Commit Graph

87 Commits

Author SHA1 Message Date
9ef67b2cce Reload all gates on world unload, this stops gates with invalid destinations being in memory. 2012-04-26 20:15:23 -07:00
49120b1f8d ' 2012-04-21 18:35:13 -07:00
cfd059d24c [Version 0.7.6.5]
- Resolve issue with buttons on glass gates falling off
 - /sg reload can now be used ingame (stargate.admin.reload permission)
2012-03-31 10:49:58 -07:00
9b81b6191b [Version 0.7.6.4]
- Move blockBreak to HIGHEST priority, this resolves issues with region
protection plugins
2012-03-29 21:18:04 -07:00
7655989ddc [Version 0.7.6.3]
- Fixed issue with displaying iConomy prices
 - iConomy is now hooked on "sg reload" if not already hooked and
enabled
 - iConomy is now unhooked on "sg reload" if hooked and disabled
2012-03-27 20:33:18 -07:00
5046af37a0 [Version 0.7.6.2]
- Button now activates if gate is opened, allowing redstone interaction
 - Fixed issue with sign line lengths. All sign text should now fit with
color codes.
2012-03-26 21:00:08 -07:00
88b30b3579 API changes for StargateCommand 2012-03-14 21:57:54 -07:00
4367e3a36a [Version 0.7.6]
- Moved gate opening/closing to a Queue/Runnable system to resolve
server lag issues with very large gates
2012-03-10 16:17:29 -08:00
f898e1f00c [Version 0.7.5.11]
- PEX now returns accurate results without requiring use of the bridge.
- We are now LGPL
2012-03-09 23:27:34 -08:00
1ba8c723de [Version 0.7.5.10]
- Added sortLists options
2012-03-06 07:18:59 -08:00
7ba6eeee6b [Version 0.7.5.9]
- Quick event fix for latest dev builds
 - Fix for sign ClassCastException
2012-03-04 11:30:26 -08:00
bfcdd212c4 [Version 0.7.5.8]
- Fixed an exploit with pistons to destroy gates
[Version 0.7.5.7]
 - Removed SignPost class
 - Resolved issues with signs in 1.2
2012-03-04 00:15:49 -08:00
3ff6b8b253 [Version 0.7.5.6]
- Quick update to the custom event code, works with R5+ now.
2012-02-22 19:11:50 -08:00
f33586ced8 I'm tired of having to work around PEX's screwed up logic. As of this
update a warning is issued if PEX is found without the Permissions
Bridge, I will no longer be offering support for PEX.

