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dealNoInvulnerabilityTickDamage actually hurts things now
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@ -39,6 +39,7 @@ Version 2.1.0
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! (Skills) Sword's Bleed has been renamed to Rupture
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! (Skills) Sword's Serrated Strikes now uses your Rupture rank to determine the damage/ticks for its bleed effect.
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! (Skills) Sword's Rupture now ticks four times as fast
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! (Skills) Sword's Rupture will now deal lethal damage
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= (Skills) Fixed a bug where Rupture would apply an incorrect amount of bleed ticks
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! (Skills) Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)
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! (Skills) Sword's Rupture now has a max chance to proc of 33% instead of 70%
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@ -26,7 +26,7 @@ public class BleedTimerTask extends BukkitRunnable {
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public void run() {
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for(LivingEntity target : bleedList.keySet())
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{
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mcMMO.p.getServer().broadcastMessage("Entity "+target.getName()+" has "+bleedList.get(target)+" ticks of bleed left");
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//mcMMO.p.getServer().broadcastMessage("Entity "+target.getName()+" has "+bleedList.get(target)+" ticks of bleed left");
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if (bleedList.get(target) <= 0 || !target.isValid()) {
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remove(target);
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@ -35,9 +35,6 @@ public class BleedTimerTask extends BukkitRunnable {
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double damage;
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//Play Bleed Sound
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SoundManager.worldSendSound(target.getWorld(), target.getLocation(), SoundType.BLEED);
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if (target instanceof Player) {
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damage = AdvancedConfig.getInstance().getRuptureDamagePlayer();
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@ -61,7 +58,11 @@ public class BleedTimerTask extends BukkitRunnable {
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MobHealthbarUtils.handleMobHealthbars(target, damage, mcMMO.p); //Update health bars
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}
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CombatUtils.dealNoInvulnerabilityTickDamage(target, damage, attackerMap.get(target));
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//Play Bleed Sound
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SoundManager.worldSendSound(target.getWorld(), target.getLocation(), SoundType.BLEED);
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ParticleEffectUtils.playBleedEffect(target);
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lowerBleedDurationTicks(target);
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}
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@ -381,11 +381,10 @@ public final class CombatUtils {
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return;
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}
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//target.damage(callFakeDamageEvent(attacker, target, cause, damage));
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double incDmg = callFakeDamageEvent(attacker, target, DamageCause.CUSTOM, damage);
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if(incDmg > 0)
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target.setHealth(incDmg);
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double newHealth = Math.max(0, target.getHealth() - incDmg);
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target.setHealth(newHealth);
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}
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/**
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