mirror of
https://github.com/SunNetservers/Launchpad.git
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112 lines
4.6 KiB
YAML
112 lines
4.6 KiB
YAML
launchpad:
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# A list of all materials automatically enabled as a launch-pad. Use +PRESSURE_PLATES for all pressure plates, or
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# +WOODEN_PRESSURE_PLATES for all wooden pressure plates.
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materials: [ ]
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# A whitelist for the materials that can be manually set as a launchpad. If non-empty, only the materials listed can
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# be clicked after executing "/launchpad add" or a different launchpad-editing command. As with materials, this
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# supports tags like +PRESSURE_PLATES
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materialWhitelist: [ ]
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# The default vertical (upwards) velocity for all launchpads
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verticalVelocity: 0.2
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# The default horizontal (outwards) velocity for all launchpads
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horizontalVelocity: 0.5
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# Default velocities for specific launchpad materials. You can use this to set up different velocities for each type
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# of pressure plate or other material.
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materialVelocities:
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LIGHT_WEIGHTED_PRESSURE_PLATE:
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verticalVelocity: 0.2
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horizontalVelocity: 0.5
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HEAVY_WEIGHTED_PRESSURE_PLATE:
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verticalVelocity: 0.3
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horizontalVelocity: 1
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# Settings for particles displayed above launchpads
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particles:
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# Whether to enable particle trails behind players
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trailsEnabled: false
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# The amount of ticks (1 second = 20 ticks) between each time the particle(s) of a trail should be spawned.
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trailSpawnDelay: 5
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# The type of trail to spawn behind launched players.
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# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
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trailType: EGG_CRACK
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# Whether to use a random trail type each time a player is launched instead of the type specified in "trailType".
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randomTrailType: false
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# Whether to enable particles above launchpads
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enabled: false
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# The amount of ticks (1 second = 20 ticks) between each time the particle(s) should be spawned again. Depending on
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# the particle, higher values will make the particle(s) completely disappear and reappear.
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spawnDelay: 20
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# Options for the particle(s) spawned for each launchpad
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particle:
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# The mode used for spawning particles. Valid values are: SINGLE, SQUARE, PYRAMID, SPHERE, CUBE and CIRCLE
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mode: SINGLE
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# The type of particle to spawn. See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
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type: ASH
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# The number of particles to spawn every second
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amount: 1
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# The offset, or spread of the particles in the X direction, relative to the launchpad
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offsetX: 0
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# The offset, or spread of the particles in the Y direction, relative to the launchpad
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offsetY: 0
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# The offset, or spread of the particles in the Z direction, relative to the launchpad
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offsetZ: 0
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# The height above the launchpad the particle should spawn. 1 = one block above, 0.5 = half a block above
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heightOffset: 0.5
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# The density of particles when using square or circle modes. For example, square with density = 1 will have 1
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# particle for each corner, density = 0.1 will have 10 particles on each side and density = 0.01 will have 100
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# particles on each side.
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particleDensity: 0.1
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# Extra data for the particle. Valid values depend on the particle type.
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extra: 0
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# Particle configurations per material. So you'd set materialParticles.LIGHT_WEIGHTED_PRESSURE_PLATE.type to set the
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# particle type for LIGHT_WEIGHTED_PRESSURE_PLATE.
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materialParticles: [ ]
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# A whitelist for all particles usable as random trail particles.
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randomTrailWhitelist:
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- CAMPFIRE_COSY_SMOKE
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- CHERRY_LEAVES
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- CLOUD
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- DAMAGE_INDICATOR
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- DRAGON_BREATH
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- DRIP_LAVA
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- DRIP_WATER
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- DRIPPING_DRIPSTONE_LAVA
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- DRIPPING_DRIPSTONE_WATER
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- DRIPPING_HONEY
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- DRIPPING_OBSIDIAN_TEAR
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- EGG_CRACK
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- ENCHANTMENT_TABLE
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- END_ROD
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- EXPLOSION_NORMAL
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- FALLING_HONEY
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- FALLING_NECTAR
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- FALLING_OBSIDIAN_TEAR
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- FALLING_SPORE_BLOSSOM
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- FIREWORKS_SPARK
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- FLAME
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- GLOW
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- HEART
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- LANDING_HONEY
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- LANDING_OBSIDIAN_TEAR
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- NAUTILUS
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#- NOTE # While cool, it leaves a short trail compared to other particles
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- REVERSE_PORTAL
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- SCRAPE
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- SCULK_SOUL
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- SMALL_FLAME
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- SMOKE_LARGE
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#- SMOKE_NORMAL # While cool, it leaves a short trail compared to other particles
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- SNEEZE
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- SNOWFLAKE
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#- SONIC_BOOM # Cool, but a bit short and extreme
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- SOUL
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- SOUL_FIRE_FLAME
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- SPELL
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- SPELL_INSTANT
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#- SPELL_MOB # It leaves a short trail compared to other particles
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- SPELL_WITCH
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#- SPIT # It leaves a short trail compared to other particles
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- TOTEM
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- VILLAGER_ANGRY
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- VILLAGER_HAPPY
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- WAX_OFF
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- WAX_ON |