Updates README to reflect vehicle teleportation capabilities
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@ -7,6 +7,8 @@ can share a network or be split into clusters; they can be hidden on a network o
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- Vault economy support -- can add costs for create, destroy and use.
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- Multiple custom gate configurations
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- Message customization
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- Teleport across worlds or servers (BungeeCord supported)
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- Vehicle teleportation -- teleport minecarts, boats, horses, pigs and striders
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## Background
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@ -341,14 +343,17 @@ bungeeSign=Teleport to
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- Splits a lot of the code into smaller objects
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- Moves duplicated code into helper classes
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- Re-implements vehicle teleportation
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- Makes boat teleportation work as expected
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- Makes it possible to teleport a player riding a pig or a horse
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- Makes boat teleportation work as expected, including being able to teleport with two passengers. This allows players
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to use boats to transport creatures through portals and to other areas, or even worlds
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- Makes it possible to teleport a player riding a living entity (a pig, a horse, a donkey, a zombie horse, a skeleton
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horse or a strider). It does not work for entities the player cannot control, such as llamas.
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- Makes both nether portals and end gateways work properly without causing mayhem
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- Replaces the modX and modZ stuff with yaw calculation to make it easier to understand
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- Comments all the code
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- Extracts portal options and portal-related locations to try and reduce size
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- Rewrites tons of code to make it more readable and manageable
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- Implements proper snowman snow blocking, and removes the "temporary" ignoreEntrances option
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- Adds a default gate using end stone bricks and end gateway for more default diversity
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#### \[Version 0.8.0.3] PseudoKnight fork
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