mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Move bleeding to mcBleedTimer
Put all the logic handling adding/removing/contains there and encapsulate our List Additionally, should prevent a ConcurrentModificationException by locking, but I'm not 100% on the contiains not throing such an exception.
This commit is contained in:
parent
b10f599a87
commit
8f2c424657
@ -23,6 +23,7 @@ import com.gmail.nossr50.events.FakeEntityDamageEvent;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.party.Party;
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import com.gmail.nossr50.runnables.GainXp;
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import com.gmail.nossr50.runnables.mcBleedTimer;
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import com.gmail.nossr50.skills.Acrobatics;
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import com.gmail.nossr50.skills.Archery;
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import com.gmail.nossr50.skills.Axes;
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@ -59,7 +60,7 @@ public class Combat {
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combatAbilityChecks(attacker);
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if (ItemChecks.isSword(itemInHand) && mcPermissions.getInstance().swords(attacker)) {
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if (!plugin.misc.bleedTracker.contains(target)) {
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if (!mcBleedTimer.contains(target)) {
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Swords.bleedCheck(attacker, target, plugin);
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}
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@ -360,8 +361,8 @@ public class Combat {
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else {
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LivingEntity livingEntity = (LivingEntity) entity;
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if (type.equals(SkillType.SWORDS) && !plugin.misc.bleedTracker.contains(entity)) {
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plugin.misc.bleedQue.add(livingEntity);
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if (type.equals(SkillType.SWORDS)) {
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mcBleedTimer.add(livingEntity);
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}
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dealDamage(livingEntity, damageAmount, attacker);
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@ -1,25 +1,16 @@
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package com.gmail.nossr50.config;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.mcMMO;
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public class Misc {
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public HashMap<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>();
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public ArrayList<LivingEntity> bleedTracker = new ArrayList<LivingEntity>();
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public HashMap<Integer, Player> tntTracker = new HashMap<Integer, Player>();
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mcMMO plugin;
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/* BLEED QUE STUFF */
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public HashSet<LivingEntity> bleedQue = new HashSet<LivingEntity>();
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public HashSet<LivingEntity> bleedRemovalQue = new HashSet<LivingEntity>();
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public Misc(mcMMO mcMMO) {
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this.plugin = mcMMO;
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}
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@ -33,6 +33,7 @@ import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.events.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.events.FakeEntityDamageEvent;
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import com.gmail.nossr50.party.Party;
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import com.gmail.nossr50.runnables.mcBleedTimer;
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import com.gmail.nossr50.skills.Acrobatics;
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import com.gmail.nossr50.skills.Archery;
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import com.gmail.nossr50.skills.BlastMining;
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@ -146,9 +147,7 @@ public class mcEntityListener implements Listener {
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x.setFireTicks(0);
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/* Remove bleed track */
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if(plugin.misc.bleedTracker.contains(x)) {
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plugin.misc.bleedRemovalQue.add(x);
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}
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mcBleedTimer.remove(x);
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Archery.arrowRetrievalCheck(x, plugin);
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@ -291,29 +291,4 @@ public class m {
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return skillLevel;
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}
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}
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/**
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* Simulate a bleed.
