Updates readme to mark end portals as functional

This commit is contained in:
Kristian Knarvik 2021-10-12 04:18:58 +02:00
parent 0709c18e30
commit 5b6e3f81a6

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@ -170,7 +170,7 @@ X*.X
The keys `portal-open` and `portal-closed` are used to define the material in the gate when it is open or closed. The
material for `portal-closed` can be most things, including solid blocks. Some materials may act weirdly though. The
material for `portal-open` can be any block the player can partially enter, even things like `GLOW_LICHEN`.
`NETHER_PORTAL` and `END_GATEWAY` work, but `END_PORTAL` does not.
`NETHER_PORTAL`, `END_GATEWAY` and `END_PORTAL` all work.
The key `button` is used to define the type of button that is generated for this gate. It can be a button (of any type),
a type of wall coral (dead or alive), a type of shulker box or a chest.
@ -354,6 +354,7 @@ bungeeSign=Teleport to
- Rewrites tons of code to make it more readable and manageable
- Implements proper snowman snow blocking, and removes the "temporary" ignoreEntrances option
- Adds a default gate using end stone bricks and end gateway for more default diversity
- Makes portals using end portal blocks work as expected
#### \[Version 0.8.0.3] PseudoKnight fork