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Adds particle settings to the README
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README.md
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README.md
@ -32,11 +32,22 @@ If you alter several launchpad values in succession, they'll all be applied to t
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## Configuration
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| Node | Type | Description |
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|------------------------------------------------------------|----------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| launchpad.materials | List | A list of materials, or material tags (+TAG_NAME), which are always treated as launchpads, without the need for manual registration. |
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| launchpad.materialWhitelist | List | A list of materials, or material tags (+TAG_NAME), which can be manually turned into launchpads. Use this to prevent unwanted blocks from being turned into launchpads. |
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| launchpad.verticalVelocity | Decimal number | The vertical (upwards) velocity applied to launchpads if not specified otherwise. |
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| launchpad.horizontalVelocity | Decimal number | The horizontal (sideways) velocity applied to launchpads if not specified otherwise. |
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| launchpad.materialVelocities.<MATERIAL>.horizontalVelocity | Decimal number | The horizontal (sideways) velocity applied to launchpads of type <MATERIAL> if not overridden for the block. |
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| launchpad.materialVelocities.<MATERIAL>.verticalVelocity | Decimal number | The vertical (sideways) velocity applied to launchpads of type <MATERIAL> if not overridden for the block. |
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| Node | Type | Description |
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|------------------------------------------------------------|-------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| launchpad.materials | List | A list of materials, or material tags (+TAG_NAME), which are always treated as launchpads, without the need for manual registration. |
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| launchpad.materialWhitelist | List | A list of materials, or material tags (+TAG_NAME), which can be manually turned into launchpads. Use this to prevent unwanted blocks from being turned into launchpads. |
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| launchpad.verticalVelocity | Decimal number | The vertical (upwards) velocity applied to launchpads if not specified otherwise. |
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| launchpad.horizontalVelocity | Decimal number | The horizontal (sideways) velocity applied to launchpads if not specified otherwise. |
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| launchpad.materialVelocities.<MATERIAL>.horizontalVelocity | Decimal number | The horizontal (sideways) velocity applied to launchpads of type <MATERIAL> if not overridden for the block. |
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| launchpad.materialVelocities.<MATERIAL>.verticalVelocity | Decimal number | The vertical (sideways) velocity applied to launchpads of type <MATERIAL> if not overridden for the block. |
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| launchpad.particles.enabled | True / False | Whether to display some kind of particle effect above manually added launchpads. |
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| launchpad.particles.mode | SINGLE / SQUARE / PYRAMID / SPHERE / CIRCLE | The mode used for drawing particles. SINGLE directly spawns the particle(s) in one spot above the launchpad. The other ones spawn particles a bunch of times in a pattern. |
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| launchpad.particles.type | [Particle](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html) | The type of particle to spawn above launchpads. |
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| launchpad.particles.amount | Positive integer | The amount of particles to spawn. Use 1 if mode is anything except SINGLE, unless you know what you are doing! |
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| launchpad.particles.offsetX | Decimal number | The offset, or spread of the particles in the X direction, relative to the launchpad |
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| launchpad.particles.offsetY | Decimal number | The offset, or spread of the particles in the Y direction, relative to the launchpad |
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| launchpad.particles.offsetZ | Decimal number | The offset, or spread of the particles in the Z direction, relative to the launchpad |
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| launchpad.particles.heightOffset | Decimal number | The amount of blocks above the launchpad the particle should spawn. 0.5 = half a block. 1 = one block. |
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| launchpad.particles.particleDensity | Decimal number | A definition for the number of particles used to draw shapes. The number of particles is basically `distance / particleDensity`, so lower numbers create a more dense shape. |
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| launchpad.particles.extra | Decimal number | Extra data for the specific particle. Check the Spigot documentation for details. |
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| launchpad.particles.spawnDelay | Positive integer | The amount of ticks (1 second = 20 ticks) between each time the particle(s) should be spawned again. Depending on the particle, higher values will make the particle(s) completely disappear and reappear. |
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@ -45,6 +45,6 @@ launchpad:
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particleDensity: 0.5
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# Extra data for the particle. Valid values depend on the particle type.
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extra: 0
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# The amount of ticks between each time the particle(s) should be set again. Depending on the particle, higher
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# values will make the particle(s) completely disappear and reappear.
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# The amount of ticks (1 second = 20 ticks) between each time the particle(s) should be spawned again. Depending on
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# the particle, higher values will make the particle(s) completely disappear and reappear.
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spawnDelay: 20
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