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*
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* @param plugin mcMMO plugin instance
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*/
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public static void bleedSimulate(mcMMO plugin) {
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/* Set up the tracker */
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plugin.misc.bleedTracker.addAll(plugin.misc.bleedQue);
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plugin.misc.bleedQue.clear();
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plugin.misc.bleedTracker.removeAll(plugin.misc.bleedRemovalQue);
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plugin.misc.bleedRemovalQue.clear();
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/* Bleed monsters/animals */
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for (LivingEntity entity : plugin.misc.bleedTracker) {
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if ((entity == null || entity.isDead())) {
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plugin.misc.bleedRemovalQue.add(entity);
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continue;
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}
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else {
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Combat.dealDamage(entity, 2);
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}
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}
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}
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}
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@ -35,6 +35,7 @@ import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.PluginDescriptionFile;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.scheduler.BukkitScheduler;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.entity.Player;
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@ -51,9 +52,6 @@ public class mcMMO extends JavaPlugin {
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private final mcBlockListener blockListener = new mcBlockListener(this);
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private final mcEntityListener entityListener = new mcEntityListener(this);
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private Runnable mcMMO_Timer = new mcTimer(this); //BLEED AND REGENERATION
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private Runnable mcMMO_SaveTimer = new mcSaveTimer(this); //Periodic saving of Player Data
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//Alias - Command
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public HashMap<String, String> aliasMap = new HashMap<String, String>();
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@ -138,11 +136,14 @@ public class mcMMO extends JavaPlugin {
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System.out.println(pdfFile.getName() + " version " + pdfFile.getVersion() + " is enabled!" );
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//Periodic save timer (Saves every 10 minutes)
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Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, mcMMO_SaveTimer, 0, LoadProperties.saveInterval * 1200);
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BukkitScheduler scheduler = getServer().getScheduler();
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//Bleed & Regen timer (Runs every 20 seconds)
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Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, mcMMO_Timer, 0, 20);
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//Periodic save timer (Saves every 10 minutes)
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scheduler.scheduleSyncRepeatingTask(this, new mcSaveTimer(this), 0, LoadProperties.saveInterval * 1200);
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//Regen & Cooldown timer (Runs every second)
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scheduler.scheduleSyncRepeatingTask(this, new mcTimer(this), 0, 20);
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//Bleed timer (Runs every two seconds)
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scheduler.scheduleSyncRepeatingTask(this, new mcBleedTimer(this), 0, 40);
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registerCommands();
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164
src/main/java/com/gmail/nossr50/runnables/mcBleedTimer.java
Normal file
164
src/main/java/com/gmail/nossr50/runnables/mcBleedTimer.java
Normal file
@ -0,0 +1,164 @@
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package com.gmail.nossr50.runnables;
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import java.util.HashSet;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.locale.mcLocale;
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public class mcBleedTimer implements Runnable {
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private final mcMMO plugin;
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private static HashSet<LivingEntity> bleedList = new HashSet<LivingEntity>();
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private static HashSet<LivingEntity> bleedAddList = new HashSet<LivingEntity>();
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private static HashSet<LivingEntity> bleedRemoveList = new HashSet<LivingEntity>();
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private static boolean lock = false;
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public mcBleedTimer(final mcMMO plugin) {
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this.plugin = plugin;
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}
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@Override
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public void run() {
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// Update bleedList with bleedRemoveList and bleedAddList
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updateBleedList();
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// Player bleed simulation
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for (Player player : plugin.getServer().getOnlinePlayers())
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{
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if (player == null) continue;
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PlayerProfile PP = Users.getProfile(player);
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if (PP == null) continue;
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if (PP.getBleedTicks() >= 1)
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{
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//Never kill with Bleeding
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if (player.getHealth() - 2 < 0)
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{
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if (player.getHealth() - 1 > 0)
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{
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Combat.dealDamage(player, 1);
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}
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}
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else
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{
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Combat.dealDamage(player, 2);
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}
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PP.decreaseBleedTicks();
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if (PP.getBleedTicks() == 0)
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{
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player.sendMessage(mcLocale.getString("Swords.StoppedBleeding"));
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}
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}
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}
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// Non-player bleed simulation
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bleedSimulate();
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}
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private void bleedSimulate() {
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// Lock list for looping
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lock = true;
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// Bleed monsters/animals
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for (LivingEntity entity : bleedList)
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{
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if ((entity == null || entity.isDead()))
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{
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remove(entity);
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continue;
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}
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else
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{
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Combat.dealDamage(entity, 2);
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}
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}
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// Unlock list now that we are done
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lock = false;
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}
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private void updateBleedList() {
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if (lock)
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{
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// We can't do anything when locked.
