Removes the DirectionHelper's getBlockAt method as it only increased complexity

This commit is contained in:
Kristian Knarvik 2021-10-18 18:52:24 +02:00
parent 0506cf1b61
commit 82ed28bba0
3 changed files with 4 additions and 19 deletions

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@ -3,7 +3,6 @@ package net.knarcraft.stargate.portal;
import net.knarcraft.stargate.Stargate;
import net.knarcraft.stargate.container.BlockLocation;
import net.knarcraft.stargate.container.RelativeBlockVector;
import net.knarcraft.stargate.utility.DirectionHelper;
import net.knarcraft.stargate.utility.EconomyHandler;
import org.bukkit.Material;
@ -195,7 +194,8 @@ public class Gate {
Character key = layout.getLayout()[lineIndex][rowIndex];
Material materialInLayout = characterMaterialMap.get(key);
Material materialAtLocation = DirectionHelper.getBlockAt(topLeft, borderVector, yaw).getType();
Material materialAtLocation = topLeft.getRelativeLocation(borderVector, yaw).getType();
if (materialInLayout == null) {
/* This generally should not happen with proper checking, but just in case a material character is not
* recognized, but still allowed in previous checks, verify the gate as long as all such instances of
@ -225,7 +225,7 @@ public class Gate {
Stargate.debug("verifyGateEntrancesMatch", String.valueOf(topLeft));
for (RelativeBlockVector entranceVector : layout.getEntrances()) {
Stargate.debug("verifyGateEntrancesMatch", String.valueOf(entranceVector));
Material type = DirectionHelper.getBlockAt(topLeft, entranceVector, yaw).getType();
Material type = topLeft.getRelativeLocation(entranceVector, yaw).getType();
//Ignore entrance if it's air or water, and we're creating a new gate
if (onCreate && (type == Material.AIR || type == Material.WATER)) {

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@ -8,7 +8,6 @@ import net.knarcraft.stargate.event.StargateActivateEvent;
import net.knarcraft.stargate.event.StargateCloseEvent;
import net.knarcraft.stargate.event.StargateDeactivateEvent;
import net.knarcraft.stargate.event.StargateOpenEvent;
import net.knarcraft.stargate.utility.DirectionHelper;
import net.knarcraft.stargate.utility.SignHelper;
import org.bukkit.Axis;
import org.bukkit.Material;
@ -670,7 +669,7 @@ public class Portal {
* @return <p>The block at the given relative position</p>
*/
public BlockLocation getBlockAt(RelativeBlockVector vector) {
return DirectionHelper.getBlockAt(getTopLeft(), vector, getYaw());
return getTopLeft().getRelativeLocation(vector, getYaw());
}
/**

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@ -1,7 +1,5 @@
package net.knarcraft.stargate.utility;
import net.knarcraft.stargate.container.BlockLocation;
import net.knarcraft.stargate.container.RelativeBlockVector;
import org.bukkit.Location;
import org.bukkit.block.BlockFace;
import org.bukkit.util.Vector;
@ -85,18 +83,6 @@ public final class DirectionHelper {
}
}
/**
* Gets a block location relative to another
*
* @param topLeft <p>The block location to start at (Usually the top-left block of a portal)</p>
* @param vector <p>The relative vector describing the relative location</p>
* @param yaw <p>The yaw pointing outwards from the portal</p>
* @return <p>A block location relative to the given location</p>
*/
public static BlockLocation getBlockAt(BlockLocation topLeft, RelativeBlockVector vector, double yaw) {
return topLeft.getRelativeLocation(vector, yaw);
}
/**
* Moves a location relatively
*