mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 13:16:45 +01:00
Capped bleeding ticks for monsters, moved players bleeding to BleedTimer
This commit is contained in:
parent
b46997bc1a
commit
9e98351923
@ -19,8 +19,6 @@ import com.gmail.nossr50.mcMMO;
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public class PlayerProfile {
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final static int MAX_BLEED_TICKS = 10;
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/* HUD */
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private HUDType hud;
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private int xpbarinc = 0;
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@ -52,7 +50,6 @@ public class PlayerProfile {
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/* mySQL STUFF */
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private int lastlogin = 0;
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private int userid = 0;
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private int bleedticks = 0;
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HashMap<SkillType, Integer> skills = new HashMap<SkillType, Integer>(); //Skills and Levels
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HashMap<SkillType, Integer> skillsXp = new HashMap<SkillType, Integer>(); //Skills and XP
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@ -608,30 +605,6 @@ public class PlayerProfile {
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partyChatMode = !partyChatMode;
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}
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/*
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* Bleed Stuff
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*/
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public void decreaseBleedTicks() {
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bleedticks--;
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}
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public int getBleedTicks() {
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return bleedticks;
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}
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public void resetBleedTicks() {
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bleedticks = 0;
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}
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public void addBleedTicks(int newvalue){
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bleedticks += newvalue;
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if (bleedticks > MAX_BLEED_TICKS) {
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bleedticks = MAX_BLEED_TICKS;
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}
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}
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/*
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* Exploit Prevention
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*/
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@ -143,17 +143,13 @@ public class EntityListener implements Listener {
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*/
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@EventHandler (priority = EventPriority.MONITOR)
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public void onEntityDeath(EntityDeathEvent event) {
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LivingEntity x = event.getEntity();
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x.setFireTicks(0);
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LivingEntity entity = event.getEntity();
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entity.setFireTicks(0);
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/* Remove bleed track */
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BleedTimer.remove(x);
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BleedTimer.remove(entity);
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Archery.arrowRetrievalCheck(x, plugin);
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if (x instanceof Player) {
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Users.getProfile((Player)x).resetBleedTicks();
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}
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Archery.arrowRetrievalCheck(entity, plugin);
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}
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/**
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@ -27,6 +27,7 @@ import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.commands.general.XprateCommand;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.runnables.BleedTimer;
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import com.gmail.nossr50.runnables.RemoveProfileFromMemoryTask;
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import com.gmail.nossr50.spout.SpoutStuff;
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import com.gmail.nossr50.datatypes.AbilityType;
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@ -43,7 +44,6 @@ import com.gmail.nossr50.skills.Repair;
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import com.gmail.nossr50.skills.Skills;
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import com.gmail.nossr50.skills.Taming;
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import com.gmail.nossr50.util.BlockChecks;
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import com.gmail.nossr50.util.Combat;
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import com.gmail.nossr50.util.Item;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.Permissions;
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@ -140,7 +140,6 @@ public class PlayerListener implements Listener {
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerQuit(PlayerQuitEvent event) {
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Player player = event.getPlayer();
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PlayerProfile PP = Users.getProfile(player);
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/* GARBAGE COLLECTION */
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@ -150,9 +149,7 @@ public class PlayerListener implements Listener {
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}
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//Bleed it out
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if(PP.getBleedTicks() > 0) {
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Combat.dealDamage(player, PP.getBleedTicks() * 2);
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}
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BleedTimer.bleedOut(player);
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//Schedule PlayerProfile removal 2 minutes after quitting
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plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new RemoveProfileFromMemoryTask(player.getName()), 2400);
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@ -114,7 +114,7 @@ public class mcMMO extends JavaPlugin {
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//Regen & Cooldown timer (Runs every second)
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scheduler.scheduleSyncRepeatingTask(this, new SkillMonitor(this), 0, 20);
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//Bleed timer (Runs every two seconds)
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scheduler.scheduleSyncRepeatingTask(this, new BleedTimer(this), 0, 40);
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scheduler.scheduleSyncRepeatingTask(this, new BleedTimer(), 0, 40);
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registerCommands();
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@ -1,45 +1,51 @@
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package com.gmail.nossr50.runnables;
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import java.util.HashSet;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Combat;
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import com.gmail.nossr50.util.Users;
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public class BleedTimer implements Runnable {
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private final mcMMO plugin;
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private static HashSet<LivingEntity> bleedList = new HashSet<LivingEntity>();
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private static HashSet<LivingEntity> bleedAddList = new HashSet<LivingEntity>();
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private static HashSet<LivingEntity> bleedRemoveList = new HashSet<LivingEntity>();
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private final static int MAX_BLEED_TICKS = 10;
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private static Map<LivingEntity, Integer> bleedList = new HashMap<LivingEntity, Integer>();
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private static Map<LivingEntity, Integer> bleedAddList = new HashMap<LivingEntity, Integer>();
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private static List<LivingEntity> bleedRemoveList = new ArrayList<LivingEntity>();
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private static boolean lock = false;
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public BleedTimer(final mcMMO plugin) {
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this.plugin = plugin;
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}
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@Override
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public void run() {
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updateBleedList();
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bleedSimulate();
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}
