Adds missing information about gate economy config values
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README.md
11
README.md
@ -157,6 +157,10 @@ will lay out the gate format. Here is the default nethergate.gate file:
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portal-open=NETHER_PORTAL
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portal-closed=AIR
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button=STONE_BUTTON
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usecost=0
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createcost=0
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destroycost=0
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toowner=false
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X=OBSIDIAN
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-=OBSIDIAN
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@ -172,8 +176,15 @@ material for `portal-closed` can be most things, including solid blocks. Some ma
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material for `portal-open` can be any block the player can partially enter, even things like `GLOW_LICHEN`.
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`NETHER_PORTAL`, `END_GATEWAY` and `END_PORTAL` all work.
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The `usecost`, `createcost` and `destroycost` keys can be used to set an economy price for gates of this type, different
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from the cost defined in the config. With economy enabled, all gates without these values set will use the values from
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the config. If you want to have different costs for different portals, you must create different gate types and set
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different costs for each one. The `toowner` key can be used to set whether funds withdrawn for using portals with this
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gate type should go to the portal's owner.
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The key `button` is used to define the type of button that is generated for this gate. It can be a button (of any type),
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a type of wall coral (dead or alive), a type of shulker box or a chest.
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`X` and `-` are used to define block types for the layout (Any single-character can be used, such as `#`).
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In the gate format, you can see we use `X` to show where obsidian must be, `-` where the controls (Button/sign) are.
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You will also notice a `*` in the gate layout, this is the "exit point" of the gate, the block at which the player will
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