[Version 0.7.5.5]
 - PEX is built of fail, if we have it, use bridge instead.
[Version 0.7.5.4]
 - Fix issue with private gates for players with long names
2012-02-12 00:19:58 -08:00
f676e2520f [Version 0.7.5.3]
- Added another check for Perm bridges.
2012-02-05 14:56:58 -08:00
9f76acbc17 [Version 0.7.5.2]
- Make sure our timer is stopped on disable
 - Move Event reg before loading gates to stop portal material vanishing
2012-02-05 12:36:40 -08:00
425d5a988d [Version 0.7.5.1]
- Don't create button on failed creation
2012-02-02 22:52:33 -08:00
218484f445 [Version 0.7.5.0]
- Refactored creation code a bit
 - Added StargateCreateEvent, see Stargate-API for usage.
 - Added StargateDestroyEvent, see Stargate-API for usage.
 - Updated Event API to the new standard, please see:
http://wiki.bukkit.org/Introduction_to_the_New_Event_System
 - Added handleVehicles option.
 - Added 'N'o Network option (Hides the network from the sign)
2012-02-02 22:00:30 -08:00
bf92401ea9 [Version 0.7.4.4]
- Changed the implementation of StargateAccessEvent.
 - Disable Permissions if version is 2.7.2 (Common version used between
bridges)
 - Fix long-standing bug with hasPermDeep check. Oops.
2012-01-27 22:43:24 -08:00
64053cdc63 [Version 0.7.4.3]
- Implement StargateAccessEvent, used for bypassing permission
checks/denying access to gates.
2012-01-27 22:01:52 -08:00
82894b2e52 [Version 0.7.4.2]
- stargate.create.personal permission now also allows user to use
personal gates
2012-01-27 15:02:17 -08:00
44be58f6a4 [Version 0.7.4.1]
- Quick API update to add player to the activate event
2012-01-07 13:16:43 -08:00
5c34a21bf6 [Version 0.7.4.0]
- Fixed issue with non-air closed portal blocks
 - Added StargatePortalEvent/onStargatePortal event
2012-01-07 12:59:20 -08:00
89491a5c26 [Version 0.7.3.3]
- Added "ignoreEntrance" option to not check entrance to gate on
integrity check (Workaround for snowmen until event is pulled)
2011-12-12 22:01:52 -08:00
48cb69447d [Version 0.7.3.2]
- Actually fixed "><" issue with destMemory
2011-12-06 20:54:51 -08:00
f071567abb [Version 0.7.3.1]
- Hopefully fixed "><" issue with destMemory
2011-12-05 19:09:00 -08:00
cd69ac7c8a Lava and water gates no longer destroy on reload
"sg reload" now closes gates before reloading
Added Vault support
Added missing "useiConomy" option in default config
2011-12-03 19:56:50 -08:00
d73f90c6e8 Quick fix for an NPE 2011-11-30 22:41:49 -08:00
a088b2b3d2 [Version 0.7.2]
- Make it so you can still destroy gates in Survival mode
2011-11-27 19:54:14 -08:00
7f7b18bd4a [Version 0.7.1]
- Added destMemory option
 - Switched to sign.update() as Bukkit implemented my fix
 - Threw in a catch for a null from location for portal events
2011-11-24 20:08:29 -08:00
61e42034dd Update README
add config.yml
2011-11-21 20:09:52 -08:00
1713654cdf =============
Updates
=============
Please visit http://forum.thedgtl.net for all updates and support!
2011-10-28 19:51:57 -07:00
13e4d9a6b2 [Version 0.6.10]
- Added Register support as opposed to iConomy
2011-10-16 12:31:30 -07:00
02f83cb19b Added UTF8 support for lang files (With or without BOM) 2011-09-10 17:31:33 -07:00
e781b6be50 [Version 0.6.8]
- Fixed unmanned carts losing velocity through gates
 - /sg reload now properly switches languages
[Version 0.6.7]
 - Added lang option
 - Removed language debug output
 - Added German language (lang=de) -- Thanks EduardBaer
2011-09-03 16:55:50 -07:00
ab21354c7a [Version 0.6.6]
- Added %cost% and %portal% to all eco* messages
 - Fixed an issue when creating a gate on a network you don't have
access to
 - I can't spell
2011-08-28 21:35:33 -07:00
394421dff8 Added stargate.create.gate permissions
This is really 0.6.5... Hopefully
2011-08-28 18:08:03 -07:00
8e222ea87e Added 'S'how option for Always-On gates 2011-08-28 17:51:37 -07:00
af37bac990 [Version 0.6.5]
- Moved printed message config to a seperate file
 - Added permdebug option
 - Hopefully fix path issues some people were having
 - Fixed iConomy creation cost
2011-08-28 17:40:36 -07:00
f1cb266a0a Fixed iConomy 2011-08-25 21:27:43 -07:00
fc6dda8b4a [V0.6.3]
Fixed (Not Connected) showing on inter-world gate loading
Added the ability to negate Network/World permissions
Fixed Lockette compatibility
More stringent verification checks
2011-08-22 23:02:43 -07:00
2d9283fa7d Fixed an issue with personal gates
Added default permissions
2011-08-19 14:49:06 -07:00
c8764c6091 Stop open gates from being destroyed on startup 2011-08-18 23:41:50 -07:00
b747c9f0c0 Should hopefully be [v0.6.0]
Fixed cancellation of Portal events in Stargates
2011-08-18 22:14:00 -07:00
1b117c3132 Complete re-write of Permissions
Far more advanced API for checking if people can do things
Better implementation of personal gate creation that works alongside
other network restrictions
Debug option now hides 90% of output if disabled
Better handling of undefined costs in .gate files
Network/World filter option now removed
SuperPerms support
Probably a lot more stuff I don't remember
2011-08-15 23:13:11 -07:00
e1e3cd5e39 Added 'B'ackwards option
Fixed opening of gates with a fixed destination
Added block metadata support
2011-07-12 21:07:53 -07:00
4968927528 Take into account world/network restrictions for Vehicles
Properly teleport empty vehicles between worlds
Properly teleport StoreageMinecarts between worlds
Take into account vehicle type when teleporting
2011-07-10 17:43:49 -07:00
49c77a0d7d License change. 2011-07-02 20:03:42 -07:00
3d898ba2b5 Update to teleport method
Update spawn minecart method
2011-06-22 22:26:37 -07:00
85a98d87ef Left-click to scroll signs up
Show "(Not Connected)" on fixed-gates with a non-existant destination
Added "maxgates" option
Removed debug message
Started work on disabling damage for lava gates, too much work to
finish with the current implementation of EntityDamageByBlock
2011-06-12 16:37:38 -07:00