launchpad: # A list of all materials automatically enabled as a launch-pad. Use +PRESSURE_PLATES for all pressure plates, or # +WOODEN_PRESSURE_PLATES for all wooden pressure plates. materials: - LIGHT_WEIGHTED_PRESSURE_PLATE # This is the gold pressure plate - HEAVY_WEIGHTED_PRESSURE_PLATE # This is the iron pressure plate # A whitelist for the materials that can be manually set as a launchpad. If non-empty, only the materials listed can # be clicked after executing "/launchpad add" or a different launchpad-editing command. As with materials, this # supports tags like +PRESSURE_PLATES materialWhitelist: [ ] # The default vertical (upwards) velocity for all launchpads verticalVelocity: 0.2 # The default horizontal (outwards) velocity for all launchpads horizontalVelocity: 0.5 # Default velocities for specific launchpad materials. You can use this to set up different velocities for each type # of pressure plate or other material. materialVelocities: LIGHT_WEIGHTED_PRESSURE_PLATE: verticalVelocity: 0.2 horizontalVelocity: 0.5 HEAVY_WEIGHTED_PRESSURE_PLATE: verticalVelocity: 0.3 horizontalVelocity: 1 # Settings for particles displayed above launchpads particles: # Whether to enable particles above launchpads enabled: false # The mode used for spawning particles. Valid values are: SINGLE, SQUARE and CIRCLE mode: SQUARE # The type of particle to spawn. See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html type: DRIP_LAVA # The number of particles to spawn every second amount: 1 # The offset of the particle in the X direction, relative to the launchpad offsetX: 0 # The offset of the particle in the Y direction, relative to the launchpad offsetY: 0 # The offset of the particle in the Z direction, relative to the launchpad offsetZ: 0 # The height above the launchpad the particle should spawn. 1 = one block above, 0.5 = half a block above heightOffset: 0.5 # The density of particles when using square or circle modes. For example, square with density = 1 will have 1 # particle for each corner, density = 0.1 will have 10 particles on each side and density = 0.01 will have 100 # particles on each side. particleDensity: 0.5 # Extra data for the particle. Valid values depend on the particle type. extra: 0