[Version 0.7.6.2]
- Button now activates if gate is opened, allowing redstone interaction - Fixed issue with sign line lengths. All sign text should now fit with color codes.
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10
README
10
README
@ -160,6 +160,8 @@ destMemory - Whether to set the first destination as the last used destination f
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ignoreEntrance - Set this option to true to not check the entrance of a gate on startup. This is a workaround for snowmen breaking gates.
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handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
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sortLists - If true, network lists will be sorted alphabetically.
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protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)
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signColor: This allows you to specify the color of the gate signs. Valid colors:
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debug - Whether to show massive debug output
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permdebug - Whether to show massive permission debug output
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@ -202,8 +204,14 @@ createConflict=Gate conflicts with existing gate
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=============
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Changes
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=============
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[Version 0.7.6.2]
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- Button now activates if gate is opened, allowing redstone interaction
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- Fixed issue with sign line lengths. All sign text should now fit with color codes.
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[Version 0.7.6.1]
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- API update to support StargateCommand
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- Update API for StargateCommand
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- Resolved issue with block data on explosion
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- Added signColor option
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- Added protectEntrance option
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[Version 0.7.6]
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- Moved gate opening/closing to a Queue/Runnable system to resolve server lag issues with very large gates
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[Version 0.7.5.11]
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