112 lines
4.6 KiB
YAML

launchpad:
# A list of all materials automatically enabled as a launch-pad. Use +PRESSURE_PLATES for all pressure plates, or
# +WOODEN_PRESSURE_PLATES for all wooden pressure plates.
materials: [ ]
# A whitelist for the materials that can be manually set as a launchpad. If non-empty, only the materials listed can
# be clicked after executing "/launchpad add" or a different launchpad-editing command. As with materials, this
# supports tags like +PRESSURE_PLATES
materialWhitelist: [ ]
# The default vertical (upwards) velocity for all launchpads
verticalVelocity: 0.2
# The default horizontal (outwards) velocity for all launchpads
horizontalVelocity: 0.5
# Default velocities for specific launchpad materials. You can use this to set up different velocities for each type
# of pressure plate or other material.
materialVelocities:
LIGHT_WEIGHTED_PRESSURE_PLATE:
verticalVelocity: 0.2
horizontalVelocity: 0.5
HEAVY_WEIGHTED_PRESSURE_PLATE:
verticalVelocity: 0.3
horizontalVelocity: 1
# Settings for particles displayed above launchpads
particles:
# Whether to enable particle trails behind players
trailsEnabled: false
# The amount of ticks (1 second = 20 ticks) between each time the particle(s) of a trail should be spawned.
trailSpawnDelay: 5
# The type of trail to spawn behind launched players.
# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
trailType: EGG_CRACK
# Whether to use a random trail type each time a player is launched instead of the type specified in "trailType".
randomTrailType: false
# Whether to enable particles above launchpads
enabled: false
# The amount of ticks (1 second = 20 ticks) between each time the particle(s) should be spawned again. Depending on
# the particle, higher values will make the particle(s) completely disappear and reappear.
spawnDelay: 20
# Options for the particle(s) spawned for each launchpad
particle:
# The mode used for spawning particles. Valid values are: SINGLE, SQUARE, PYRAMID, SPHERE, CUBE and CIRCLE
mode: SINGLE
# The type of particle to spawn. See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
type: ASH
# The number of particles to spawn every second
amount: 1
# The offset, or spread of the particles in the X direction, relative to the launchpad
offsetX: 0
# The offset, or spread of the particles in the Y direction, relative to the launchpad
offsetY: 0
# The offset, or spread of the particles in the Z direction, relative to the launchpad
offsetZ: 0
# The height above the launchpad the particle should spawn. 1 = one block above, 0.5 = half a block above
heightOffset: 0.5
# The density of particles when using square or circle modes. For example, square with density = 1 will have 1
# particle for each corner, density = 0.1 will have 10 particles on each side and density = 0.01 will have 100
# particles on each side.
particleDensity: 0.1
# Extra data for the particle. Valid values depend on the particle type.
extra: 0
# Particle configurations per material. So you'd set materialParticles.LIGHT_WEIGHTED_PRESSURE_PLATE.type to set the
# particle type for LIGHT_WEIGHTED_PRESSURE_PLATE.
materialParticles: [ ]
# A whitelist for all particles usable as random trail particles.
randomTrailWhitelist:
- CAMPFIRE_COSY_SMOKE
- CHERRY_LEAVES
- CLOUD
- DAMAGE_INDICATOR
- DRAGON_BREATH
- DRIP_LAVA
- DRIP_WATER
- DRIPPING_DRIPSTONE_LAVA
- DRIPPING_DRIPSTONE_WATER
- DRIPPING_HONEY
- DRIPPING_OBSIDIAN_TEAR
- EGG_CRACK
- ENCHANTMENT_TABLE
- END_ROD
- EXPLOSION_NORMAL
- FALLING_HONEY
- FALLING_NECTAR
- FALLING_OBSIDIAN_TEAR
- FALLING_SPORE_BLOSSOM
- FIREWORKS_SPARK
- FLAME
- GLOW
- HEART
- LANDING_HONEY
- LANDING_OBSIDIAN_TEAR
- NAUTILUS
#- NOTE # While cool, it leaves a short trail compared to other particles
- REVERSE_PORTAL
- SCRAPE
- SCULK_SOUL
- SMALL_FLAME
- SMOKE_LARGE
#- SMOKE_NORMAL # While cool, it leaves a short trail compared to other particles
- SNEEZE
- SNOWFLAKE
#- SONIC_BOOM # Cool, but a bit short and extreme
- SOUL
- SOUL_FIRE_FLAME
- SPELL
- SPELL_INSTANT
#- SPELL_MOB # It leaves a short trail compared to other particles
- SPELL_WITCH
#- SPIT # It leaves a short trail compared to other particles
- TOTEM
- VILLAGER_ANGRY
- VILLAGER_HAPPY
- WAX_OFF
- WAX_ON