mcMMO/src/main/java/com/gmail/nossr50/runnables/skills/BleedTimerTask.java

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Squashed commit of the following: commit cb3e057dee1f2b29838ab654a526baac1baab7d6 Author: NuclearW <incongruency@gmail.com> Date: Fri Mar 1 00:43:57 2013 -0500 1.4.00 release commit 4f9628d2e4cde31c8946e9a911ee6f10e1fb6b35 Author: NuclearW <incongruency@gmail.com> Date: Fri Mar 1 00:07:30 2013 -0500 \r -> \n commit b2ca22e0477c747143b0f08a28a096967ee6ffd7 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 23:53:56 2013 -0500 Commented-out code shouldn't be done like that. commit 92f131712cc671e3e616c14a22e22769ef6d6d0b Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 23:45:36 2013 -0500 More things we missed. commit 408b03766f6261a03a862a1ab7f5835772feda4a Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 23:20:13 2013 -0500 Format: util through spout and backup lib commit d6bd2c29bbb51bee3607247468cfe145d4f38c9e Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 22:50:08 2013 -0500 The things we missed the first time through... commit 393f0b889aa1b7011ee81ee7b15413d8824b8cfb Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 22:05:29 2013 -0500 Formatting: Skills commit c097a6e188a7b760dd1b4389ed81dca417146b16 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 19:30:12 2013 -0500 Organize imports. commit 34c3e74be7eb5f983f21d969e30155c5d82c01c1 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 19:09:45 2013 -0500 Fixed a missing fallthrough comment from ChatCommand commit b4a76c9f022a2fd98bdd8f083accfea03becfd71 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 19:09:36 2013 -0500 Formatting: datatypes.* through events.* commit 3e57dd41d3265a7c8106c7eb026df926770a4d15 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 17:56:15 2013 -0500 Fix issue with bad rebase commit e8c8e06b2971555b7334e49128257e3af6f36892 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 17:35:32 2013 -0500 Formatting: DatabaseManager, LeaderboardManager, DatabaseUpdateType, and PlayerStat commit 13ecf1cc41f377a12991e357ac10abdcda24d6de Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 17:31:43 2013 -0500 Format: listeners.* through runnables.* commit 71686e3c0d96c2dcf25442b91703fadda1ea3bb0 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 17:13:57 2013 -0500 Format PartyLockCommand commit d50abed10bf94e1a88df3dc5cc07c259aea920ea Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 16:54:08 2013 -0500 Format: base through config.* commit 7004823eeebbae5be7728bf9cafc3b04e57b64cf Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 15:21:40 2013 -0500 Example of using spaces to align like things commit 534190cfe2481e466fe459d65628550458cc2993 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 15:12:19 2013 -0500 Capitalization commit 5b61d3ba4c8d81e6f358b0cf4f460abfe9798414 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 15:07:43 2013 -0500 Updated readme, added standards.md commit 5ec0df70fb82c527420a2f437f27f31bd758f884 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 14:42:16 2013 -0500 Markdown was here, Creole is a loser commit 70d557c59d086b6a5fb5e0e63c0c1d8eb4c8d19c Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 13:46:24 2013 -0500 Move MCStats shading to .metrics.mcstats commit eb9d67e66b1659d6abd2397ecf403343cfeffdda Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 13:37:37 2013 -0500 Move ALL the packages! commit 8ffa9e7b75417b6c7f158613d4b4ffb783dcf2d0 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 12:37:12 2013 -0500 /r/n -> /n
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package com.gmail.nossr50.runnables.skills;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.MobHealthbarUtils;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
import org.bukkit.Bukkit;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.inventory.ItemStack;
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import org.bukkit.scheduler.BukkitRunnable;
import org.jetbrains.annotations.NotNull;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;
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public class BleedTimerTask extends BukkitRunnable {
private static final @NotNull Map<LivingEntity, BleedContainer> bleedList = new HashMap<>();
private static boolean isIterating = false;
@Override
public void run() {
isIterating = true;
Iterator<Entry<LivingEntity, BleedContainer>> bleedIterator = bleedList.entrySet().iterator();
while (bleedIterator.hasNext()) {
Entry<LivingEntity, BleedContainer> containerEntry = bleedIterator.next();
LivingEntity target = containerEntry.getKey();
int toolTier = containerEntry.getValue().toolTier;
// String debugMessage = "";
// debugMessage += ChatColor.GOLD + "Target ["+target.getName()+"]: " + ChatColor.RESET;
// debugMessage+="RemainingTicks=["+containerEntry.getValue().bleedTicks+"], ";
if (containerEntry.getValue().bleedTicks <= 0 || !target.isValid()) {
if(target instanceof Player)
{
NotificationManager.sendPlayerInformation((Player) target, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped");
}
bleedIterator.remove();
continue;
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}
int armorCount = 0;
double damage;
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if (target instanceof Player) {
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damage = AdvancedConfig.getInstance().getRuptureDamagePlayer();
//Above Bleed Rank 3 deals 50% more damage
if (containerEntry.getValue().toolTier >= 4 && containerEntry.getValue().bleedRank >= 3)
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damage = damage * 1.5;
Player player = (Player) target;
if (!player.isOnline()) {
continue;
}
//Count Armor
for (ItemStack armorPiece : ((Player) target).getInventory().getArmorContents()) {
//We only want to count slots that contain armor.
