[Version 0.6.6]
- Added %cost% and %portal% to all eco* messages - Fixed an issue when creating a gate on a network you don't have access to - I can't spell
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13
README
13
README
@ -159,10 +159,11 @@ As of 0.6.5 it is possible to customize all of the messages Stargate displays, i
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If a string is removed, or left blank, it will not be shown when the user does the action associated with it.
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There are three special cases when it comes to messages, these are:
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ecoDeduct=Spent %cost%
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ecoRefund=Redunded %cost%
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ecoObtain=Obtained %cost$ from Stargate %portal%
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ecoRefund=Refunded %cost%
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ecoObtain=Obtained %cost% from Stargate %portal%
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As you can see, these three strings have %cost% and %portal% variables in them. These variables are fairly self-explanatory.
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As you can see, these three strings have variables in them. These variables are fairly self-explanatory.
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The full list of strings is as follows:
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prefix=[Stargate]
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teleportMsg=Teleported
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@ -174,7 +175,7 @@ destEmpty=Destination List Empty
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ecoDeduct=Deducted %cost%
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ecoRefund=Redunded %cost%
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ecoObtain=Obtained %cost$ from Stargate %portal%
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ecoObtain=Obtained %cost% from Stargate %portal%
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ecoInFunds=Insufficient Funds
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createMsg=Gate Created
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@ -186,10 +187,12 @@ createFull=This network is full
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createWorldDeny=You do not have access to that world
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createConflict=Gate conflicts with existing gate
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=============
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Changes
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=============
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[Version 0.6.6]
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- Added %cost% and %portal% to all eco* messages
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- Fixed an issue when creating a gate on a network you don't have access to
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[Version 0.6.5]
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- Moved printed message config to a seperate file
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- Added permdebug option
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