Updates README to reflect vehicle teleportation capabilities

This commit is contained in:
Kristian Knarvik 2021-10-11 01:35:12 +02:00
parent 06757ef9ee
commit b0c350a140

@ -7,6 +7,8 @@ can share a network or be split into clusters; they can be hidden on a network o
- Vault economy support -- can add costs for create, destroy and use.
- Multiple custom gate configurations
- Message customization
- Teleport across worlds or servers (BungeeCord supported)
- Vehicle teleportation -- teleport minecarts, boats, horses, pigs and striders
## Background
@ -341,14 +343,17 @@ bungeeSign=Teleport to
- Splits a lot of the code into smaller objects
- Moves duplicated code into helper classes
- Re-implements vehicle teleportation
- Makes boat teleportation work as expected
- Makes it possible to teleport a player riding a pig or a horse
- Makes boat teleportation work as expected, including being able to teleport with two passengers. This allows players
to use boats to transport creatures through portals and to other areas, or even worlds
- Makes it possible to teleport a player riding a living entity (a pig, a horse, a donkey, a zombie horse, a skeleton
horse or a strider). It does not work for entities the player cannot control, such as llamas.
- Makes both nether portals and end gateways work properly without causing mayhem
- Replaces the modX and modZ stuff with yaw calculation to make it easier to understand
- Comments all the code
- Extracts portal options and portal-related locations to try and reduce size
- Rewrites tons of code to make it more readable and manageable
- Implements proper snowman snow blocking, and removes the "temporary" ignoreEntrances option
- Adds a default gate using end stone bricks and end gateway for more default diversity
#### \[Version 0.8.0.3] PseudoKnight fork