Commit Graph

559 Commits

Author SHA1 Message Date
2196d5b99e Moves some config values from StarGate and into the StarGateConfig class
Renames EconomyHandler to EconomyConfig and puts it in the new config package
Moves the LanguageLoader to the config package
Fixes the explanation of chargeFreeDestination in the README
2021-10-23 03:56:59 +02:00
070e7250df Re-draws every portal sign each time a new world is loaded to prevent weird states 2021-10-22 21:56:35 +02:00
9a0f16e558 Moves the portal owner name and owner UUID to the PortalOwner class which makes the TwoTuple unnecessary 2021-10-22 19:51:46 +02:00
485ca284b0 Extracts portal saving and loading to the PortalFileHelper class 2021-10-22 16:18:35 +02:00
4e09b44c7c Extracts portal registration and all portal lookup to the PortalRegistry class 2021-10-21 23:59:16 +02:00
593d528bcd Extracts the portal creation and validation part of the PortalHandler into the PortalCreator 2021-10-21 20:15:29 +02:00
79a43b82e5 Fixes the readme's max sign character limits as the real limit is 11, not 12 2021-10-21 20:13:34 +02:00
cb2f7443f5 Improves comments for PortalOptions 2021-10-21 16:39:35 +02:00
8eff9ae5e6 Fixes comments for the PortalOpener class 2021-10-21 00:27:42 +02:00
4b42d4914a Renames openTime to activatedTime, though it's kind of used for both opening and activation 2021-10-20 20:57:00 +02:00
2650e31d97 Fixes comments for the portal activator 2021-10-20 20:55:51 +02:00
d2e8c81a5a Splits the portal class into Portal, PortalActivator, PortalOpener and PortalStructure
PortalStructure now contains information about the gate's physical structure, such as the location of border blocks, the location of entrances, the gate type and the button location.
PortalActivator is responsible for activating/de-activating portals, destination toggling and getting information about available destinations.
PortalOpener is responsible for opening/closing a portal. It's also the place to go for checking if the portal is open for a given player.
Comments of the Portal class have been improved, but the comments of the three new classes need fixing.
2021-10-20 16:09:35 +02:00
635d08b1b3 Makes the SignHelper helper class into the proper PortalSignDrawer which each Portal now has one instance of 2021-10-20 01:33:36 +02:00
1d4b988ca4 Moves the rest of the sign drawing code from Portal to SignHelper 2021-10-18 19:12:30 +02:00
82ed28bba0 Removes the DirectionHelper's getBlockAt method as it only increased complexity 2021-10-18 18:52:24 +02:00
0506cf1b61 Splits the PortalTeleporter into a PlayerTeleporter and a VehicleTeleporter for better structuring
Moves player-related teleportation code to PlayerTeleporter, moves vehicle-related teleportation code to VehicleTeleporter and makes them both extend the Teleporter which now contains all common teleportation code.
2021-10-18 18:38:36 +02:00
f4ec5e05d6 Improves sign drawing during portal loading
Adds "Invalid gate" to the last line of portals with an invalid or unloaded gate type
Re-draws all portals' signs on load in case some invalid portals becomes valid. This also updates any formatting
2021-10-18 18:34:35 +02:00
8c16ddbed5 Adds some tests to the relative block vector 2021-10-18 15:22:55 +02:00
27b1f0641e Adds some block location tests 2021-10-18 14:57:12 +02:00
ac045fa7db Fixes a severe bug caused by trying to simplify GateLayout's saveLayout method 2021-10-18 04:00:18 +02:00
982d8abf65 Extracts teleportation code into the PortalTeleporter class to improve readability 2021-10-18 03:41:16 +02:00
f96e8ed2da Adds a method for checking if a player can afford a given fee 2021-10-18 03:36:56 +02:00
d9ae5456cc Improves permission checking for vehicles with multiple passengers
Changes some log messages into debug messages
Makes sure that all player passengers of a vehicle have their permissions verified and fee paid. This ensures passengers won't get a free ride, or be allowed to access restricted areas by playing stowaway.
