1439 Commits

Author SHA1 Message Date
GJ
bbcc8f918e Hire another manager in charge of Herbalism. 2013-02-27 08:33:05 -05:00
bm01
356c97cd67 Fixed CME in BleedTimer 2013-02-27 13:49:56 +01:00
GJ
0bdd5b219f Finish off FishingManager. 2013-02-26 23:31:00 -05:00
GJ
294393bd1c Work on FishingManager. 2013-02-26 22:38:22 -05:00
GJ
18510ba851 Don't check the permissions here. 2013-02-26 18:26:52 -05:00
GJ
0201ed332f Quit passing this event around. 2013-02-26 18:21:14 -05:00
GJ
e46ed07b94 Goodbye, unused imports. 2013-02-26 18:12:40 -05:00
GJ
3db6762531 Javadoc updates. 2013-02-26 18:08:28 -05:00
GJ
f388948f04 Hire an Excavation manager. 2013-02-26 18:06:30 -05:00
GJ
4392e6b9ab Minor tweaks. 2013-02-26 16:06:13 -05:00
GJ
38c3891533 Minor JD fixes. 2013-02-26 16:00:15 -05:00
GJ
a28d673eb7 Reworking the AxeManager. 2013-02-26 15:59:16 -05:00
GJ
55138f1599 Managers control everything relating to players. 2013-02-26 12:38:17 -05:00
GJ
ae1eda915b Use an iterator rather than that stupid lock boolean. 2013-02-26 10:32:06 -05:00
GJ
38cd395171 Clean up the bleed list a bit. 2013-02-26 10:13:40 -05:00
GJ
3aec0e5ef4 Using UUID is safer. 2013-02-26 10:07:00 -05:00
GJ
56bd782625 Getting it through Bukkit is bad. 2013-02-26 10:02:25 -05:00
GJ
d8904827ec This should have the same effect. 2013-02-26 10:01:37 -05:00
GJ
07a0f43825 Don't need that anymore. 2013-02-26 09:42:22 -05:00
GJ
ec8581a835 Pass less events. 2013-02-26 09:41:47 -05:00
GJ
f5290c3256 Name 'em all the same. 2013-02-26 08:22:08 -05:00
GJ
070189a7fd Don't need those anymore. 2013-02-26 08:19:55 -05:00
GJ
d409610a55 Move Roll checks into the manager. 2013-02-26 08:19:21 -05:00
GJ
d46b134dbb Don't pass our events around so much. 2013-02-25 18:00:15 -05:00
NuclearW
5026bdcbd4 Add new child.yml config for picking parents of child skills 2013-02-25 16:58:37 -05:00
GJ
3607d0b9a1 Eclipse - still being stupid. 2013-02-25 16:58:06 -05:00
GJ
21b8626366 Put our managers on payroll, rather than firing them at the end of
their shift.
2013-02-25 16:54:46 -05:00
NuclearW
4c10fdf34a Use Debug Filter here 2013-02-25 16:00:09 -05:00
GJ
2373ca82ba Added "Shroom Thumb" ability to Herbalism. Closes #724 2013-02-25 09:58:25 -05:00
GJ
19068dee03 Fix Tree Feller not working but still awarding XP. 2013-02-25 08:01:06 -05:00
GJ
da1e03cbfc Eclipse is dumb and wasn't including these two files for some reason. 2013-02-25 07:30:06 -05:00
GJ
ec8221610a Add a few more checks for sanity on the new ability buffs. 2013-02-24 23:57:30 -05:00
GJ
afe28d54c6 Fix Herbalism not replanting crops properly. 2013-02-24 23:49:55 -05:00
GJ
1eb225cae1 Stages are capped at 4. 2013-02-24 16:35:33 -05:00
GJ
e716e38386 Dividing by 4 was wrong. 2013-02-24 16:31:01 -05:00
GJ
5cd542002e Only remove seed on greenThumb - Green Terra's already had the seed
removed the first time.
2013-02-24 14:04:54 -05:00
GJ
38155e3af4 Use the same MetadataValue for both of these 2013-02-23 18:13:12 -05:00
GJ
301914d94b Fix ClassCastException with trying to use Woodcutting on Mushrooms. 2013-02-23 15:03:39 -05:00
GJ
62aaad8707 Added "Holy Hound" ability to Taming 2013-02-22 18:47:34 -05:00
GJ
2fee9df625 Move more event handling back into the main listener to avoid passing
the event itself.
2013-02-22 17:55:31 -05:00
GJ
9282b7bd15 Remove config caching from SkillTools.java 2013-02-22 13:53:16 -05:00
GJ
0d473d232e Remove config caching from CombatTools.java 2013-02-22 13:47:54 -05:00
GJ
f9ad8ffe93 This check was unneeded, we already verify that the player is, in fact,
a player before this check is ever called.
2013-02-22 13:40:36 -05:00
GJ
e85a0f6cfc Change Acrobatics roll handling to take event.getDamage() instead of the
event. Also adds a few new config options in advanced.yml for further
customizing roll behavior.
2013-02-22 13:39:47 -05:00
GJ
63974f3968 Passing the event is bad - pass just event.getDamage() instead. 2013-02-22 12:10:15 -05:00
NuclearW
d052d7a3ce Change from using Block to BlockState in many locations
Convert Herbalism ability to use BlockState instead of Block.
Move all block checks back to BlockChecks.
Don't need this if we're using BlockState
Convert Excavation to BlockState. We don't need to return booleans here
because we never edit the block state.Switch ModCheck.getCustomBlock to use BlockState
More work on the conversion to BlockState
More conversion to BlockState
Better way to handle mining drops, I believe.
Remove useless imports.
A test of making the diff look nicer
BlockChecks diff cleanup
Herbalism diff cleanup
Gotta update the block states here.
Moar blockstate.
Little more blockState stuff.
Even more blockstate.
2013-02-22 11:23:46 -05:00
GJ
0a68b82078 Fixes wolves gaining combat bonuses based on their owner's held item.
Closes #713
2013-02-22 09:53:18 -05:00
GJ
e50eb1963f Minor typo. 2013-02-20 22:01:18 -05:00
Glitchfinder
fdd6c0a0d8 Fixing an NPE related to Spout players. 2013-02-20 21:55:52 -05:00
GJ
c589c5556b MASSIVE config overhaul - most keys are now based on the "proper" name
given to a material or entity by Bukkit.

This WILL wipe some custom values you may have set, so please verify
that your values are what you want them to be after the new config file
is generated.
2013-02-20 16:44:15 -05:00