Reload all gates on world unload, this stops gates with invalid destinations being in memory.
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README
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README
@ -205,6 +205,8 @@ createConflict=Gate conflicts with existing gate
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=============
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Changes
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=============
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[Version 0.7.6.7]
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- Reload all gates on world unload, this stops gates with invalid destinations being in memory.
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[Version 0.7.6.6]
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- Check move/portal/interact/signchange events for cancellation
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[Version 0.7.6.5]
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@ -44,6 +44,7 @@ import org.bukkit.event.server.PluginDisableEvent;
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import org.bukkit.event.server.PluginEnableEvent;
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import org.bukkit.event.vehicle.VehicleMoveEvent;
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import org.bukkit.event.world.WorldLoadEvent;
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import org.bukkit.event.world.WorldUnloadEvent;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.PluginDescriptionFile;
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import org.bukkit.plugin.PluginManager;
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@ -1022,6 +1023,18 @@ public class Stargate extends JavaPlugin {
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Portal.loadAllGates(w);
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}
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}
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// We need to reload all gates on world unload, boo
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@EventHandler
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public void onWorldUnload(WorldUnloadEvent event) {
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Stargate.debug("onWorldUnload", "Reloading all Stargates");
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World w = event.getWorld();
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Portal.clearGates();
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for (World world : server.getWorlds()) {
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if (world.equals(w)) continue;
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Portal.loadAllGates(world);
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}
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}
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}
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private class eListener implements Listener {
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@ -1,6 +1,6 @@
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name: Stargate
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main: net.TheDgtl.Stargate.Stargate
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version: 0.7.6.6
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version: 0.7.6.7
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description: Stargate mod for Bukkit
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author: Drakia
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website: http://www.thedgtl.net
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