mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-24 06:06:45 +01:00
215 lines
8.0 KiB
Java
215 lines
8.0 KiB
Java
package com.gmail.nossr50.runnables.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.MobHealthbarUtils;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.jetbrains.annotations.NotNull;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.Map.Entry;
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public class BleedTimerTask extends BukkitRunnable {
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private static final @NotNull Map<LivingEntity, BleedContainer> bleedList = new HashMap<>();
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private static boolean isIterating = false;
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@Override
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public void run() {
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isIterating = true;
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Iterator<Entry<LivingEntity, BleedContainer>> bleedIterator = bleedList.entrySet().iterator();
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while (bleedIterator.hasNext()) {
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Entry<LivingEntity, BleedContainer> containerEntry = bleedIterator.next();
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LivingEntity target = containerEntry.getKey();
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int toolTier = containerEntry.getValue().toolTier;
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// String debugMessage = "";
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// debugMessage += ChatColor.GOLD + "Target ["+target.getName()+"]: " + ChatColor.RESET;
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// debugMessage+="RemainingTicks=["+containerEntry.getValue().bleedTicks+"], ";
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if (containerEntry.getValue().bleedTicks <= 0 || !target.isValid()) {
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if(target instanceof Player)
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{
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NotificationManager.sendPlayerInformation((Player) target, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped");
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}
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bleedIterator.remove();
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continue;
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}
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int armorCount = 0;
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double damage;
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if (target instanceof Player) {
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damage = AdvancedConfig.getInstance().getRuptureDamagePlayer();
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//Above Bleed Rank 3 deals 50% more damage
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if (containerEntry.getValue().toolTier >= 4 && containerEntry.getValue().bleedRank >= 3)
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damage = damage * 1.5;
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Player player = (Player) target;
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if (!player.isOnline()) {
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continue;
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}
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//Count Armor
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for (ItemStack armorPiece : ((Player) target).getInventory().getArmorContents()) {
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//We only want to count slots that contain armor.
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if (armorPiece != null) {
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armorCount++;
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}
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}
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} else {
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damage = AdvancedConfig.getInstance().getRuptureDamageMobs();
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// debugMessage+="BaseDMG=["+damage+"], ";
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//Above Bleed Rank 3 deals 50% more damage
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if (containerEntry.getValue().bleedRank >= 3)
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{
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damage = damage * 1.5;
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}
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// debugMessage+="Rank4Bonus=["+String.valueOf(containerEntry.getValue().bleedRank >= 3)+"], ";
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MobHealthbarUtils.handleMobHealthbars(target, damage, mcMMO.p); //Update health bars
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}
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// debugMessage+="FullArmor=["+String.valueOf(armorCount > 3)+"], ";
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if(armorCount > 3)
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{
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damage = damage * .75;
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}
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// debugMessage+="AfterRankAndArmorChecks["+damage+"], ";
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//Weapons below Diamond get damage cut in half
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if(toolTier < 4)
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damage = damage / 2;
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// debugMessage+="AfterDiamondCheck=["+String.valueOf(damage)+"], ";
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//Wood weapons get damage cut in half again
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if(toolTier < 2)
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damage = damage / 2;
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// debugMessage+="AfterWoodenCheck=["+String.valueOf(damage)+"], ";
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double victimHealth = target.getHealth();
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// debugMessage+="TargetHealthBeforeDMG=["+String.valueOf(target.getHealth())+"], ";
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//Fire a fake event
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FakeEntityDamageByEntityEvent fakeEntityDamageByEntityEvent = (FakeEntityDamageByEntityEvent) CombatUtils.sendEntityDamageEvent(containerEntry.getValue().damageSource, target, EntityDamageEvent.DamageCause.CUSTOM, damage);
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Bukkit.getPluginManager().callEvent(fakeEntityDamageByEntityEvent);
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CombatUtils.dealNoInvulnerabilityTickDamageRupture(target, damage, containerEntry.getValue().damageSource, toolTier);
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double victimHealthAftermath = target.getHealth();
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// debugMessage+="TargetHealthAfterDMG=["+String.valueOf(target.getHealth())+"], ";
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if(victimHealthAftermath <= 0 || victimHealth != victimHealthAftermath)
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{
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//Play Bleed Sound
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SoundManager.worldSendSound(target.getWorld(), target.getLocation(), SoundType.BLEED);
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ParticleEffectUtils.playBleedEffect(target);
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}
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//Lower Bleed Ticks
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BleedContainer loweredBleedContainer = copyContainer(containerEntry.getValue());
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loweredBleedContainer.bleedTicks -= 1;
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// debugMessage+="RemainingTicks=["+loweredBleedContainer.bleedTicks+"]";
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containerEntry.setValue(loweredBleedContainer);
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// Bukkit.broadcastMessage(debugMessage);
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}
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isIterating = false;
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}
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public static @NotNull BleedContainer copyContainer(@NotNull BleedContainer container)
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{
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LivingEntity target = container.target;
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LivingEntity source = container.damageSource;
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int bleedTicks = container.bleedTicks;
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int bleedRank = container.bleedRank;
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int toolTier = container.toolTier;
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return new BleedContainer(target, bleedTicks, bleedRank, toolTier, source);
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}
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/**
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* Instantly Bleed out a LivingEntity
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*
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* @param entity LivingEntity to bleed out
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*/
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public static void bleedOut(@NotNull LivingEntity entity) {
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/*
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* Don't remove anything from the list outside of run()
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*/
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if (bleedList.containsKey(entity)) {
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CombatUtils.dealNoInvulnerabilityTickDamage(entity, bleedList.get(entity).bleedTicks * 2, bleedList.get(entity).damageSource);
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}
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}
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/**
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* Add a LivingEntity to the bleedList if it is not in it.
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*
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* @param entity LivingEntity to add
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* @param attacker source of the bleed/rupture
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* @param ticks Number of bleeding ticks
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*/
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public static void add(@NotNull LivingEntity entity, @NotNull LivingEntity attacker, int ticks, int bleedRank, int toolTier) {
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if (!Bukkit.isPrimaryThread()) {
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throw new IllegalStateException("Cannot add bleed task async!");
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}
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if(isIterating) {
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//Used to throw an error here, but in reality all we are really doing is preventing concurrency issues from other plugins being naughty and its not really needed
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//I'm not really a fan of silent errors, but I'm sick of seeing people using crazy enchantments come in and report this "bug"
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return;
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}
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// if (isIterating) throw new IllegalStateException("Cannot add task while iterating timers!");
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if(toolTier < 4)
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ticks = Math.max(1, (ticks / 3));
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ticks+=1;
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BleedContainer newBleedContainer = new BleedContainer(entity, ticks, bleedRank, toolTier, attacker);
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bleedList.put(entity, newBleedContainer);
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}
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public static boolean isBleedOperationAllowed() {
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return !isIterating && Bukkit.isPrimaryThread();
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}
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public static boolean isBleeding(@NotNull LivingEntity entity) {
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return bleedList.containsKey(entity);
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}
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}
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