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// Player bleed simulation
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for (Player player : plugin.getServer().getOnlinePlayers()) {
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if (player == null) {
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continue;
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private void bleedSimulate() {
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lock = true;
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for (Entry<LivingEntity, Integer> entry : bleedList.entrySet()) {
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LivingEntity entity = entry.getKey();
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if (entry.getValue() <= 0 || entity.isDead() || entity == null) {
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remove(entity);
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break;
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}
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PlayerProfile PP = Users.getProfile(player);
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if (PP == null) {
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continue;
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}
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// Player bleed simulation
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if (entity instanceof Player) {
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Player player = (Player) entity;
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if (PP.getBleedTicks() >= 1) {
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if (!player.isOnline()) {
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continue;
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}
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//Never kill with Bleeding
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if (player.getHealth() - 2 < 0) {
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@ -51,29 +57,16 @@ public class BleedTimer implements Runnable {
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Combat.dealDamage(player, 2);
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}
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PP.decreaseBleedTicks();
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entry.setValue(entry.getValue() - 1);
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if (PP.getBleedTicks() == 0) {
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if (entry.getValue() <= 0) {
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Stopped"));
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}
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}
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}
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// Non-player bleed simulation
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bleedSimulate();
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}
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private void bleedSimulate() {
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lock = true;
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// Bleed monsters/animals
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for (LivingEntity entity : bleedList) {
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if ((entity == null || entity.isDead())) {
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remove(entity);
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continue;
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}
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// Bleed monsters/animals
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else {
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Combat.dealDamage(entity, 2);
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entry.setValue(entry.getValue() - 1);
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}
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}
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@ -83,17 +76,29 @@ public class BleedTimer implements Runnable {
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private void updateBleedList() {
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if (lock) {
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plugin.getLogger().warning("mcBleedTimer attempted to update the bleedList but the list was locked!");
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mcMMO.p.getLogger().warning("mcBleedTimer attempted to update the bleedList but the list was locked!");
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}
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else {
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bleedList.removeAll(bleedRemoveList);
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bleedList.keySet().removeAll(bleedRemoveList);
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bleedRemoveList.clear();
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bleedList.addAll(bleedAddList);
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bleedList.putAll(bleedAddList);
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bleedAddList.clear();
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}
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}
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/**
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* Instantly Bleed out a LivingEntity
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*
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* @param entity LivingEntity to bleed out
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*/
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public static void bleedOut(LivingEntity entity) {
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if (bleedList.containsKey(entity)) {
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Combat.dealDamage(entity, bleedList.get(entity) * 2);
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bleedList.remove(entity);
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}
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}
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/**
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* Remove a LivingEntity from the bleedList if it is in it
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*
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@ -106,7 +111,7 @@ public class BleedTimer implements Runnable {
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}
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}
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else {
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if (bleedList.contains(entity)) {
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if (bleedList.containsKey(entity)) {
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bleedList.remove(entity);
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}
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}
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@ -117,15 +122,50 @@ public class BleedTimer implements Runnable {
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*
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* @param entity LivingEntity to add
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*/
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public static void add(LivingEntity entity) {
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public static void add(LivingEntity entity, int ticks) {
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int newTicks = ticks;
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if (lock) {
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if (!bleedAddList.contains(entity)) {
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bleedAddList.add(entity);
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if (bleedAddList.containsKey(entity)) {
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newTicks += bleedAddList.get(entity);
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if (newTicks > MAX_BLEED_TICKS) {
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newTicks = MAX_BLEED_TICKS;
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}
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bleedAddList.put(entity, newTicks);
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}
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else {
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if (newTicks > MAX_BLEED_TICKS) {
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newTicks = MAX_BLEED_TICKS;
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}
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bleedAddList.put(entity, newTicks);
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}
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}
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else {
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if (!bleedList.contains(entity)){
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bleedList.add(entity);
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if (bleedList.containsKey(entity)) {
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newTicks += bleedList.get(entity);
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if (newTicks > MAX_BLEED_TICKS) {
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newTicks = MAX_BLEED_TICKS;
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}
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bleedList.put(entity, newTicks);
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// Need to find a better way to ensure that the entity stays in bleedList
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// when some ticks are added but already marked for removal.
