• 0.9.4.2 c09063c49e

    Bugfix update Stable

    EpicKnarvik97 released this 2022-10-09 10:51:16 +02:00 | 12 commits to master since this release

    This is just a small update with some important bug-fixes:

    • Avoids a NullPointerException if Dynmap is present, but isn't properly loaded.
    • Avoids some potential NullPointerExceptions related to Dynmap integration
    • Fixes end portals hijacking BungeeCord teleportation
    • Fixes a problem where a player might not be properly teleported from an end portal Stargate in the end to the overworld.
    Downloads
  • 0.9.4.0 92c3eadf8f

    1.19 Stable

    EpicKnarvik97 released this 2022-06-17 13:01:14 +02:00 | 21 commits to master since this release

    This update updates Stargate to 1.19. There are no major changes except it now using Spigot 1.19.
    As Spigot now allows comments in .yml files, you can (unless you have customized the plugin greatly) delete your config.yml file to make it display comments as intended.

    Downloads
  • 0.9.3.7 5c2cbaae58

    Japanese Stable

    EpicKnarvik97 released this 2022-02-17 20:20:58 +01:00 | 24 commits to master since this release

    This update adds the Japanese language file provided by spigot user furplag, allowing ja to be set as Stargate's language.

    Downloads
  • 0.9.3.6 68bed24137

    EpicKnarvik97 released this 2022-02-15 19:06:26 +01:00 | 27 commits to master since this release

    This update adds the simplified Chinese language file provided by spigot user YKDZ, allowing zh_cn to be set as Stargate's language.

    Downloads
  • 0.9.3.5 4dfce3d325

    Minor update Stable

    EpicKnarvik97 released this 2022-02-09 18:43:32 +01:00 | 31 commits to master since this release

    This update has some small improvements and prevents waitForPlayerAfterTeleportDelay from being less than two.

    Note: If you encounter any teleport glitches when teleporting on a vehicle, try increasing the value of waitForPlayerAfterTeleportDelay.

    Downloads
  • 0.9.3.4 28d84450fb

    EpicKnarvik97 released this 2022-02-08 19:20:12 +01:00 | 38 commits to master since this release

    This update adds several improvements to vehicle teleportation, and additionally fixes a performance bug.

    • Includes passengers of passengers when teleporting entities
    • Fixes a bug which caused Stargate to use more CPU for no reason
    • Teleports boats/minecarts like other vehicles unless enableCraftBookRemoveOnEjectFix is enabled
    • Adds the waitForPlayerAfterTeleportDelay config option which allows changing the delay between vehicle teleportation and the player being teleported to the vehicle
    • Makes boats keep their wood type even when re-created
    Downloads
  • 0.9.3.3 8a5c094ce1

    EpicKnarvik97 released this 2022-01-28 00:57:30 +01:00 | 49 commits to master since this release

    This update makes sure those pesky, randomly spawning, Zombified Piglins can no longer spawn from a Stargate's entrance.

    Downloads
  • 0.9.3.2 a3ed1058e6

    EpicKnarvik97 released this 2022-01-27 22:56:24 +01:00 | 51 commits to master since this release

    This is a mix of a bugfix update and a feature update. The new feature is a new config option used to set the exit velocity of players going through a stargate.

    Vehicle teleportation has been adjusted a bit which should fix problems with the rotation sometimes being wrong for vehicle passengers.

    The checking for double clicks for corals and other non-button interfaces has been improved as it now accounts for busy servers where several players might be interacting at the same time.

    Downloads
  • 0.9.3.1 05a5fb2160

    EpicKnarvik97 released this 2022-01-27 01:42:22 +01:00 | 58 commits to master since this release

    This update fixes a potential bug caused if the world generation leaves the wrong kind of AIR in the world.

    Downloads
  • 0.9.3.0 29fdc8f849

    EpicKnarvik97 released this 2022-01-27 00:47:24 +01:00 | 61 commits to master since this release

    This update adds a bunch of new options for coloring the signs of stargates.

    The main things this update adds:

    • Adds support for RGB colors (use hex color codes)
    • Adds support for dyed and glowing signs
    • Adds support for specifying sign colors per sign type
    • Adds a tab-completable config sub-command for easily changing per-sign colors
    • Allows a per-sign color to be set as the inverse of the default color of the given type
    Downloads