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https://github.com/SunNetservers/Launchpad.git
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Adds partially finished particle effects #7
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bbfd22e046
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@ -2,8 +2,11 @@ package net.knarcraft.launchpad.config;
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import net.knarcraft.launchpad.Launchpad;
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import net.knarcraft.launchpad.launchpad.LaunchpadBlockHandler;
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import net.knarcraft.launchpad.task.ParticleSpawner;
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import net.knarcraft.launchpad.util.MaterialHelper;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.jetbrains.annotations.NotNull;
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@ -21,6 +24,8 @@ public class LaunchpadConfiguration {
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private @NotNull FileConfiguration fileConfiguration;
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private double horizontalVelocity;
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private double verticalVelocity;
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private boolean particlesEnabled;
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private int particleTaskId = -1;
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private @NotNull Set<Material> launchpadMaterials = new HashSet<>();
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private @NotNull Set<Material> materialWhitelist = new HashSet<>();
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@ -56,6 +61,8 @@ public class LaunchpadConfiguration {
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// Load launchpad blocks
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LaunchpadBlockHandler.loadAll();
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loadParticleConfiguration(launchpadSection);
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}
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/**
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@ -127,4 +134,58 @@ public class LaunchpadConfiguration {
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return loadedMaterials;
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}
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/**
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* Loads configuration values related to launchpad particles
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*
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* @param launchpadSection <p>The configuration section containing launchpad values</p>
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*/
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private void loadParticleConfiguration(ConfigurationSection launchpadSection) {
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ConfigurationSection particlesSection = launchpadSection.getConfigurationSection("particles");
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if (particlesSection == null) {
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Launchpad.log(Level.WARNING, "Unable to load particles configuration. " +
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"The \"particles\" configuration section is missing.");
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return;
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}
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boolean previousEnabled = this.particlesEnabled;
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this.particlesEnabled = particlesSection.getBoolean("enabled", false);
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@NotNull Particle particleType;
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try {
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particleType = Particle.valueOf(particlesSection.getString("type"));
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} catch (IllegalArgumentException exception) {
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particleType = Particle.ASH;
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}
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int particleAmount = particlesSection.getInt("amount", 30);
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double offsetX = particlesSection.getDouble("offsetX", 0.5);
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double offsetY = particlesSection.getDouble("offsetY", 1);
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double offsetZ = particlesSection.getDouble("offsetZ", 0.5);
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double heightOffset = particlesSection.getDouble("heightOffset", 0.5);
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double particleDensity = particlesSection.getDouble("particleDensity", 0.1);
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double extra = particlesSection.getDouble("extra", 0);
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ParticleMode particleMode;
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try {
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particleMode = ParticleMode.valueOf(particlesSection.getString("mode"));
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} catch (IllegalArgumentException exception) {
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particleMode = ParticleMode.SINGLE;
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}
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// Make sure particle density is between 1 (inclusive) and 0 (exclusive)
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if (particleDensity <= 0) {
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particleDensity = 0.1;
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} else if (particleDensity > 360) {
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particleDensity = 360;
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}
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if (previousEnabled) {
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// Cancel previous particle spawning task
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Bukkit.getScheduler().cancelTask(particleTaskId);
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}
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if (this.particlesEnabled) {
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// Start particle spawning
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particleTaskId = Bukkit.getScheduler().scheduleSyncRepeatingTask(Launchpad.getInstance(),
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new ParticleSpawner(particleMode, particleType, particleAmount, particleDensity, heightOffset,
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offsetX, offsetY, offsetZ, extra), 20, 20);
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}
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}
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}
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@ -0,0 +1,28 @@
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package net.knarcraft.launchpad.config;
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/**
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* The mode used for spawning particles
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*/
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public enum ParticleMode {
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/**
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* Spawns the set amount of particles on a single point in the world
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*/
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SINGLE,
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/**
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* Spawns the set amount of particles in a square around the block
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*/
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SQUARE,
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/**
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* Spawns the set amount of particles in a circle around the block
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*/
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CIRCLE,
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/**
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* Spawns the set amount of particles in a triangle centered on the block
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*/
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PYRAMID,
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}
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@ -14,8 +14,10 @@ import org.jetbrains.annotations.Nullable;
