Steven Scott
61e42034dd
Update README
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add config.yml
2011-11-21 20:09:52 -08:00
TheDgtl
1713654cdf
=============
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Updates
=============
Please visit http://forum.thedgtl.net for all updates and support!
2011-10-28 19:51:57 -07:00
Steven Scott
13e4d9a6b2
[Version 0.6.10]
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- Added Register support as opposed to iConomy
2011-10-16 12:31:30 -07:00
Steven Scott
02f83cb19b
Added UTF8 support for lang files (With or without BOM)
2011-09-10 17:31:33 -07:00
Steven Scott
e781b6be50
[Version 0.6.8]
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- Fixed unmanned carts losing velocity through gates
- /sg reload now properly switches languages
[Version 0.6.7]
- Added lang option
- Removed language debug output
- Added German language (lang=de) -- Thanks EduardBaer
2011-09-03 16:55:50 -07:00
Steven Scott
ab21354c7a
[Version 0.6.6]
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- Added %cost% and %portal% to all eco* messages
- Fixed an issue when creating a gate on a network you don't have
access to
- I can't spell
2011-08-28 21:35:33 -07:00
Steven Scott
394421dff8
Added stargate.create.gate permissions
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This is really 0.6.5... Hopefully
2011-08-28 18:08:03 -07:00
Steven Scott
8e222ea87e
Added 'S'how option for Always-On gates
2011-08-28 17:51:37 -07:00
Steven Scott
af37bac990
[Version 0.6.5]
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- Moved printed message config to a seperate file
- Added permdebug option
- Hopefully fix path issues some people were having
- Fixed iConomy creation cost
2011-08-28 17:40:36 -07:00
Steven Scott
f1cb266a0a
Fixed iConomy
2011-08-25 21:27:43 -07:00
Steven Scott
fc6dda8b4a
[V0.6.3]
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Fixed (Not Connected) showing on inter-world gate loading
Added the ability to negate Network/World permissions
Fixed Lockette compatibility
More stringent verification checks
2011-08-22 23:02:43 -07:00
Steven Scott
2d9283fa7d
Fixed an issue with personal gates
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Added default permissions
2011-08-19 14:49:06 -07:00
Steven Scott
c8764c6091
Stop open gates from being destroyed on startup
2011-08-18 23:41:50 -07:00
Steven Scott
b747c9f0c0
Should hopefully be [v0.6.0]
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Fixed cancellation of Portal events in Stargates
2011-08-18 22:14:00 -07:00
Steven Scott
1b117c3132
Complete re-write of Permissions
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Far more advanced API for checking if people can do things
Better implementation of personal gate creation that works alongside
other network restrictions
Debug option now hides 90% of output if disabled
Better handling of undefined costs in .gate files
Network/World filter option now removed
SuperPerms support
Probably a lot more stuff I don't remember
2011-08-15 23:13:11 -07:00
Drakia
e1e3cd5e39
Added 'B'ackwards option
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Fixed opening of gates with a fixed destination
Added block metadata support
2011-07-12 21:07:53 -07:00
Drakia
4968927528
Take into account world/network restrictions for Vehicles
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Properly teleport empty vehicles between worlds
Properly teleport StoreageMinecarts between worlds
Take into account vehicle type when teleporting
2011-07-10 17:43:49 -07:00
Drakia
49c77a0d7d
License change.
2011-07-02 20:03:42 -07:00
Drakia
3d898ba2b5
Update to teleport method
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Update spawn minecart method
2011-06-22 22:26:37 -07:00
Drakia
85a98d87ef
Left-click to scroll signs up
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Show "(Not Connected)" on fixed-gates with a non-existant destination
Added "maxgates" option
Removed debug message
Started work on disabling damage for lava gates, too much work to
finish with the current implementation of EntityDamageByBlock
2011-06-12 16:37:38 -07:00
Drakia
d22a4b0871
Added chargefreedestination option
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Added freegatesgreen option
Thanks @jtojnar
2011-05-07 13:13:21 -07:00
Drakia
858a40e0cf
Added debug option
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Fixed gates will now show in the list of gates they link to.
Line endings in SignPost
2011-05-06 17:00:21 -07:00
Drakia
4c6c829348
Fixed an NPE with iConomy handling
2011-05-05 22:21:51 -07:00
Drakia
7508c8d386
Owner of gate now isn't charge for use if target is owner
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Updated for iConomy 5.x
Fixed random iConomy bugs
2011-05-03 21:45:11 -07:00
Drakia
806f5e5e71
Enhanced network/world security.
2011-04-30 15:59:43 -07:00
Drakia
54af5f449e
Made some errors more user-friendly
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Properly take into account portal-closed material
2011-04-26 10:35:02 -07:00
Drakia
b54c7ce62f
Gates can not be created on existing gates
2011-04-24 21:52:10 -07:00
Drakia
b9d9ee7c4f
Sign option permissions
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Per-gate iconomy target
/sg reload command
Other misc fixes
2011-04-11 22:11:59 -07:00
Drakia
2d97b497d8
Carts with no player can now go through gates.
