93fe2ff504
Cleanup our imports
2013-09-10 15:28:11 +02:00
71ab678945
Fix bug where mcMMO damage wasn't awarding XP.
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Fixes #1400
2013-09-09 12:00:37 -04:00
d2bbbb0fe7
More deprecation fixes.
2013-09-05 16:36:02 -04:00
fd8d9b02a9
Begin trying to remove newly-deprecated "magic numbers"
2013-09-05 14:55:08 -04:00
7eec53d621
Added Horses to Taming.
2013-08-30 14:25:46 -04:00
7523afffb5
Updated permissions for more control over Call of the Wild.
2013-08-30 13:50:34 -04:00
9c54f8fd11
Fix Javadocs issues
2013-08-23 20:14:13 +02:00
6bfc1b84de
Let's do this the right way.
2013-08-23 20:14:13 +02:00
59f545d5ce
Fixed FakeEntityDamageByEntityEvent not getting fired
2013-08-23 20:14:13 +02:00
964b2636fb
Move experience related settings from config.yml to experience.yml
2013-08-23 19:37:44 +02:00
c31ffa5ab4
Remove unused import.
2013-08-22 13:51:01 -04:00
51bf989418
Counter Attack now only activates when the player is blocking
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Closes #1018
2013-08-20 23:23:49 +02:00
07dd460d78
Validate in a seperate function.
2013-08-20 15:51:12 -04:00
62146480db
Hardcoding this is a bad idea.
2013-08-19 15:12:08 -04:00
ce80636141
Min value for IronArm configurable
2013-08-18 02:38:57 -04:00
560c3860b4
Fixed bug which allowed players to bypass fishing's exploit prevention
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Fixes #1319
2013-08-17 10:11:46 +02:00
36f1a2d78a
Changed the way Repair hands out XP
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Closes #373
2013-08-15 20:50:19 +02:00
90fcf35c34
Javadocs cleanup
2013-08-10 20:10:45 +02:00
ead1398132
Super Breaker & Giga Driller now use more durability
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A configurable amount is added to the vanilla durability loss.
Use `Abilities.Tools.Durability_Loss` to disable (set to 0) or set it
to -1 for no durability loss while using abilities. Closes #1363
2013-08-09 22:21:45 +02:00
7683dfc436
Move validation to proper location
2013-08-06 21:27:16 +02:00
c85bd8ab70
One more last try
2013-08-04 11:56:37 -04:00
3f6bce0fc6
One last try
2013-08-04 11:51:34 -04:00
e566b20e2b
This might be important
2013-08-04 11:38:52 -04:00
f37a7d759a
Hack around nms bug
2013-08-04 11:34:04 -04:00
d1341b0be0
Would help if I actualized the value... Fix dupe bug for realz
2013-08-04 11:05:53 -04:00
4ea3d690db
Fix Dupe bug...... why was this overlooked?
2013-08-03 11:37:29 -04:00
15e0570a8c
Else if > if
2013-07-29 08:45:30 -04:00
09e77c8c94
Move break event to the initial check.
2013-07-29 08:29:10 -04:00
78f2e0a064
Check the range in a seperate function
2013-07-24 14:13:58 -04:00
df2defe969
Added extra settings for Call of the Wild
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* Requested in issue #910
* Adds a setting to configure the range check
* Adds a setting to summon multiple pets with one summon
2013-07-24 20:01:26 +02:00
bf2e527e72
Fixed NPE with Beast Lore
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Fixes #1289
2013-07-22 11:35:48 +02:00
d07b67b5bf
Health and damage are now doubles, not ints.
2013-07-11 12:43:36 -04:00
de46277bea
Realized that it wasn't only happening in the Nether
2013-06-24 17:10:39 +02:00
6d7d811814
Fixed bug with Ice Fishing in the Nether
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Fixes #1218
2013-06-24 16:25:49 +02:00
050be563bf
Less magic numbers.
2013-06-12 19:26:09 -04:00
965dbda101
Clean up some stuff with our DATS.
2013-06-12 19:20:05 -04:00
3a78e1b487
More code duplication removal.
2013-06-12 15:56:42 -04:00
da25b02e0a
Only set the item in hand null if it's actually a fishing rod
2013-06-07 15:46:53 -04:00
b0eb4b93a8
Cleaner way to avoid salvaging chainmail.
2013-05-28 12:59:10 -04:00
54f135aebd
We're checking this twice and shouldn't be.
2013-05-28 12:53:12 -04:00
10e369f9c5
Increased auto-fishing detection.
2013-05-28 12:42:39 -04:00
2414ddf485
Fix broken Tree Feller
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Fixes #1139
2013-05-25 14:45:24 +02:00
5e00636761
And a little more...
2013-05-22 22:30:09 -04:00
0b6372a6ea
Don't run these calculations twice. Also, pretty sure one of these was
...
bugged.
2013-05-21 11:41:39 -04:00
0c52b3016c
We've got these functions, might as well use them.
2013-05-21 10:02:09 -04:00
87df536a1f
Only check for kraken if you're actually fishing.
2013-05-21 09:14:54 -04:00
6dbf2e0d95
FishingTreasureEvent, FishingShakeEvent and MagicHunterEvent
2013-05-20 17:27:59 -04:00
2d66b8ed12
Cleanup - fixing various formatting issues
2013-05-18 22:41:42 +02:00
483f348403
Fixed bug with Blast Mining where the Ability refreshed message was being send too early
2013-05-18 22:27:17 +02:00
7f1ef61657
Get rid of the SuccessModifier
...
There's no need for this modifier, because the user can define the
exact chance for Rolls and Gracefull Rolls in the config file. This
means that the ratio between the two is already configurable.
2013-05-18 14:12:07 +02:00