47 lines
2.4 KiB
YAML

launchpad:
# A list of all materials automatically enabled as a launch-pad. Use +PRESSURE_PLATES for all pressure plates, or
# +WOODEN_PRESSURE_PLATES for all wooden pressure plates.
materials:
- LIGHT_WEIGHTED_PRESSURE_PLATE # This is the gold pressure plate
- HEAVY_WEIGHTED_PRESSURE_PLATE # This is the iron pressure plate
# A whitelist for the materials that can be manually set as a launchpad. If non-empty, only the materials listed can
# be clicked after executing "/launchpad add" or a different launchpad-editing command. As with materials, this
# supports tags like +PRESSURE_PLATES
materialWhitelist: [ ]
# The default vertical (upwards) velocity for all launchpads
verticalVelocity: 0.2
# The default horizontal (outwards) velocity for all launchpads
horizontalVelocity: 0.5
# Default velocities for specific launchpad materials. You can use this to set up different velocities for each type
# of pressure plate or other material.
materialVelocities:
LIGHT_WEIGHTED_PRESSURE_PLATE:
verticalVelocity: 0.2
horizontalVelocity: 0.5
HEAVY_WEIGHTED_PRESSURE_PLATE:
verticalVelocity: 0.3
horizontalVelocity: 1
# Settings for particles displayed above launchpads
particles:
# Whether to enable particles above launchpads
enabled: false
# The mode used for spawning particles. Valid values are: SINGLE, SQUARE and CIRCLE
mode: SQUARE
# The type of particle to spawn. See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
type: DRIP_LAVA
# The number of particles to spawn every second
amount: 1
# The offset of the particle in the X direction, relative to the launchpad
offsetX: 0
# The offset of the particle in the Y direction, relative to the launchpad
offsetY: 0
# The offset of the particle in the Z direction, relative to the launchpad
offsetZ: 0
# The height above the launchpad the particle should spawn. 1 = one block above, 0.5 = half a block above
heightOffset: 0.5
# The density of particles when using square or circle modes. For example, square with density = 1 will have 1
# particle for each corner, density = 0.1 will have 10 particles on each side and density = 0.01 will have 100
# particles on each side.
particleDensity: 0.5
# Extra data for the particle. Valid values depend on the particle type.
extra: 0