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You can set gates to send their cost to their owner.
Cleaned up the iConomy code a bit, messages should only be shown on
actual deduction now.
Created separate 'stargate.free.{use/create/destroy}' permissions.
2011-04-08 00:42:34 -07:00
Drakia
e78297ce68
Update README
2011-04-06 01:48:47 -07:00
Drakia
bae416cac7
Added 'stargate.world.*' permission
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Added 'stargate.network.*' permission
Added 'networkfilter' option
Added 'worldfilter' option
2011-04-06 01:42:24 -07:00
Drakia
e3f550d43d
Fixed sign update issue.
2011-04-06 01:03:52 -07:00
Drakia
b17d00e4e8
Added 'stargate.free' permission
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Added iConomy cost into .gate files
2011-04-04 21:55:33 -07:00
Drakia
8bdbb4a613
Fixed the Blox hashcode
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Added 'F'ree option to gates
Added vehicle handling code, including iConomy while in a vehicle
Framework for changing where iConomy sends money
2011-04-02 14:17:17 -07:00
Drakia
77ed32c7fa
Fixed vehicle implementation
2011-03-29 01:43:18 -07:00
Drakia
905cf2ac45
Fixed a bug in iConomy checking.
2011-03-28 12:07:08 -07:00
Drakia
1add1045ca
Added iConomy support. Currently only works with iConomy 4.4 until Niji fixes 4.5
2011-03-20 01:29:55 -07:00
Drakia
9473ca8f6f
Fixed an issue with removing stargates during load
2011-03-14 19:26:04 -07:00
Drakia
ec8c308651
Fixed portal count on load
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Added stargate.create.personal for personal stargate networks
Fixed a bug with destroying stargates by removing sign/button
2011-03-14 12:13:04 -07:00
Drakia
432ab3bbc8
Fixed a bug with worlds in subfolders
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Fixed gates being destroyed with explosions
Added stargate.destroy.owner
2011-03-13 03:07:17 -07:00
Drakia
a9461846de
Fixed a loading bug in which invalid gates caused file truncation
2011-03-11 00:34:43 -08:00
Drakia
896dc04e7a
Fixed multi-world stargates causing an NPE
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Code cleanup
Added a few more errors when a gate can't be loaded
Hopefully fixed path issue on some Linux installs
2011-03-10 13:26:14 -08:00
Drakia
352c6e4357
Changed portals to per-world file
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Lotsa null checks
Better blox.equals
2011-03-06 20:24:31 -08:00
Drakia
a7f6d37c53
Small permissions handling update.
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Core GM support removed, depends on FakePermissions if you use GM.
Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1
Left-clicking to activate a stargate works again
2011-03-04 21:03:56 -08:00
Drakia
3c914dec9b
Built against b424jnks -- As such nothing lower is supported at the moment.
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Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks.
Removed long constructor.
2011-02-23 00:01:23 -08:00
Drakia
94d5a3b0a3
Fixed infinite loop in fixed gates.
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Fixed gate destination will not open when dialed into.
2011-02-18 22:24:46 -08:00
Drakia
0d6d680fcc
Fixed gates no longer show in destination list.
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Started adding stuff for later loading of gates (Will be used for multi world)
2011-02-18 13:53:00 -08:00
Drakia
758b15ae69
Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for custom gates, as the automatic method doesn't work in a lot of cases.
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Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network.
Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
Fixed but not AlwaysOn gates now open the destination gate.
Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
2011-02-17 02:44:47 -08:00
Drakia
1600139c4b
Fuuuu- Some code got undid and broke everything. Fixed.
2011-02-14 22:02:22 -08:00
Drakia
d37adb90ee
Hopefully fixed the "No position found" bug.
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If dest > origin, any blocks past origin.size will drop you at dest[0]
Switched to scheduler instead of our own thread for closing gates and deactivating signs
No longer depend on Permissions, use it as an option. isOp() used as defaults.
2011-02-14 21:51:55 -08:00
Drakia
b3044c6f03
Gates can now be any shape
2011-02-13 12:06:20 -08:00
Drakia
916b6df55d
Gates can now consist of any material.
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You can left or right click the button to open a gate
Gates are now initialized on sign placement, not more right clicking!
2011-02-13 00:04:49 -08:00
Drakia
13dbf6e8f1
Fixed where the default gate is saved to.
2011-02-12 20:30:52 -08:00
Drakia
fe1c136e63
Update README/plugin.yml with new version number
2011-02-12 01:55:13 -08:00
Drakia
9e18c663bf
Moved Stargate files into the plugins/Stargate/ folder
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Added migration code so old gates/portals are ported to new folder structure
Create default config.yml if it doesn't exist
Fixed removing a gate, it is now completely removed
2011-02-11 23:05:45 -08:00
Drakia
a31f32a12b
Updated README gate creation instructions
2011-02-09 01:01:57 -08:00
Drakia
eeed4edd2f
Added README
2011-02-09 00:58:23 -08:00