2021-10-18 03:35:59 +02:00
fabe0dda80 Fixes inconsistencies in coloring of the portal name when drawing signs. The - is now white. 2021-10-17 22:47:27 +02:00
3de785d5ab Improves and fixes comments for the gate layout class 2021-10-16 16:44:11 +02:00
59069d1423 Improves comments in the GateHandler class and extracts some code into GateReader
Moves code for reading .gate files into the GateReader helper class
Improves all comments in GateHandler where possible
Adds more helper comments
2021-10-15 22:16:02 +02:00
5299efaa86 Renames types to characterMaterialMap inside the GateHandler class 2021-10-15 19:46:25 +02:00
e2c91c1feb Changes EconomyHandler method names to be more consistent 2021-10-15 19:25:31 +02:00
d45af537cd Removes the unused getCorners method 2021-10-15 19:24:15 +02:00
6e658003e0 Improves Gate comments where possible
Renames types to characterMaterialMap
Simplifies writeConfig to a single method
2021-10-15 19:23:17 +02:00
382156a719 Adds missing information about gate economy config values 2021-10-15 18:52:02 +02:00
44325eeb6a Improves and fixes comments for listeners
Removes the enableBungee check in the BungeeCordListener as it should only be listening if the option is enabled anyway
Improves the checking for players teleporting from the end
2021-10-13 16:46:30 +02:00
bf7a10636e Improves comments for Stargate events, and adds a new event for teleporting entities
Adds information about what events can be used for
Tries to clarify event comments where possible
Renames The StargatePortalEvent to StargatePlayerPortalEvent
Adds StargateEntityPortalEvent
Makes the StargateEntityPortalEvent trigger whenever a vehicle is teleported
Removes the unused event name for all events
2021-10-13 15:45:15 +02:00
0ab6cb52c0 Makes some small comment adjustments 2021-10-13 14:08:38 +02:00
f16a7089f4 Updates the comments for BlockLocation 2021-10-13 13:35:56 +02:00
4bdc5b6bd9 Populates default gates after migrating config to update default gates for old installations 2021-10-12 20:41:45 +02:00
5b6e3f81a6 Updates readme to mark end portals as functional 2021-10-12 04:18:58 +02:00
0709c18e30 Adjusts height to get above slabs to an entire block as empty minecarts clipped through single slab layers 2021-10-12 03:48:13 +02:00
e14007380f Adds proper checking and odd case catching before teleporting players through artificial end portals
Adds a proper permission check to make sure players are allowed to teleport through the artificial portal
Adds a teleportation back to the entrance as the teleportation event cannot be properly cancelled
Adds a proper class for storing info about the teleportation
2021-10-12 02:47:09 +02:00
53cd55938b Fixes teleportation of players using end portals to and from the end 2021-10-12 01:11:52 +02:00
51afa1527f Updates the API version used as 1.16 is no longer the target version 2021-10-11 20:16:36 +02:00
72c1b5a239 Updates About information 2021-10-11 20:13:50 +02:00
b0c350a140 Updates README to reflect vehicle teleportation capabilities 2021-10-11 01:35:12 +02:00
06757ef9ee Removes debug output for chunk unloading 2021-10-11 01:20:50 +02:00
9efc960696 Makes sure to check entrance blocks when, and only when, protectEntrance is enabled 2021-10-11 00:11:04 +02:00
1bf9914c39 Generifies another vehicle check 2021-10-11 00:03:49 +02:00
05123d54bd Generifies the check for non-living vehicles just in case 2021-10-10 23:38:20 +02:00
2e4d545955 Changes the vehicle check to prevent players in boats from leaving their boat to teleport 2021-10-10 23:17:29 +02:00
f8fae1fbf1 Makes sure to ignore mounted players if handleVehicles is disabled 2021-10-10 23:11:52 +02:00
964eb0f898 Adds a new The End- inspired gate for more default diversity 2021-10-10 23:03:39 +02:00