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// Suggestion: Why not use Iterator.remove() and drop the lock boolean?
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if (bleedRemoveList.contains(entity)) {
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bleedRemoveList.remove(entity);
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}
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}
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else {
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if (newTicks > MAX_BLEED_TICKS) {
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newTicks = MAX_BLEED_TICKS;
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}
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bleedList.put(entity, newTicks);
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}
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}
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}
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@ -137,6 +177,6 @@ public class BleedTimer implements Runnable {
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* @return true if in the list, false if not
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*/
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public static boolean contains(LivingEntity entity) {
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return (bleedList.contains(entity) || bleedAddList.contains(entity));
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return (bleedList.containsKey(entity) || bleedAddList.containsKey(entity));
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}
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}
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@ -57,22 +57,16 @@ public class Swords {
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (random.nextInt(1000) <= skillCheck && !entity.isDead()) {
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if (entity instanceof Player) {
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Player target = (Player) entity;
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int bleedTicks;
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int bleedTicks = 0;
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if (skillLevel >= 750) {
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bleedTicks = 3;
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}
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else {
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bleedTicks = 2;
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}
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Users.getProfile(target).addBleedTicks(bleedTicks);
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if (skillLevel >= 750) {
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bleedTicks = 3;
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}
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else {
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BleedTimer.add(entity);
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bleedTicks = 2;
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}
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BleedTimer.add(entity, bleedTicks);
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attacker.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
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}
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}
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@ -92,14 +92,10 @@ public class Taming {
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event.setDamage(event.getDamage() * GORE_MULTIPLIER);
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if (entity instanceof Player) {
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Player target = (Player) entity;
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((Player) entity).sendMessage(LocaleLoader.getString("Combat.StruckByGore"));
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}
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target.sendMessage(LocaleLoader.getString("Combat.StruckByGore"));
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Users.getProfile(target).addBleedTicks(2);
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}
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else {
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BleedTimer.add((LivingEntity) entity);
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}
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BleedTimer.add((LivingEntity) entity, 2);
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master.sendMessage(LocaleLoader.getString("Combat.Gore"));
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}
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@ -62,12 +62,13 @@ public class Combat {
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combatAbilityChecks(attacker);
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if (ItemChecks.isSword(itemInHand) && Permissions.getInstance().swords(attacker)) {
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if (!BleedTimer.contains(target) && Permissions.getInstance().swordsBleed(attacker)) {
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if (Permissions.getInstance().swordsBleed(attacker)) {
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Swords.bleedCheck(attacker, target, plugin);
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}
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if (PPa.getAbilityMode(AbilityType.SERRATED_STRIKES) && Permissions.getInstance().serratedStrikes(attacker)) {
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applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.SWORDS);
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applyAbilityAoE(attacker, target, event.getDamage() / 4, plugin, SkillType.SWORDS);
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BleedTimer.add(target, 5);
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}
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startGainXp(attacker, PPa, target, SkillType.SWORDS, plugin);
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@ -86,7 +87,7 @@ public class Combat {
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}
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if (PPa.getAbilityMode(AbilityType.SKULL_SPLIITER) && Permissions.getInstance().skullSplitter(attacker)) {
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applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.AXES);
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applyAbilityAoE(attacker, target, event.getDamage() / 2, plugin, SkillType.AXES);
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}
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startGainXp(attacker, PPa, target, SkillType.AXES, plugin);
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@ -139,9 +140,6 @@ public class Combat {
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case ARROW:
