInventoryStealDropChance(), getInventoryStealDropLevel()));
continue;
} else {
material = Material.matchMaterial(materialName);
@ -316,62 +292,11 @@ public class TreasureConfig extends ConfigLoader {
fishingRewards.get(rarity).add(new FishingTreasure(item, xp));
} else if (isShake) {
ShakeTreasure shakeTreasure = new ShakeTreasure(item, xp, dropChance, dropLevel);
if (type.equals("Shake.BLAZE")) {
shakeFromBlaze.add(shakeTreasure);
} else if (type.equals("Shake.CAVE_SPIDER")) {
shakeFromCaveSpider.add(shakeTreasure);
} else if (type.equals("Shake.CHICKEN")) {
shakeFromChicken.add(shakeTreasure);
} else if (type.equals("Shake.COW")) {
shakeFromCow.add(shakeTreasure);
} else if (type.equals("Shake.CREEPER")) {
shakeFromCreeper.add(shakeTreasure);
} else if (type.equals("Shake.ENDERMAN")) {
shakeFromEnderman.add(shakeTreasure);
} else if (type.equals("Shake.GHAST")) {
shakeFromGhast.add(shakeTreasure);
} else if (type.equals("Shake.HORSE")) {
shakeFromHorse.add(shakeTreasure);
} else if (type.equals("Shake.IRON_GOLEM")) {
shakeFromIronGolem.add(shakeTreasure);
} else if (type.equals("Shake.MAGMA_CUBE")) {
shakeFromMagmaCube.add(shakeTreasure);
} else if (type.equals("Shake.MUSHROOM_COW")) {
shakeFromMushroomCow.add(shakeTreasure);
} else if (type.equals("Shake.PIG")) {
shakeFromPig.add(shakeTreasure);
} else if (type.equals("Shake.PIG_ZOMBIE")) {
shakeFromPigZombie.add(shakeTreasure);
} else if (type.equals("Shake.PLAYER")) {
shakeFromPlayer.add(shakeTreasure);
} else if (type.equals("Shake.SHEEP")) {
shakeFromSheep.add(shakeTreasure);
} else if (type.equals("Shake.SHULKER")) {
shakeFromShulker.add(shakeTreasure);
} else if (type.equals("Shake.SKELETON")) {
shakeFromSkeleton.add(shakeTreasure);
} else if (type.equals("Shake.SLIME")) {
shakeFromSlime.add(shakeTreasure);
} else if (type.equals("Shake.SPIDER")) {
shakeFromSpider.add(shakeTreasure);
} else if (type.equals("Shake.SNOWMAN")) {
shakeFromSnowman.add(shakeTreasure);
} else if (type.equals("Shake.SQUID")) {
shakeFromSquid.add(shakeTreasure);
} else if (type.equals("Shake.WITCH")) {
shakeFromWitch.add(shakeTreasure);
} else if (type.equals("Shake.WITHER_SKELETON")) {
shakeFromWitherSkeleton.add(shakeTreasure);
} else if (type.equals("Shake.ZOMBIE")) {
shakeFromZombie.add(shakeTreasure);
} else if (type.equals("Shake.RABBIT")) {
shakeFromRabbit.add(shakeTreasure);
} else if (type.equals("Shake.GUARDIAN")) {
shakeFromGuardian.add(shakeTreasure);
} else if (type.equals("Shake.ELDER_GUARDIAN")) {
shakeFromElderGuardian.add(shakeTreasure);
}
EntityType entityType = EntityType.valueOf(type.substring(6));
if (!shakeMap.containsKey(entityType))
shakeMap.put(entityType, new ArrayList<ShakeTreasure>());
shakeMap.get(entityType).add(shakeTreasure);
} else if (isExcavation) {
ExcavationTreasure excavationTreasure = new ExcavationTreasure(item, xp, dropChance, dropLevel);
List<String> dropList = config.getStringList(type + "." + treasureName + ".Drops_From");
@ -401,9 +326,6 @@ public class TreasureConfig extends ConfigLoader {
}
}
}
// Fallthrough if not specified
if (shakeFromElderGuardian.isEmpty())
shakeFromElderGuardian = shakeFromGuardian;
}
private void loadEnchantments() {

View File

@ -18,16 +18,10 @@ import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.adapter.BiomeAdapter;
