Adds a combined command for setting both the horizontal and vertical velocities of a launchpad.
Adds support for multiple arguments in /launchpad sub-commands
Adds support for randomized player trails when launching from a launchpad
Adds configurable particle trails that appear when a player is launched, and disappear when the player lands.
Changes some configuration paths to clarify the structure.
Adds a new sphere particle mode
Stores particle calculations for improved efficiency
Makes particles take the height of the launchpad block into account
Sets a limit for circular density as too many particles create visual glitches.
Makes the particle respawn time configurable
In addition to allowing null to clear a value, this change makes sure launchpads store their actual velocities instead of the fallback, allowing value changes to update for all current launchpads.
A bug where a double parsing was checking for the wrong exception has been fixed.