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archeryCheck((EntityDamageByEntityEvent) event, plugin);
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break;
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default:
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break;
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}
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if (targetType.equals(EntityType.PLAYER)) {
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@ -297,89 +295,76 @@ public class Combat {
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*/
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private static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, mcMMO plugin, SkillType type) {
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int numberOfTargets = Misc.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit
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int damageAmount = 0;
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if (type.equals(SkillType.AXES)) {
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damageAmount = damage / 2;
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}
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else if (type.equals(SkillType.SWORDS)) {
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damageAmount = damage / 4;
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}
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int damageAmount = damage;
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if (damageAmount < 1) {
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damageAmount = 1;
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}
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for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
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EntityType entityType = entity.getType();
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if (entityType.equals(EntityType.WOLF)) {
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Wolf wolf = (Wolf) entity;
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AnimalTamer tamer = wolf.getOwner();
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if (!(entity instanceof LivingEntity)) {
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continue;
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}
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if (numberOfTargets <= 0) {
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break;
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}
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switch (entity.getType()) {
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case WOLF:
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AnimalTamer tamer = ((Wolf) entity).getOwner();
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if (tamer instanceof Player) {
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Player owner = (Player) tamer;
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if (owner.equals(attacker) || Party.getInstance().inSameParty(attacker, owner)) {
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if (tamer.equals(attacker) || Party.getInstance().inSameParty(attacker, (Player) tamer)) {
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continue;
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}
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}
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break;
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case PLAYER:
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Player defender = (Player) entity;
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if (!target.getWorld().getPVP()) {
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continue;
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}
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if (defender.getName().equals(attacker.getName())) {
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continue;
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}
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if (Party.getInstance().inSameParty(attacker, defender)) {
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continue;
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}
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PlayerProfile playerProfile = Users.getProfile((Player) entity);
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if (playerProfile.getGodMode()) {
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continue;
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}
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break;
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}
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if (entity instanceof LivingEntity && numberOfTargets >= 1) {
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if (entityType.equals(EntityType.PLAYER)) {
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Player defender = (Player) entity;
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PlayerProfile PP = Users.getProfile(defender);
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//Reasons why the target shouldn't be hit
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if (PP.getGodMode()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (defender.getName().equals(attacker.getName())) { //Is this even possible?
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Party.getInstance().inSameParty(attacker, defender)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (defender.isDead()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//Apply effect to players only if PVP is enabled
|
||||
if (target.getWorld().getPVP()) {
|
||||
String message = "";
|
||||
|
||||
if (type.equals(SkillType.AXES)) {
|
||||
message = LocaleLoader.getString("Axes.Combat.Cleave.Struck");
|
||||
}
|
||||
else if (type.equals(SkillType.SWORDS)) {
|
||||
message = LocaleLoader.getString("Swords.Combat.SS.Struck");
|
||||
}
|
||||
|
||||
dealDamage(defender, damageAmount, attacker);
|
||||
defender.sendMessage(message);
|
||||
|
||||
if (type.equals(SkillType.SWORDS)) {
|
||||
PP.addBleedTicks(5);
|
||||
}
|
||||
|
||||
numberOfTargets--;
|
||||
}
|
||||
|
||||
|
||||
switch (type) {
|
||||
case SWORDS:
|
||||
if (entity instanceof Player) {
|
||||
((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
|
||||
}
|
||||
else {
|
||||
LivingEntity livingEntity = (LivingEntity) entity;
|
||||
|
||||
if (type.equals(SkillType.SWORDS)) {
|
||||
BleedTimer.add(livingEntity);
|
||||
}
|
||||
|
||||
dealDamage(livingEntity, damageAmount, attacker);
|
||||
numberOfTargets--;
|
||||
|
||||
BleedTimer.add((LivingEntity) entity, 5);
|
||||
|
||||
break;
|
||||
case AXES:
|
||||
if (entity instanceof Player) {
|
||||
((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.Cleave.Struck"));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
dealDamage((LivingEntity) entity, damageAmount, attacker);
|
||||
numberOfTargets--;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user