[Version 0.7.6.2]

- Button now activates if gate is opened, allowing redstone interaction
 - Fixed issue with sign line lengths. All sign text should now fit with
color codes.
This commit is contained in:
Steven Scott
2012-03-26 21:00:08 -07:00
parent 5beed6a712
commit 5046af37a0
4 changed files with 25 additions and 10 deletions

10
README
View File

@ -160,6 +160,8 @@ destMemory - Whether to set the first destination as the last used destination f
ignoreEntrance - Set this option to true to not check the entrance of a gate on startup. This is a workaround for snowmen breaking gates.
handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
sortLists - If true, network lists will be sorted alphabetically.
protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)
signColor: This allows you to specify the color of the gate signs. Valid colors:
debug - Whether to show massive debug output
permdebug - Whether to show massive permission debug output
@ -202,8 +204,14 @@ createConflict=Gate conflicts with existing gate
=============
Changes
=============
[Version 0.7.6.2]
- Button now activates if gate is opened, allowing redstone interaction
- Fixed issue with sign line lengths. All sign text should now fit with color codes.
[Version 0.7.6.1]
- API update to support StargateCommand
- Update API for StargateCommand
- Resolved issue with block data on explosion
- Added signColor option
- Added protectEntrance option
[Version 0.7.6]
- Moved gate opening/closing to a Queue/Runnable system to resolve server lag issues with very large gates
[Version 0.7.5.11]