public final class Fishing {
// The order of the values is extremely important, a few methods depend on it to work properly
public enum Tier {
EIGHT(8),
SEVEN(7),
SIX(6),
FIVE(5),
FOUR(4),
THREE(3),
TWO(2),
ONE(1);
EIGHT(8), SEVEN(7), SIX(6), FIVE(5), FOUR(4), THREE(3), TWO(2), ONE(1);
int numerical;
@ -59,103 +53,29 @@ public final class Fishing {
public static int fishermansDietMaxLevel = fishermansDietRankLevel1 * 5;
public static Set<Biome> masterAnglerBiomes = BiomeAdapter.WATER_BIOMES;
public static Set<Biome> iceFishingBiomes = BiomeAdapter.ICE_BIOMES;
public static Set<Biome> iceFishingBiomes = BiomeAdapter.ICE_BIOMES;
private Fishing() {}
/**
* Finds the possible drops of an entity
*
* @param target Targeted entity
* @param target
* Targeted entity
* @return possibleDrops List of ItemStack that can be dropped
*/
protected static List<ShakeTreasure> findPossibleDrops(LivingEntity target) {
switch (target.getType()) {
case BLAZE:
return TreasureConfig.getInstance().shakeFromBlaze;
if (TreasureConfig.getInstance().shakeMap.containsKey(target.getType()))
return TreasureConfig.getInstance().shakeMap.get(target.getType());
case CAVE_SPIDER:
return TreasureConfig.getInstance().shakeFromCaveSpider;
case CHICKEN:
return TreasureConfig.getInstance().shakeFromChicken;
case COW:
return TreasureConfig.getInstance().shakeFromCow;
case CREEPER:
return TreasureConfig.getInstance().shakeFromCreeper;
case ENDERMAN:
return TreasureConfig.getInstance().shakeFromEnderman;
case GHAST:
return TreasureConfig.getInstance().shakeFromGhast;
case IRON_GOLEM:
return TreasureConfig.getInstance().shakeFromIronGolem;
case MAGMA_CUBE:
return TreasureConfig.getInstance().shakeFromMagmaCube;
case MUSHROOM_COW:
return TreasureConfig.getInstance().shakeFromMushroomCow;
case PIG:
return TreasureConfig.getInstance().shakeFromPig;
case PIG_ZOMBIE:
return TreasureConfig.getInstance().shakeFromPigZombie;
case PLAYER:
return TreasureConfig.getInstance().shakeFromPlayer;
case SHEEP:
return TreasureConfig.getInstance().shakeFromSheep;
case SHULKER:
return TreasureConfig.getInstance().shakeFromShulker;
case SKELETON:
return TreasureConfig.getInstance().shakeFromSkeleton;
case SLIME:
return TreasureConfig.getInstance().shakeFromSlime;
case SNOWMAN:
return TreasureConfig.getInstance().shakeFromSnowman;
case SPIDER:
return TreasureConfig.getInstance().shakeFromSpider;
case SQUID:
return TreasureConfig.getInstance().shakeFromSquid;
case WITCH:
return TreasureConfig.getInstance().shakeFromWitch;
case WITHER_SKELETON:
return TreasureConfig.getInstance().shakeFromWitherSkeleton;
case ZOMBIE:
return TreasureConfig.getInstance().shakeFromZombie;
case RABBIT:
return TreasureConfig.getInstance().shakeFromRabbit;
case GUARDIAN:
if (((Guardian) target).isElder())
return TreasureConfig.getInstance().shakeFromElderGuardian;
return TreasureConfig.getInstance().shakeFromGuardian;
default:
return null;
}
return null;
}
/**
* Randomly chooses a drop among the list
*
* @param possibleDrops List of ItemStack that can be dropped
* @param possibleDrops
* List of ItemStack that can be dropped
* @return Chosen ItemStack
*/
protected static ItemStack chooseDrop(List<ShakeTreasure> possibleDrops) {