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import java.io.File;
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import java.io.IOException;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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import java.util.logging.Level;
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@ -109,6 +111,15 @@ public final class LaunchpadBlockHandler {
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}
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}
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/**
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* Gets all stored launchpads
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*
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* @return <p>All stored launchpads</p>
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*/
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public static Set<LaunchpadBlock> getAll() {
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return new HashSet<>(launchpadBlocks.values());
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}
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/**
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* Loads a single launchpad
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*
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142
src/main/java/net/knarcraft/launchpad/task/ParticleSpawner.java
Normal file
142
src/main/java/net/knarcraft/launchpad/task/ParticleSpawner.java
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@ -0,0 +1,142 @@
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package net.knarcraft.launchpad.task;
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import net.knarcraft.launchpad.config.ParticleMode;
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import net.knarcraft.launchpad.launchpad.LaunchpadBlock;
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import net.knarcraft.launchpad.launchpad.LaunchpadBlockHandler;
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import org.bukkit.Location;
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import org.bukkit.Particle;
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import org.bukkit.World;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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/**
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* A runnable tasks that spawns particles at every launchpad
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*/
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public class ParticleSpawner implements Runnable {
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private final ParticleMode particleMode;
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private final Particle particleType;
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private final int particleAmount;
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private final double particleDensity;
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private final double heightOffset;
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private final double offsetX;
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private final double offsetY;
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private final double offsetZ;
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private final double extra;
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/**
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* Instantiates a new particle spawner
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*
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* @param particleMode <p>The mode used when spawning particles</p>
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* @param particleType <p>The type of particle to spawn</p>
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* @param particleAmount <p>The amount of particles to spawn at once</p>
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* @param particleDensity <p>The density of particles for particle shapes. Lower = more particles.</p>
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* @param heightOffset <p>The height above the launchpad the particle should spawn</p>
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* @param offsetX <p>The offset of the particle in the X direction</p>
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* @param offsetY <p>The offset of the particle in the Y direction</p>
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* @param offsetZ <p>The offset of the particle in the Z direction</p>
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* @param extra <p>Extra data for the particle</p>
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*/
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public ParticleSpawner(@NotNull ParticleMode particleMode, @NotNull Particle particleType, int particleAmount,
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double particleDensity, double heightOffset, double offsetX, double offsetY, double offsetZ,
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double extra) {
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this.particleMode = particleMode;
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this.particleType = particleType;
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this.particleAmount = particleAmount;
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this.particleDensity = particleDensity;
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this.heightOffset = heightOffset;
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this.offsetX = offsetX;
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this.offsetY = offsetY;
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this.offsetZ = offsetZ;
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this.extra = extra;
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}
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@Override
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public void run() {
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for (LaunchpadBlock launchpad : LaunchpadBlockHandler.getAll()) {
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if (!launchpad.getBlock().getChunk().isLoaded()) {
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continue;
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}
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Location location = launchpad.getBlock().getLocation().clone();
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World world = location.getWorld();
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if (world == null) {
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continue;
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}
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switch (particleMode) {
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case SINGLE -> spawnParticle(world, location.clone().add(0.5, heightOffset, 0.5));
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case SQUARE -> drawSquare(world, location);
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case CIRCLE -> drawCircle(world, location);
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case PYRAMID -> drawPyramid(world, location);
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}
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}
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}
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/**
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* Spawns a pyramid of particles at the given location
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*
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* @param world <p>The world to spawn the particles in</p>
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* @param location <p>The location of the block to spawn the particles at</p>
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*/
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private void drawPyramid(@NotNull World world, @NotNull Location location) {
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// Draw the bottom of the
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drawSquare(world, location);
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// Top: 0.5, 1, 0.5. Corner 1: 0, 0, 0. Corner 2: 1, 0, 0. Corner 3: 0, 0, 1, Corner 4: 1, 0, 1
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double triangleHeight = 1;
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//TODO: This works fine for heightOffset = 1, but changing the height offset changes things. 0 offset causes
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// the pyramid to become too wide. 2 offset causes the pyramid to become too narrow.
