Improves sign drawing during portal loading
Adds "Invalid gate" to the last line of portals with an invalid or unloaded gate type Re-draws all portals' signs on load in case some invalid portals becomes valid. This also updates any formatting
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@ -937,6 +937,11 @@ public class PortalHandler {
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Stargate.logger.info(String.format("%s{%s} Loaded %d stargates with %d set as always-on",
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Stargate.getString("prefix"), world.getName(), portalCounts.getSecondValue(),
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portalCounts.getFirstValue()));
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//Re-draw the signs in case a bug in the config prevented the portal from loading and has been fixed since
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for (Portal portal : allPortals) {
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portal.drawSign();
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}
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return true;
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} catch (Exception e) {
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Stargate.logger.log(Level.SEVERE, "Exception while reading stargates from " + database.getName() + ": " + lineIndex);
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@ -962,6 +967,11 @@ public class PortalHandler {
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portalLocation.setTopLeft(new BlockLocation(world, portalData[6]));
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Gate gate = GateHandler.getGateByName(portalData[7]);
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if (gate == null) {
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//Mark the sign as invalid to reduce some player confusion
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Sign sign = (Sign) portalLocation.getSignLocation().getBlock().getState();
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Stargate.setLine(sign, 3, Stargate.getString("signInvalidGate"));
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sign.update();
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Stargate.logger.info(Stargate.getString("prefix") + "Gate layout on line " + lineIndex +
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" does not exist [" + portalData[7] + "]");
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return;
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@ -28,6 +28,7 @@ signRightClick=Right click
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signToUse=to use gate
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signRandom=Random
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signDisconnected=Disconnected
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signInvalidGate=Invalid gate
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bungeeDisabled=BungeeCord support is disabled.
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bungeeDeny=You do not have permission to create BungeeCord gates.
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