[Version 0.7.5.0]

- Refactored creation code a bit
 - Added StargateCreateEvent, see Stargate-API for usage.
 - Added StargateDestroyEvent, see Stargate-API for usage.
 - Updated Event API to the new standard, please see:
http://wiki.bukkit.org/Introduction_to_the_New_Event_System
 - Added handleVehicles option.
 - Added 'N'o Network option (Hides the network from the sign)
This commit is contained in:
Steven Scott
2012-02-02 22:00:30 -08:00
parent bf92401ea9
commit 218484f445
15 changed files with 409 additions and 180 deletions

10
README
View File

@ -27,6 +27,7 @@ stargate.option -- Allow use of all options
stargate.option.free -- Allow use of 'F'ree
stargate.option.backwards -- Allow use of 'B'ackwards
stargate.option.show -- Allow use of 'S'how
stargate.option.nonetwork -- Allow use of 'N'oNetwork
stargate.create -- Allow creating gates on any network (Override all create permissions)
stargate.create.personal -- Allow creating gates on network {playername}
@ -80,6 +81,7 @@ Sign Layout:
'F' for a free gate
'B' is for a backwards facing gate (You will exit the back)
'S' is for showing an always-on gate in the network list
'N' is for hiding the network name
Options:
The options are the single letter, not the word. So to make a private hidden gate, your 4th line would be 'PH'.
@ -156,6 +158,7 @@ maxgates - If non-zero, will define the maximum amount of gates allowed on any n
lang - The language to use (Included languages: en, de)
destMemory - Whether to set the first destination as the last used destination for all gates
ignoreEntrance - Set this option to true to not check the entrance of a gate on startup. This is a workaround for snowmen breaking gates.
handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
debug - Whether to show massive debug output
permdebug - Whether to show massive permission debug output
@ -198,6 +201,13 @@ createConflict=Gate conflicts with existing gate
=============
Changes
=============
[Version 0.7.5.0]
- Refactored creation code a bit
- Added StargateCreateEvent, see Stargate-API for usage.
- Added StargateDestroyEvent, see Stargate-API for usage.
- Updated Event API to the new standard, please see: http://wiki.bukkit.org/Introduction_to_the_New_Event_System
- Added handleVehicles option.
- Added 'N'o Network option (Hides the network from the sign)
[Version 0.7.4.4]
- Changed the implementation of StargateAccessEvent.
- Disable Permissions if version is 2.7.2 (Common version used between bridges)