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Fixed CME in BleedTimer
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parent
0bdd5b219f
commit
356c97cd67
@ -27,7 +27,10 @@ public class BleedTimer implements Runnable {
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continue;
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}
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int damage = 0;
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if (entity instanceof Player) {
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damage = 1;
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Player player = (Player) entity;
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if (!player.isOnline()) {
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@ -35,21 +38,30 @@ public class BleedTimer implements Runnable {
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}
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// Never kill with Bleeding
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if (player.getHealth() - 1 > 0) {
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CombatTools.dealDamage(player, 1);
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if (player.getHealth() - damage > 0) {
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CombatTools.dealDamage(player, damage);
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ParticleEffectUtils.playBleedEffect(entity);
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}
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entry.setValue(entry.getValue() - 1);
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entry.setValue(entry.getValue() - damage);
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if (entry.getValue() <= 0) {
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Stopped"));
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}
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}
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else {
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CombatTools.dealDamage(entity, 2);
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damage = 2;
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// Anticipate the entity's death to prevent CME because of our EntityDeathEvent listener
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if (entity.getHealth() - damage > 0) {
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entry.setValue(entry.getValue() - 1);
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}
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else {
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bleedIterator.remove();
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}
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CombatTools.dealDamage(entity, damage);
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ParticleEffectUtils.playBleedEffect(entity);
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entry.setValue(entry.getValue() - 1);
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}
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}
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}
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