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Adds a cube particle option
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@ -41,7 +41,7 @@ If you alter several launchpad values in succession, they'll all be applied to t
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| launchpad.materialVelocities.\<MATERIAL>.horizontalVelocity | Decimal number | The horizontal (sideways) velocity applied to launchpads of type \<MATERIAL> if not overridden for the block. |
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| launchpad.materialVelocities.\<MATERIAL>.verticalVelocity | Decimal number | The vertical (sideways) velocity applied to launchpads of type \<MATERIAL> if not overridden for the block. |
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| launchpad.particles.enabled | True / False | Whether to display some kind of particle effect above manually added launchpads. |
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| launchpad.particles.mode | SINGLE / SQUARE / PYRAMID / SPHERE / CIRCLE | The mode used for drawing particles. SINGLE directly spawns the particle(s) in one spot above the launchpad. The other ones spawn particles a bunch of times in a pattern. |
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| launchpad.particles.mode | SINGLE / SQUARE / PYRAMID / SPHERE / CIRCLE / CUBE | The mode used for drawing particles. SINGLE directly spawns the particle(s) in one spot above the launchpad. The other ones spawn particles a bunch of times in a pattern. |
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| launchpad.particles.type | [Particle](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html) | The type of particle to spawn above launchpads. |
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| launchpad.particles.amount | Positive integer | The amount of particles to spawn. Use 1 if mode is anything except SINGLE, unless you know what you are doing! |
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| launchpad.particles.offsetX | Decimal number | The offset, or spread of the particles in the X direction, relative to the launchpad |
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@ -30,4 +30,9 @@ public enum ParticleMode {
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*/
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SPHERE,
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/**
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* Spawns the set amount of particles in a cube centered on the block
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*/
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CUBE,
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}
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@ -64,6 +64,7 @@ public class ParticleSpawner implements Runnable {
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case CIRCLE -> drawCircle(world, location);
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case PYRAMID -> drawPyramid(world, location);
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case SPHERE -> drawSphere(world, location);
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case CUBE -> drawCube(world, location);
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}
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}
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}
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@ -81,6 +82,26 @@ public class ParticleSpawner implements Runnable {
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return this.particleConfig;
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}
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/**
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* Spawns a cube of particles at the given location
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*
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* @param world <p>The world to spawn the particles in</p>
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* @param location <p>The location of the block to spawn the particles at</p>
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*/
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private void drawCube(@NotNull World world, @NotNull Location location) {
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// Draw the top and bottom of the cube
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drawSquare(world, location);
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drawSquare(world, location.clone().add(0, 1, 0));
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for (float y = 0; y <= 1; y += getParticleConfig().getParticleDensity()) {
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double height = getParticleConfig().getHeightOffset() + y;
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spawnParticle(world, location.clone().add(0, height, 0));
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spawnParticle(world, location.clone().add(0, height, 1));
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spawnParticle(world, location.clone().add(1, height, 0));
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spawnParticle(world, location.clone().add(1, height, 1));
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}
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}
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/**
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* Spawns a sphere of particles at the given location
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*
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@ -25,7 +25,7 @@ launchpad:
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particles:
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# Whether to enable particles above launchpads
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enabled: false
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# The mode used for spawning particles. Valid values are: SINGLE, SQUARE, PYRAMID, SPHERE and CIRCLE
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# The mode used for spawning particles. Valid values are: SINGLE, SQUARE, PYRAMID, SPHERE, CUBE and CIRCLE
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mode: SQUARE
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# The type of particle to spawn. See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
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type: DRIP_LAVA
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