Reload all gates on world unload, this stops gates with invalid destinations being in memory.
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2
README
2
README
@ -205,6 +205,8 @@ createConflict=Gate conflicts with existing gate
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=============
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Changes
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=============
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[Version 0.7.6.7]
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- Reload all gates on world unload, this stops gates with invalid destinations being in memory.
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[Version 0.7.6.6]
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- Check move/portal/interact/signchange events for cancellation
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[Version 0.7.6.5]
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