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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 13:16:45 +01:00
Don't modify the list we are iterating over
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parent
bb64221c6b
commit
3cfd3b0109
@ -11,25 +11,29 @@ import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.Map.Entry;
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public class BleedTimerTask extends BukkitRunnable {
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private final static int MAX_BLEED_TICKS = 100; //The cap has been raised :)
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private static Map<LivingEntity, Integer> bleedList = new HashMap<LivingEntity, Integer>();
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private static Map<LivingEntity, Integer> bleedDamage = new HashMap<LivingEntity, Integer>();
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private static Map<LivingEntity, LivingEntity> attackerMap = new HashMap<>();
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private static ArrayList<LivingEntity> cleanupList = new ArrayList<>();
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private static ArrayList<LivingEntity> lowerList = new ArrayList<>();
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@Override
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public void run() {
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lowerBleedTicks(); //Lower bleed ticks
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cleanEntities(); //Remove unwanted entities
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for(LivingEntity target : bleedList.keySet())
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{
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//mcMMO.p.getServer().broadcastMessage("Entity "+target.getName()+" has "+bleedList.get(target)+" ticks of bleed left");
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if (bleedList.get(target) <= 0 || !target.isValid()) {
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remove(target);
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cleanupList.add(target);
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continue;
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}
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@ -45,7 +49,7 @@ public class BleedTimerTask extends BukkitRunnable {
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Player player = (Player) target;
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if (!player.isOnline()) {
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remove(target);
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cleanupList.add(target);
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continue;
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}
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@ -68,9 +72,31 @@ public class BleedTimerTask extends BukkitRunnable {
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}
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}
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private void lowerBleedTicks() {
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for(LivingEntity lower : lowerList)
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{
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if(bleedList.containsKey(lower))
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bleedList.put(lower, bleedList.get(lower) - 1);
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}
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lowerList.clear();
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}
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private void cleanEntities() {
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for(LivingEntity cleanTarget : cleanupList)
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{
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if(bleedList.containsKey(cleanTarget))
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{
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remove(cleanTarget);
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}
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}
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cleanupList.clear(); //Reset List
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}
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private void lowerBleedDurationTicks(LivingEntity target) {
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if(bleedList.get(target) != null)
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bleedList.put(target, bleedList.get(target) - 1);
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lowerList.add(target);
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}
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/**
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