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https://github.com/mcMMO-Dev/mcMMO.git
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parent
63b332216e
commit
a5bc547c40
@ -802,6 +802,9 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public int getSmeltingVanillaXPBoostMultiplier(Smelting.Tier tier) { return config.getInt("Skills.Smelting.VanillaXPMultiplier.Rank_" + tier.toNumerical()); }
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/* SWORDS */
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public double getBleedDamagePlayer() { return config.getDouble("Skills.Swords.Bleed.Damage_Player", 1.0); }
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public double getBleedDamageMobs() { return config.getDouble("Skills.Swords.Bleed.Damage_Mobs", 2.0); }
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public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed.MaxTicks", 3); }
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public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed.BaseTicks", 2); }
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@ -9,6 +9,7 @@ import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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@ -28,10 +29,10 @@ public class BleedTimerTask extends BukkitRunnable {
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continue;
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}
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int damage;
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double damage;
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if (entity instanceof Player) {
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damage = 1;
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damage = AdvancedConfig.getInstance().getBleedDamagePlayer();
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Player player = (Player) entity;
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if (!player.isOnline()) {
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@ -44,14 +45,14 @@ public class BleedTimerTask extends BukkitRunnable {
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ParticleEffectUtils.playBleedEffect(entity);
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}
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entry.setValue(entry.getValue() - damage);
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entry.setValue(entry.getValue() - 1);
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if (entry.getValue() <= 0) {
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Stopped"));
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}
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}
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else {
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damage = 2;
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damage = AdvancedConfig.getInstance().getBleedDamageMobs();
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// Anticipate the entity's death to prevent CME because of our EntityDeathEvent listener
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if (entity.getHealth() - damage > 0) {
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@ -447,6 +447,11 @@ Skills:
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ChanceMax: 75.0
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MaxBonusLevel: 750
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# Damage_Player: Bleeding damage dealt to players
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# Damage_Mobs: Bleeding damage dealt to mobs
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Damage_Player: 1.0
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Damage_Mobs: 2.0
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# These settings determine how long the Bleeding effect lasts
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MaxTicks: 3
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BaseTicks: 2
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