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Fixing Rupture (Bleed) ConcurrentModificationException
Removed the internal limit on ticks for Rupture Rupture no longer adds new ticks when applying bleed to an existing target, it instead refreshes the duration
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@ -37,8 +37,10 @@ Version 2.1.0
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+ (MySQL) Added support for SSL for MySQL/MariaDB (On by default)
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! (Skills) Taming's Gore now uses Rupture Rank 1 for its DoT calculations
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! (Skills) Sword's Bleed has been renamed to Rupture
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! (Skills) Sword's Rupture no longer has an internal hard coded limit
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! (Skills) Sword's Serrated Strikes now uses your Rupture rank to determine the damage/ticks for its bleed effect.
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! (Skills) Sword's Rupture now ticks four times as fast
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! (Skills) Sword's Rupture now refreshes bleed duration instead of adding duration when applying bleed to the same target
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! (Skills) Sword's Rupture will now deal lethal damage
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= (Skills) Fixed a bug where Rupture would apply an incorrect amount of bleed ticks
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! (Skills) Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)
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@ -527,7 +527,6 @@ public class EntityListener implements Listener {
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return;
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}
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BleedTimerTask.remove(entity);
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Archery.arrowRetrievalCheck(entity);
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}
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@ -0,0 +1,18 @@
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package com.gmail.nossr50.runnables.skills;
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import org.bukkit.entity.LivingEntity;
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public class BleedContainer {
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public int bleedTicks;
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public int bleedRank;
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public LivingEntity target;
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public LivingEntity damageSource;
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public BleedContainer(LivingEntity target, int bleedTicks, int bleedRank, LivingEntity damageSource)
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{
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this.target = target;
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this.bleedTicks = bleedTicks;
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this.bleedRank = bleedRank;
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this.damageSource = damageSource;
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}
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}
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@ -1,8 +1,10 @@
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package com.gmail.nossr50.runnables.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.MobHealthbarUtils;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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@ -11,29 +13,26 @@ import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.Map.Entry;
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public class BleedTimerTask extends BukkitRunnable {
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private final static int MAX_BLEED_TICKS = 100; //The cap has been raised :)
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private static Map<LivingEntity, Integer> bleedList = new HashMap<LivingEntity, Integer>();
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private static Map<LivingEntity, Integer> bleedDamage = new HashMap<LivingEntity, Integer>();
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private static Map<LivingEntity, LivingEntity> attackerMap = new HashMap<>();
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private static ArrayList<LivingEntity> cleanupList = new ArrayList<>();
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private static ArrayList<LivingEntity> lowerList = new ArrayList<>();
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private static Map<LivingEntity, BleedContainer> bleedList = new HashMap<LivingEntity, BleedContainer>();
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@Override
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public void run() {
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lowerBleedTicks(); //Lower bleed ticks
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cleanEntities(); //Remove unwanted entities
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synchronized public void run() {
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Iterator<Entry<LivingEntity, BleedContainer>> bleedIterator = bleedList.entrySet().iterator();
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for(LivingEntity target : bleedList.keySet())
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{
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//mcMMO.p.getServer().broadcastMessage("Entity "+target.getName()+" has "+bleedList.get(target)+" ticks of bleed left");
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while (bleedIterator.hasNext()) {
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Entry<LivingEntity, BleedContainer> containerEntry = bleedIterator.next();
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LivingEntity target = containerEntry.getKey();
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if (bleedList.get(target) <= 0 || !target.isValid()) {
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cleanupList.add(target);
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int bleedTicks = containerEntry.getValue().bleedTicks;
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if (containerEntry.getValue().bleedTicks <= 0 || !target.isValid()) {
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bleedIterator.remove();
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continue;
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}
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@ -43,59 +42,49 @@ public class BleedTimerTask extends BukkitRunnable {
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damage = AdvancedConfig.getInstance().getRuptureDamagePlayer();
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//Above Bleed Rank 3 deals 50% more damage
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if(bleedDamage.get(target) >= 3)
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if (containerEntry.getValue().bleedRank >= 3)
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damage = damage * 1.5;
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Player player = (Player) target;
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if (!player.isOnline()) {
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cleanupList.add(target);
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continue;
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}
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/*if (bleedList.get(target) <= 0) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped");
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}*/
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}
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else {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped");
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} else {
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damage = AdvancedConfig.getInstance().getRuptureDamageMobs();
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//Above Bleed Rank 3 deals 50% more damage
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if (containerEntry.getValue().bleedRank >= 3)
