mirror of
https://github.com/SunNetservers/Launchpad.git
synced 2025-03-31 08:46:29 +02:00
47 lines
2.4 KiB
YAML
47 lines
2.4 KiB
YAML
launchpad:
|
|
# A list of all materials automatically enabled as a launch-pad. Use +PRESSURE_PLATES for all pressure plates, or
|
|
# +WOODEN_PRESSURE_PLATES for all wooden pressure plates.
|
|
materials:
|
|
- LIGHT_WEIGHTED_PRESSURE_PLATE # This is the gold pressure plate
|
|
- HEAVY_WEIGHTED_PRESSURE_PLATE # This is the iron pressure plate
|
|
# A whitelist for the materials that can be manually set as a launchpad. If non-empty, only the materials listed can
|
|
# be clicked after executing "/launchpad add" or a different launchpad-editing command. As with materials, this
|
|
# supports tags like +PRESSURE_PLATES
|
|
materialWhitelist: [ ]
|
|
# The default vertical (upwards) velocity for all launchpads
|
|
verticalVelocity: 0.2
|
|
# The default horizontal (outwards) velocity for all launchpads
|
|
horizontalVelocity: 0.5
|
|
# Default velocities for specific launchpad materials. You can use this to set up different velocities for each type
|
|
# of pressure plate or other material.
|
|
materialVelocities:
|
|
LIGHT_WEIGHTED_PRESSURE_PLATE:
|
|
verticalVelocity: 0.2
|
|
horizontalVelocity: 0.5
|
|
HEAVY_WEIGHTED_PRESSURE_PLATE:
|
|
verticalVelocity: 0.3
|
|
horizontalVelocity: 1
|
|
# Settings for particles displayed above launchpads
|
|
particles:
|
|
# Whether to enable particles above launchpads
|
|
enabled: false
|
|
# The mode used for spawning particles. Valid values are: SINGLE, SQUARE and CIRCLE
|
|
mode: SQUARE
|
|
# The type of particle to spawn. See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
|
|
type: DRIP_LAVA
|
|
# The number of particles to spawn every second
|
|
amount: 1
|
|
# The offset of the particle in the X direction, relative to the launchpad
|
|
offsetX: 0
|
|
# The offset of the particle in the Y direction, relative to the launchpad
|
|
offsetY: 0
|
|
# The offset of the particle in the Z direction, relative to the launchpad
|
|
offsetZ: 0
|
|
# The height above the launchpad the particle should spawn. 1 = one block above, 0.5 = half a block above
|
|
heightOffset: 0.5
|
|
# The density of particles when using square or circle modes. For example, square with density = 1 will have 1
|
|
# particle for each corner, density = 0.1 will have 10 particles on each side and density = 0.01 will have 100
|
|
# particles on each side.
|
|
particleDensity: 0.5
|
|
# Extra data for the particle. Valid values depend on the particle type.
|
|
extra: 0 |