Minor tweaks.

This commit is contained in:
GJ 2013-02-26 16:06:13 -05:00
parent 38c3891533
commit 4392e6b9ab

View File

@ -43,7 +43,7 @@ public class AcrobaticsManager extends SkillManager {
* Handle the damage reduction and XP gain from the Dodge ability
*
* @param damage The amount of damage initially dealt by the event
* @return the modified event damage if the dodge was successful, the original event damage otherwise
* @return the modified event damage if the ability was successful, the original event damage otherwise
*/
public int dodgeCheck(int damage) {
int modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
@ -73,13 +73,13 @@ public class AcrobaticsManager extends SkillManager {
* Handle the damage reduction and XP gain from the Roll ability
*
* @param damage The amount of damage initially dealt by the event
* @return the modified event damage if the roll was successful, the original event damage otherwise
* @return the modified event damage if the ability was successful, the original event damage otherwise
*/
public int rollCheck(int damage) {
Player player = getPlayer();
if (player.isSneaking() && Permissions.gracefulRoll(player)) {
return gracefulRollCheck(player, damage);
return gracefulRollCheck(damage);
}
int modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.rollThreshold);
@ -101,13 +101,13 @@ public class AcrobaticsManager extends SkillManager {
* Handle the damage reduction and XP gain from the Graceful Roll ability
*
* @param damage The amount of damage initially dealt by the event
* @return the modified event damage if the roll was successful, the original event damage otherwise
* @return the modified event damage if the ability was successful, the original event damage otherwise
*/
private int gracefulRollCheck(Player player, int damage) {
private int gracefulRollCheck(int damage) {
int modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.gracefulRollThreshold);
if (!isFatal(modifiedDamage) && isSuccessfulRoll(Acrobatics.gracefulRollMaxChance, Acrobatics.gracefulRollMaxBonusLevel, Acrobatics.gracefulRollSuccessModifier)) {
player.sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
getPlayer().sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
applyXpGain(damage * Acrobatics.rollXpModifier);
return modifiedDamage;