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damage = damage * 1.5;
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MobHealthbarUtils.handleMobHealthbars(target, damage, mcMMO.p); //Update health bars
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}
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CombatUtils.dealNoInvulnerabilityTickDamage(target, damage, attackerMap.get(target));
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CombatUtils.dealNoInvulnerabilityTickDamage(target, damage, containerEntry.getValue().damageSource);
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//Play Bleed Sound
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SoundManager.worldSendSound(target.getWorld(), target.getLocation(), SoundType.BLEED);
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ParticleEffectUtils.playBleedEffect(target);
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lowerBleedDurationTicks(target);
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//Lower Bleed Ticks
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BleedContainer loweredBleedContainer = copyContainer(containerEntry.getValue());
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loweredBleedContainer.bleedTicks -= 1;
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containerEntry.setValue(loweredBleedContainer);
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}
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}
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private void lowerBleedTicks() {
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for(LivingEntity lower : lowerList)
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{
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if(bleedList.containsKey(lower))
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bleedList.put(lower, bleedList.get(lower) - 1);
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}
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public static BleedContainer copyContainer(BleedContainer container)
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{
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LivingEntity target = container.target;
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LivingEntity source = container.damageSource;
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int bleedTicks = container.bleedTicks;
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int bleedRank = container.bleedRank;
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lowerList.clear();
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}
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private void cleanEntities() {
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for(LivingEntity cleanTarget : cleanupList)
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{
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if(bleedList.containsKey(cleanTarget))
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{
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remove(cleanTarget);
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}
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}
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cleanupList.clear(); //Reset List
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}
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private void lowerBleedDurationTicks(LivingEntity target) {
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if(bleedList.get(target) != null)
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lowerList.add(target);
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BleedContainer newContainer = new BleedContainer(target, bleedTicks, bleedRank, source);
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return newContainer;
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}
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/**
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@ -104,24 +93,12 @@ public class BleedTimerTask extends BukkitRunnable {
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* @param entity LivingEntity to bleed out
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*/
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public static void bleedOut(LivingEntity entity) {
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if (bleedList.containsKey(entity)) {
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CombatUtils.dealNoInvulnerabilityTickDamage(entity, bleedList.get(entity) * 2, attackerMap.get(entity));
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bleedList.remove(entity);
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bleedDamage.remove(entity);
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attackerMap.remove(entity);
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}
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}
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/*
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* Don't remove anything from the list outside of run()
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*/
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/**
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* Remove a LivingEntity from the bleedList if it is in it
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*
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* @param entity LivingEntity to remove
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*/
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public static void remove(LivingEntity entity) {
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if (bleedList.containsKey(entity)) {
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bleedList.remove(entity);
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bleedDamage.remove(entity);
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attackerMap.remove(entity);
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CombatUtils.dealNoInvulnerabilityTickDamage(entity, bleedList.get(entity).bleedTicks * 2, bleedList.get(entity).damageSource);
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}
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}
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@ -131,22 +108,9 @@ public class BleedTimerTask extends BukkitRunnable {
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* @param entity LivingEntity to add
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* @param ticks Number of bleeding ticks
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*/
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public static void add(LivingEntity entity, LivingEntity attacker, int ticks, int bleedRank) {
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int newTicks = ticks;
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if (bleedList.containsKey(entity)) {
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newTicks += bleedList.get(entity);
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bleedList.put(entity, Math.min(MAX_BLEED_TICKS, newTicks));
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//Override the current bleed rank only if this one is higher
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if(bleedDamage.get(entity) < bleedRank)
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bleedDamage.put(entity, bleedRank);
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}
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else {
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bleedList.put(entity, Math.min(MAX_BLEED_TICKS, newTicks));
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bleedDamage.put(entity, bleedRank);
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attackerMap.put(entity, attacker);
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}
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public synchronized static void add(LivingEntity entity, LivingEntity attacker, int ticks, int bleedRank) {
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BleedContainer newBleedContainer = new BleedContainer(entity, ticks, bleedRank, attacker);
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bleedList.put(entity, newBleedContainer);
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}
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public static boolean isBleeding(LivingEntity entity) {
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