Reload all gates on world unload, this stops gates with invalid destinations being in memory.

This commit is contained in:
Steven Scott
2012-04-26 20:14:01 -07:00
parent 49120b1f8d
commit 9ef67b2cce
3 changed files with 16 additions and 1 deletions

2
README
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@ -205,6 +205,8 @@ createConflict=Gate conflicts with existing gate
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Changes
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[Version 0.7.6.7]
- Reload all gates on world unload, this stops gates with invalid destinations being in memory.
[Version 0.7.6.6]
- Check move/portal/interact/signchange events for cancellation
[Version 0.7.6.5]