[Version 0.6.5]

- Moved printed message config to a seperate file
 - Added permdebug option
 - Hopefully fix path issues some people were having
 - Fixed iConomy creation cost
This commit is contained in:
Steven Scott
2011-08-28 17:40:36 -07:00
parent f1cb266a0a
commit af37bac990
7 changed files with 292 additions and 88 deletions

51
README
View File

@ -133,12 +133,6 @@ Which would only allow black wool. If no data is supplied any version of a block
Configuration
==============
default-gate-network - The default gate network
not-selected-message - The message when no destination is selected
portal-destroy-message - The message when a gate is destroyed
portal-create-message - The message when a gate is created
not-owner-message - The message when you aren't allowed to push the gate button
other-side-blocked-message - The message when the gate you're dialing is open
teleport-message - The message when you are teleported
portal-folder - The folder your portal databases are saved in
gate-folder - The folder containing your .gate files
destroyexplosion - Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls.
@ -148,14 +142,55 @@ destroycost - The cost to destroy a stargate (Can be negative for a "refund"
usecost - The cost to use a stargate
chargefreedestination - Enable to allow free travel from any gate to a free gate
freegatesgreen - Enable to make gates that won't cost the player money show up as green
not-enough-money-message - The message displayed if a player lacks money to do something
toowner - Whether the money from gate-use goes to the owner or nobody
debug - Whether to show massive debug output
maxgates - If non-zero, will define the maximum amount of gates allowed on any network.
debug - Whether to show massive debug output
permdebug - Whether to show massive permission debug output
=======================
Message Customization
=======================
As of 0.6.5 it is possible to customize all of the messages Stargate displays, including the [Stargate] prefix. You can find the strings in plugins/Stargate/lang/en.txt.
If a string is removed, or left blank, it will not be shown when the user does the action associated with it.
There are three special cases when it comes to messages, these are:
ecoDeduct=Spent %cost%
ecoRefund=Redunded %cost%
ecoObtain=Obtained %cost$ from Stargate %portal%
As you can see, these three strings have variables in them. These variables are fairly self-explanatory.
The full list of strings is as follows:
prefix=[Stargate]
teleportMsg=Teleported
destroyMsg=Gate Destroyed
invalidMsg=Invalid Destination
blockMsg=Destination Blocked
denyMsg=Access Denied
destEmpty=Destination List Empty
ecoDeduct=Deducted %cost%
ecoRefund=Redunded %cost%
ecoObtain=Obtained %cost$ from Stargate %portal%
ecoInFunds=Insufficient Funds
createMsg=Gate Created
createNetDeny=You do not have access to that network
createPersonal=Creating gate on personal network
createNameLength=Name too short or too long.
createExists=A gate by that name already exists
createFull=This network is full
createWorldDeny=You do not have access to that world
createConflict=Gate conflicts with existing gate
=============
Changes
=============
[Version 0.6.5]
- Moved printed message config to a seperate file
- Added permdebug option
- Hopefully fix path issues some people were having
- Fixed iConomy creation cost
[Version 0.6.4]
- Fixed iConomy handling
[Version 0.6.3]