Updates readme to mark end portals as functional
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@ -170,7 +170,7 @@ X*.X
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The keys `portal-open` and `portal-closed` are used to define the material in the gate when it is open or closed. The
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material for `portal-closed` can be most things, including solid blocks. Some materials may act weirdly though. The
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material for `portal-open` can be any block the player can partially enter, even things like `GLOW_LICHEN`.
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`NETHER_PORTAL` and `END_GATEWAY` work, but `END_PORTAL` does not.
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`NETHER_PORTAL`, `END_GATEWAY` and `END_PORTAL` all work.
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The key `button` is used to define the type of button that is generated for this gate. It can be a button (of any type),
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a type of wall coral (dead or alive), a type of shulker box or a chest.
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@ -354,6 +354,7 @@ bungeeSign=Teleport to
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- Rewrites tons of code to make it more readable and manageable
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- Implements proper snowman snow blocking, and removes the "temporary" ignoreEntrances option
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- Adds a default gate using end stone bricks and end gateway for more default diversity
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- Makes portals using end portal blocks work as expected
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#### \[Version 0.8.0.3] PseudoKnight fork
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