if (armorPiece != null) {
armorCount++;
}
}
} else {
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damage = AdvancedConfig.getInstance().getRuptureDamageMobs();
// debugMessage+="BaseDMG=["+damage+"], ";
//Above Bleed Rank 3 deals 50% more damage
if (containerEntry.getValue().bleedRank >= 3)
{
damage = damage * 1.5;
}
// debugMessage+="Rank4Bonus=["+String.valueOf(containerEntry.getValue().bleedRank >= 3)+"], ";
MobHealthbarUtils.handleMobHealthbars(target, damage, mcMMO.p); //Update health bars
}
// debugMessage+="FullArmor=["+String.valueOf(armorCount > 3)+"], ";
if(armorCount > 3)
{
damage = damage * .75;
}
// debugMessage+="AfterRankAndArmorChecks["+damage+"], ";
//Weapons below Diamond get damage cut in half
if(toolTier < 4)
damage = damage / 2;
// debugMessage+="AfterDiamondCheck=["+String.valueOf(damage)+"], ";
//Wood weapons get damage cut in half again
if(toolTier < 2)
damage = damage / 2;
// debugMessage+="AfterWoodenCheck=["+String.valueOf(damage)+"], ";
double victimHealth = target.getHealth();
// debugMessage+="TargetHealthBeforeDMG=["+String.valueOf(target.getHealth())+"], ";
//Fire a fake event
FakeEntityDamageByEntityEvent fakeEntityDamageByEntityEvent = (FakeEntityDamageByEntityEvent) CombatUtils.sendEntityDamageEvent(containerEntry.getValue().damageSource, target, EntityDamageEvent.DamageCause.CUSTOM, damage);
Bukkit.getPluginManager().callEvent(fakeEntityDamageByEntityEvent);
CombatUtils.dealNoInvulnerabilityTickDamageRupture(target, damage, containerEntry.getValue().damageSource, toolTier);
double victimHealthAftermath = target.getHealth();
// debugMessage+="TargetHealthAfterDMG=["+String.valueOf(target.getHealth())+"], ";
if(victimHealthAftermath <= 0 || victimHealth != victimHealthAftermath)
{
//Play Bleed Sound
SoundManager.worldSendSound(target.getWorld(), target.getLocation(), SoundType.BLEED);
ParticleEffectUtils.playBleedEffect(target);
}
//Lower Bleed Ticks
BleedContainer loweredBleedContainer = copyContainer(containerEntry.getValue());
loweredBleedContainer.bleedTicks -= 1;
// debugMessage+="RemainingTicks=["+loweredBleedContainer.bleedTicks+"]";
containerEntry.setValue(loweredBleedContainer);
// Bukkit.broadcastMessage(debugMessage);
}
isIterating = false;
}
public static @NotNull BleedContainer copyContainer(@NotNull BleedContainer container)
{
LivingEntity target = container.target;
LivingEntity source = container.damageSource;
int bleedTicks = container.bleedTicks;
int bleedRank = container.bleedRank;
int toolTier = container.toolTier;
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return new BleedContainer(target, bleedTicks, bleedRank, toolTier, source);
}
/**
* Instantly Bleed out a LivingEntity
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*
* @param entity LivingEntity to bleed out
*/
public static void bleedOut(@NotNull LivingEntity entity) {
/*
* Don't remove anything from the list outside of run()
*/
if (bleedList.containsKey(entity)) {
CombatUtils.dealNoInvulnerabilityTickDamage(entity, bleedList.get(entity).bleedTicks * 2, bleedList.get(entity).damageSource);
}
}
/**
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* Add a LivingEntity to the bleedList if it is not in it.
*
* @param entity LivingEntity to add
* @param attacker source of the bleed/rupture
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* @param ticks Number of bleeding ticks
*/
public static void add(@NotNull LivingEntity entity, @NotNull LivingEntity attacker, int ticks, int bleedRank, int toolTier) {
if (!Bukkit.isPrimaryThread()) {
throw new IllegalStateException("Cannot add bleed task async!");
}
if(isIterating) {
//Used to throw an error here, but in reality all we are really doing is preventing concurrency issues from other plugins being naughty and its not really needed
//I'm not really a fan of silent errors, but I'm sick of seeing people using crazy enchantments come in and report this "bug"
return;
}
// if (isIterating) throw new IllegalStateException("Cannot add task while iterating timers!");
if(toolTier < 4)
ticks = Math.max(1, (ticks / 3));
ticks+=1;
BleedContainer newBleedContainer = new BleedContainer(entity, ticks, bleedRank, toolTier, attacker);
bleedList.put(entity, newBleedContainer);
}
public static boolean isBleedOperationAllowed() {
return !isIterating && Bukkit.isPrimaryThread();
}
public static boolean isBleeding(@NotNull LivingEntity entity) {
return bleedList.containsKey(entity);
}
}