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plugin.getLogger().warning("mcBleedTimer attempted to update the bleedList but the list was locked!");
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}
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else
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{
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// Remove
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bleedList.removeAll(bleedRemoveList);
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bleedRemoveList.clear();
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// Add
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bleedList.addAll(bleedAddList);
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bleedAddList.clear();
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}
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}
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/**
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* Remove a LivingEntity from the bleedList if it is in it
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*
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* @param entity LivingEntity to remove
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*/
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public static void remove(LivingEntity entity) {
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if (lock)
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{
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// Cannot remove when locked, put into bleedRemoveList
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if (!bleedRemoveList.contains(entity))
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{
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bleedRemoveList.add(entity);
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}
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}
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else
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{
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// Remove as normal
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if (bleedList.contains(entity))
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{
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bleedList.remove(entity);
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}
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}
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}
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/**
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* Add a LivingEntity to the bleedList if it is not in it
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*
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* @param entity LivingEntity to add
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*/
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public static void add(LivingEntity entity) {
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if (lock)
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{
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// Cannot add when locked, put into bleedAddList
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if (!bleedAddList.contains(entity))
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{
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bleedAddList.add(entity);
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}
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}
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else
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{
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// Add as normal
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if (!bleedList.contains(entity))
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{
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bleedList.add(entity);
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}
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}
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}
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/**
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* Check to see if a LivingEntity is in the bleedList
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*
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* @param entity LivingEntity to check if in the bleedList
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* @return true if in the list, false if not
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*/
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public static boolean contains(LivingEntity entity) {
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return (bleedList.contains(entity) || bleedAddList.contains(entity));
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}
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}
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@ -2,20 +2,16 @@ package com.gmail.nossr50.runnables;
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import org.bukkit.entity.*;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.skills.Skills;
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public class mcTimer implements Runnable
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{
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private final mcMMO plugin;
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int thecount = 1;
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public mcTimer(final mcMMO plugin)
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{
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@ -56,37 +52,6 @@ public class mcTimer implements Runnable
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Skills.watchCooldown(player, PP, curTime, AbilityType.BERSERK);
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Skills.watchCooldown(player, PP, curTime, AbilityType.TREE_FELLER);
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Skills.watchCooldown(player, PP, curTime, AbilityType.BLAST_MINING);
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/*
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* PLAYER BLEED MONITORING
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*/
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if(thecount % 2 == 0 && PP.getBleedTicks() >= 1)
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{
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//Never kill with Bleeding
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if(player.getHealth() - 2 < 0)
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{
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if(player.getHealth() - 1 > 0)
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Combat.dealDamage(player, 1);
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} else
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Combat.dealDamage(player, 2);
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PP.decreaseBleedTicks();
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if(PP.getBleedTicks() == 0)
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player.sendMessage(mcLocale.getString("Swords.StoppedBleeding"));
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}
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/*
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* NON-PLAYER BLEED MONITORING
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*/
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if(thecount % 2 == 0)
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m.bleedSimulate(plugin);
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//SETUP FOR HP REGEN/BLEED
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thecount++;
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if(thecount >= 81)
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thecount = 1;
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}
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}
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}
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@ -17,6 +17,7 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.party.Party;
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import com.gmail.nossr50.runnables.mcBleedTimer;
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public class Swords {
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@ -66,7 +67,7 @@ public class Swords {
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Users.getProfile(target).addBleedTicks(bleedTicks);
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}
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else {
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plugin.misc.bleedQue.add(entity);
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mcBleedTimer.add(entity);
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}
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attacker.sendMessage(mcLocale.getString("Swords.EnemyBleeding"));
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}
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@ -21,6 +21,7 @@ import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.runnables.mcBleedTimer;
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public class Taming {
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@ -90,7 +91,7 @@ public class Taming {
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Users.getProfile(target).setBleedTicks(2);
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}
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else {
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plugin.misc.bleedQue.add((LivingEntity) entity);
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mcBleedTimer.add((LivingEntity) entity);
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}
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master.sendMessage(mcLocale.getString("Combat.Gore"));
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