mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 05:06:45 +01:00
Change Acrobatics roll handling to take event.getDamage() instead of the
event. Also adds a few new config options in advanced.yml for further customizing roll behavior.
This commit is contained in:
parent
63974f3968
commit
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@ -20,6 +20,7 @@ public class AdvancedConfig extends ConfigLoader {
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protected void loadKeys() {
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// TODO Do we need to use this?
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}
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/* GENERAL */
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public int getAbilityLength() { return config.getInt("Skills.General.Ability_IncreaseLevel", 50); }
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@ -29,9 +30,12 @@ public class AdvancedConfig extends ConfigLoader {
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public double getRollChanceMax() { return config.getDouble("Skills.Acrobatics.Roll_ChanceMax", 100.0D); }
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public int getRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Roll_MaxBonusLevel", 1000); }
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public int getRollDamageThreshold() { return config.getInt("Skills.Acrobatics.Roll_DamageThreshold", 7); }
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public double getGracefulRollChanceMax() { return config.getDouble("Skills.Acrobatics.GracefulRoll_ChanceMax", 100.0D); }
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public int getGracefulRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.GracefulRoll_MaxBonusLevel", 500); }
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public int getGracefulRollDamageThreshold() { return config.getInt("Skills.Acrobatics.GracefulRoll_DamageThreshold", 14); }
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public int getGracefulRollSuccessModifer() { return config.getInt("Skills.Acrobatics.GracefulRoll_SuccessModifier", 2); }
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public int getDodgeXPModifier() { return config.getInt("Skills.Acrobatics.Dodge_XP_Modifier", 120); }
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public int getRollXPModifier() { return config.getInt("Skills.Acrobatics.Roll_XP_Modifier", 80); }
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@ -34,7 +34,6 @@ import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
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import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.skills.acrobatics.Acrobatics;
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import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
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import com.gmail.nossr50.skills.archery.Archery;
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import com.gmail.nossr50.skills.fishing.Fishing;
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import com.gmail.nossr50.skills.herbalism.Herbalism;
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@ -176,8 +175,11 @@ public class EntityListener implements Listener {
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if (!CombatTools.isInvincible(player, event.getDamage())) {
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if (cause == DamageCause.FALL && player.getItemInHand().getType() != Material.ENDER_PEARL && !(Acrobatics.afkLevelingDisabled && player.isInsideVehicle()) && Permissions.roll(player)) {
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AcrobaticsManager acrobaticsManager = new AcrobaticsManager(mcMMOPlayer);
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acrobaticsManager.rollCheck(event);
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event.setDamage(Acrobatics.processRoll(player, event.getDamage()));
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if (event.getDamage() == 0) {
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event.setCancelled(true);
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}
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}
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else if (cause == DamageCause.BLOCK_EXPLOSION && Permissions.demolitionsExpertise(player)) {
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MiningManager miningManager = new MiningManager(mcMMOPlayer);
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@ -1,22 +1,89 @@
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package com.gmail.nossr50.skills.acrobatics;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.utilities.PerksUtils;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class Acrobatics {
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public final class Acrobatics {
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public static double dodgeMaxChance = AdvancedConfig.getInstance().getDodgeChanceMax();
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public static int dodgeMaxBonusLevel = AdvancedConfig.getInstance().getDodgeMaxBonusLevel();
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public static int dodgeXpModifier = AdvancedConfig.getInstance().getDodgeXPModifier();
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public static double rollMaxChance = AdvancedConfig.getInstance().getRollChanceMax();
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public static int rollMaxBonusLevel = AdvancedConfig.getInstance().getRollMaxBonusLevel();
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public static int rollThreshold = AdvancedConfig.getInstance().getRollDamageThreshold();
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public static double gracefulRollMaxChance = AdvancedConfig.getInstance().getGracefulRollChanceMax();
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public static int gracefulRollMaxBonusLevel = AdvancedConfig.getInstance().getGracefulRollMaxBonusLevel();
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public static int gracefulRollThreshold = AdvancedConfig.getInstance().getGracefulRollDamageThreshold();
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public static int gracefulRollSuccessModifier = AdvancedConfig.getInstance().getGracefulRollSuccessModifer();
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public static int rollXpModifier = AdvancedConfig.getInstance().getRollXPModifier();
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public static int fallXpModifier = AdvancedConfig.getInstance().getFallXPModifier();
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public static boolean afkLevelingDisabled = Config.getInstance().getAcrobaticsAFKDisabled();
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public static boolean dodgeLightningDisabled = Config.getInstance().getDodgeLightningDisabled();
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private Acrobatics() {};
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public static int processRoll(Player player, int damage) {
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if (player.isSneaking() && Permissions.gracefulRoll(player)) {
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return processGracefulRoll(player, damage);
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}
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int modifiedDamage = calculateModifiedDamage(damage, rollThreshold);
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if (!isFatal(player, modifiedDamage) && isSuccessfulRoll(player, rollMaxChance, rollMaxBonusLevel, 1)) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
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applyXpGain(player, damage, rollXpModifier);
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return modifiedDamage;
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}
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else if (!isFatal(player, damage)) {
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applyXpGain(player, damage, fallXpModifier);
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}
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return damage;
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}
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private static int processGracefulRoll(Player player, int damage) {
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int modifiedDamage = calculateModifiedDamage(damage, gracefulRollThreshold);
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if (!isFatal(player, modifiedDamage) && isSuccessfulRoll(player, gracefulRollMaxChance, gracefulRollMaxBonusLevel, gracefulRollSuccessModifier)) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
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applyXpGain(player, damage, rollXpModifier);
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return modifiedDamage;
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}
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else if (!isFatal(player, damage)) {
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applyXpGain(player, damage, fallXpModifier);
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}
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return damage;
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}
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private static boolean isFatal(Player player, int damage) {
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return player.getHealth() - damage < 1;
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}
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private static int calculateModifiedDamage(int damage, int damageThreshold) {
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return Math.max(damage - damageThreshold, 0);
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}
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private static boolean isSuccessfulRoll(Player player, double maxChance, int maxLevel, int successModifier) {
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double successChance = (maxChance / maxLevel) * Math.min(Users.getPlayer(player).getProfile().getSkillLevel(SkillType.ACROBATICS), maxLevel) * successModifier;
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return successChance > Misc.getRandom().nextInt(PerksUtils.handleLuckyPerks(player, SkillType.ACROBATICS));
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}
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private static void applyXpGain(Player player, int baseXp, int multiplier) {
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Users.getPlayer(player).beginXpGain(SkillType.ACROBATICS, baseXp * multiplier);
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}
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}
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@ -12,33 +12,6 @@ public class AcrobaticsManager extends SkillManager {
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super(mcMMOPlayer, SkillType.ACROBATICS);
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}
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/**
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* Check for fall damage reduction.