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Vector topVector = new Vector(0.5, triangleHeight + heightOffset, 0.5);
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Location topLocation = location.clone().add(topVector);
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Vector line1Direction = new Vector(-0.5, 0, -0.5).subtract(topVector).normalize();
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Vector line2Direction = new Vector(1.5, 0, -0.5).subtract(topVector).normalize();
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Vector line3Direction = new Vector(-0.5, 0, 1.5).subtract(topVector).normalize();
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Vector line4Direction = new Vector(1.5, 0, 1.5).subtract(topVector).normalize();
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for (double x = 0; x <= triangleHeight; x += particleDensity) {
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spawnParticle(world, topLocation.clone().add(line1Direction.clone().multiply(x)));
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spawnParticle(world, topLocation.clone().add(line2Direction.clone().multiply(x)));
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spawnParticle(world, topLocation.clone().add(line3Direction.clone().multiply(x)));
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spawnParticle(world, topLocation.clone().add(line4Direction.clone().multiply(x)));
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}
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}
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/**
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* Spawns a circle of particles at the given location
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*
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* @param world <p>The world to spawn the particles in</p>
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* @param location <p>The location of the block to spawn the particles at</p>
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*/
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private void drawCircle(@NotNull World world, @NotNull Location location) {
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for (float x = 0; x < 180; x += particleDensity) {
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spawnParticle(world, location.clone().add((0.5 * Math.sin(x)) + 0.5, heightOffset,
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(0.5 * Math.cos(x)) + 0.5));
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}
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}
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/**
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* Spawns a square of particles at the given location
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*
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* @param world <p>The world to spawn the particles in</p>
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* @param location <p>The location of the block to spawn the particles at</p>
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*/
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private void drawSquare(@NotNull World world, @NotNull Location location) {
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for (float x = 0; x < 1; x += particleDensity) {
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spawnParticle(world, location.clone().add(x, heightOffset, 0));
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spawnParticle(world, location.clone().add(x, heightOffset, 1));
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spawnParticle(world, location.clone().add(0, heightOffset, x));
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spawnParticle(world, location.clone().add(1, heightOffset, x));
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}
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}
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/**
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* Spawns the specified particle at the given location
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*
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* @param world <p>The world to spawn the particle in</p>
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* @param location <p>The location to spawn the particle at</p>
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*/
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private void spawnParticle(@NotNull World world, @NotNull Location location) {
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world.spawnParticle(particleType, location, particleAmount, offsetX, offsetY, offsetZ, extra);
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}
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}
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@ -20,4 +20,28 @@ launchpad:
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horizontalVelocity: 0.5
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HEAVY_WEIGHTED_PRESSURE_PLATE:
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verticalVelocity: 0.3
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horizontalVelocity: 1
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horizontalVelocity: 1
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# Settings for particles displayed above launchpads
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particles:
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# Whether to enable particles above launchpads
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enabled: false
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# The mode used for spawning particles. Valid values are: SINGLE, SQUARE and CIRCLE
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mode: SQUARE
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# The type of particle to spawn. See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
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type: DRIP_LAVA
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# The number of particles to spawn every second
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amount: 1
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# The offset of the particle in the X direction, relative to the launchpad
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offsetX: 0
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# The offset of the particle in the Y direction, relative to the launchpad
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offsetY: 0
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# The offset of the particle in the Z direction, relative to the launchpad
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offsetZ: 0
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# The height above the launchpad the particle should spawn. 1 = one block above, 0.5 = half a block above
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heightOffset: 0.5
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# The density of particles when using square or circle modes. For example, square with density = 1 will have 1
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# particle for each corner, density = 0.1 will have 10 particles on each side and density = 0.01 will have 100
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# particles on each side.
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particleDensity: 0.5
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# Extra data for the particle. Valid values depend on the particle type.
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extra: 0
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