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*
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* @param event The event to check
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*/
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public void rollCheck(EntityDamageEvent event) {
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RollEventHandler eventHandler = new RollEventHandler(this, event);
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double chance;
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if (eventHandler.isGraceful) {
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chance = (Acrobatics.gracefulRollMaxChance / Acrobatics.gracefulRollMaxBonusLevel) * eventHandler.skillModifier;
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}
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else {
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chance = (Acrobatics.rollMaxChance / Acrobatics.rollMaxBonusLevel) * eventHandler.skillModifier;
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}
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if (chance > Misc.getRandom().nextInt(activationChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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eventHandler.modifyEventDamage();
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eventHandler.sendAbilityMessage();
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eventHandler.processXpGain(eventHandler.damage * Acrobatics.rollXpModifier);
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}
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else if (!eventHandler.isFatal(event.getDamage())) {
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eventHandler.processXpGain(eventHandler.damage * Acrobatics.fallXpModifier);
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}
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}
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/**
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* Check for dodge damage reduction.
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*
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@ -1,101 +0,0 @@
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package com.gmail.nossr50.skills.acrobatics;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Permissions;
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public class RollEventHandler extends AcrobaticsEventHandler {
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protected boolean isGraceful;
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private int damageThreshold;
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protected RollEventHandler(AcrobaticsManager manager, EntityDamageEvent event) {
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super(manager, event);
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isGracefulRoll();
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calculateSkillModifier();
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calculateDamageThreshold();
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calculateModifiedDamage();
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}
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@Override
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protected void calculateSkillModifier() {
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int skillModifer = manager.getSkillLevel();
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if (isGraceful) {
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skillModifer = skillModifer * 2;
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}
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skillModifer = SkillTools.skillCheck(skillModifer, Acrobatics.rollMaxBonusLevel);
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this.skillModifier = skillModifer;
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}
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@Override
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protected void calculateModifiedDamage() {
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int modifiedDamage = damage - damageThreshold;
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if (modifiedDamage < 0) {
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modifiedDamage = 0;
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}
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this.modifiedDamage = modifiedDamage;
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}
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@Override
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protected void modifyEventDamage() {
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event.setDamage(modifiedDamage);
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if (event.getDamage() == 0) {
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event.setCancelled(true);
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}
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}
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@Override
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protected void sendAbilityMessage() {
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Player player = manager.getMcMMOPlayer().getPlayer();
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if (isGraceful) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
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}
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}
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@Override
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protected void processXpGain(int xp) {
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manager.getMcMMOPlayer().beginXpGain(SkillType.ACROBATICS, xp);
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}
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/**
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* Check if this is a graceful roll.
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*/
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private void isGracefulRoll() {
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Player player = manager.getMcMMOPlayer().getPlayer();
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if (Permissions.gracefulRoll(player)) {
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this.isGraceful = player.isSneaking();
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}
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else {
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this.isGraceful = false;
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}
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}
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/**
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* Calculate the damage threshold for this event.
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*/
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private void calculateDamageThreshold() {
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int damageThreshold = 7;
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if (isGraceful) {
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damageThreshold = damageThreshold * 2;
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}
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this.damageThreshold = damageThreshold;
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}
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}
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@ -27,13 +27,19 @@ Skills:
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# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
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# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
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# Roll_DamageThreshold: The max damage a player can negate with a roll
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Roll_ChanceMax: 100.0
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Roll_MaxBonusLevel: 1000
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Roll_DamageThreshold: 7
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# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
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# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
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# GracefulRoll_DamageThreshold: The max damage a player can negate with a graceful roll
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# GracefulRoll_SuccessModifier: Graceful rolls will be this many times more likely to succeed than regular rolls
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GracefulRoll_ChanceMax: 100.0
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GracefulRoll_MaxBonusLevel: 500
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GracefulRoll_DamageThreshold: 14
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GracefulRoll_SuccessModifier: 2
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# Amount of experience for performing a dodge, roll or fall
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Dodge_XP_Modifier: 120
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